Player Matchup

Discordia
Discordia
Eder13_13
Discordia
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,313 Elo+
Solo
Arachne
Arachne
Svand
Arachne
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,340 Elo+
Solo
Fafnir
Fafnir
mangonde
Fafnir
Level 38
God Stats
2W - 5L
1,466 SR
Queue Stats
27W - 41L
1,308 Elo+
Solo
Team Averages
Level 90
1,489 SR
1,320 Elo+

VS

Team Averages
Level 62
1,411 SR
1,325 Elo+
Bacchus
Bacchus
Defiktiv
Bacchus
Level 28
God Stats
3W - 5L
1,304 SR
Queue Stats
16W - 21L
1,210 Elo+
Party 1
Anhur
Anhur
Raffalfiere
Anhur
Level 122
God Stats
19W - 6L
1,638 SR
Queue Stats
70W - 31L
1,552 Elo+
Solo
Hades
Hades
dffgdhdy
Hades
Level 35
God Stats
15W - 17L
1,291 SR
Queue Stats
17W - 26L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Eder13_13
Discordia
18
1 / 2 / 3
11,082
739
13,045
8,454
2,492
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
Svand
Arachne
17
3 / 7 / 1
11,392
759
6,898
17,783
9,763
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
mangonde
Fafnir
15
0 / 6 / 3
10,158
677
2,963
14,470
11,768
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Defiktiv
Bacchus
18
1 / 1 / 11
11,745
783
10,330
16,810
22,049
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 0 / 5
14,103
940
11,053
9,559
3,854
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
dffgdhdy
Hades
20
6 / 3 / 8
13,728
915
15,922
14,520
5,972
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
15
15
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Defiktiv
Bacchus
1
1
11
6.5
L
Discordia
Eder13_13
Discordia
1
2
3
1.25
W
8
0
5
10.5
L
Arachne
Svand
Arachne
3
7
1
0.5
W
Hades
dffgdhdy
Hades
6
3
8
3.33
L
Fafnir
mangonde
Fafnir
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,906
Damage
37,305
40,707
Taken
40,889
24,023
Mitigated
31,875
4,900
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Defiktiv
Bacchus
10,330
516
0
646
16,810
22,049
160
7,560
9,238
27,213
2,344
L
Discordia
Eder13_13
Discordia
13,045
828
485
1,428
8,454
2,492
0
3,754
4,700
60,569
296
W
11,053
3,829
0
953
9,559
3,854
1,856
2,960
6,586
0
72,776
L
Arachne
Svand
Arachne
6,898
4,037
0
1,649
17,783
9,763
0
10,928
6,855
0
20,581
W
Hades
dffgdhdy
Hades
15,922
951
520
2,971
14,520
5,972
1,610
6,534
7,986
62,041
3,248
L
Fafnir
mangonde
Fafnir
2,963
269
0
1,338
14,470
11,768
0
9,867
4,561
6,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,632
Gold Earned
39,576
137
Minions Killed
249
0
Camps Cleared
0
805,141
Distance Traveled
853,909
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,745
783
30
2
0
306,792
0
L
Discordia
11,082
739
97
6
0
284,104
0
W
Anhur
14,103
940
105
7
0
277,745
6
L
Arachne
11,392
759
30
2
0
272,045
0
W
Hades
13,728
915
114
8
0
269,372
0
L
Fafnir
10,158
677
10
1
0
248,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role