Player Matchup

Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Platinum III
MATUBRUH 2
Vamana
Platinum III
Level 121
God Stats
5W - 0L
1,932 SR
Queue Stats
176W - 181L
1,591 MMR
Party 1
Discordia
Discordia
Platinum III
ThousandFlea792
Discordia
Platinum III
Level 121
God Stats
59W - 54L
1,565 SR
Queue Stats
176W - 181L
1,591 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,666 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,648 SR
1,602 MMR
Zeus
Zeus
Gold I
SelfPeace
Zeus
Gold I
Level 127
God Stats
8W - 7L
1,696 SR
Queue Stats
318W - 365L
1,742 MMR
Solo
Chaac
Chaac
Gold V
TACHIRIT0
Chaac
Gold V
Level 109
God Stats
31W - 32L
1,544 SR
Queue Stats
379W - 411L
1,527 MMR
Solo
Thanatos
Thanatos
Silver II
TYL3RZ99
Thanatos
Silver II
Level 123
God Stats
4W - 4L
1,703 SR
Queue Stats
13W - 19L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
7 / 1 / 7
8,910
891
7,189
11,810
12,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Vamana
MATUBRUH 2
Vamana
15
7 / 3 / 8
9,618
962
10,557
12,406
9,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Discordia
ThousandFlea792
Discordia
15
3 / 0 / 11
8,921
892
8,465
6,555
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SerqetKumbhakarnaMedusaCerberusHou Yi

VS

Bans
CthulhuAchillesAresOdinKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
1 / 7 / 3
8,395
840
8,406
8,281
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
TACHIRIT0
Chaac
14
1 / 2 / 2
7,794
779
8,022
12,720
13,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
TYL3RZ99
Thanatos
11
2 / 8 / 2
7,629
763
4,040
9,903
3,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
4
4
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
1
7
10.5
W
Vamana
MATUBRUH 2
Vamana
7
3
8
3.67
L
Zeus
1
7
3
0.36
L
Chaac
TACHIRIT0
Chaac
1
2
2
1
L
Thanatos
TYL3RZ99
Thanatos
2
8
2
0.38
W
Discordia
ThousandFlea792
Discordia
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,211
Damage
20,468
30,771
Taken
30,904
24,199
Mitigated
18,936
4,955
Healing
6,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,189
1,187
0
3,287
11,810
12,477
326
2,512
8,931
381
14,645
W
Vamana
MATUBRUH 2
Vamana
10,557
5,146
0
1,168
12,406
9,612
1,871
3,775
8,403
0
29,876
L
Zeus
8,406
315
0
1,394
8,281
2,181
0
2,758
5,327
29,341
0
L
Chaac
TACHIRIT0
Chaac
8,022
1,026
0
2,938
12,720
13,474
0
2,893
9,487
0
21,071
L
Thanatos
TYL3RZ99
Thanatos
4,040
615
0
2,400
9,903
3,281
0
3,004
6,560
0
14,580
W
Discordia
ThousandFlea792
Discordia
8,465
323
0
500
6,555
2,110
792
2,179
4,218
32,345
720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,449
Gold Earned
23,818
123
Minions Killed
107
0
Camps Cleared
0
570,976
Distance Traveled
497,452
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,910
891
16
2
0
179,815
0
W
Vamana
9,618
962
50
5
0
194,003
0
L
Zeus
8,395
840
54
5
0
164,843
2
L
Chaac
7,794
779
34
3
0
166,207
0
L
Thanatos
7,629
763
19
2
0
166,402
0
W
Discordia
8,921
892
57
6
0
197,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role