Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
GhøstRyder
Yemoja
Level 146
God Stats
0W - 1L
1,241 SR
Queue Stats
169W - 175L
1,570 Elo+
Solo
Nu Wa
Nu Wa
ShongoliPongoli
Nu Wa
Level 154
God Stats
3W - 1L
1,603 SR
Queue Stats
192W - 209L
1,429 Elo+
Party 3
Anhur
Anhur
VaLHaLLa8585
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,526 Elo+
Party 3
Horus
Horus
ho3ein72
Horus
Level 141
God Stats
8W - 6L
1,667 SR
Queue Stats
69W - 93L
1,464 Elo+
Party 3
Team Averages
Level 142
1,502 SR
1,498 Elo+

VS

Team Averages
Level 133
1,527 SR
1,483 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
JJOR19
Ullr
Level 129
God Stats
1W - 1L
1,308 SR
Queue Stats
28W - 37L
1,481 Elo+
Solo
Janus
Janus
LilGob
Janus
Level 157
God Stats
18W - 22L
1,510 SR
Queue Stats
397W - 391L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
RadostMooya
Cthulhu
Level 198
God Stats
15W - 9L
1,629 SR
Queue Stats
402W - 380L
1,522 Elo+
Party 1
Arachne
Arachne
SERSAMA7TWITCH
Arachne
Level 24
God Stats
17W - 10L
1,687 SR
Queue Stats
60W - 73L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
2 / 3 / 2
6,142
512
4,908
11,679
7,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Yemoja
12
2 / 1 / 2
7,260
605
5,580
10,086
6,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 7 / 2
6,599
550
8,120
7,708
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

4
0 / 1 / 0
4,467
372
1,113
3,187
683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Horus
ho3ein72
Horus
10
0 / 6 / 0
5,827
486
3,865
13,127
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
12
2 / 1 / 2
7,464
622
4,896
9,176
8,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
JJOR19
Ullr
10
2 / 2 / 0
6,143
512
5,682
5,703
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
LilGob
Janus
14
3 / 1 / 2
8,119
677
4,825
5,545
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RadostMooya
Cthulhu
14
6 / 0 / 2
8,532
711
8,988
13,101
7,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 2 / 5
7,666
639
8,787
11,087
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
18
18
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
3
2
1
W
Bake Kujira
 
Bake Kujira
2
1
2
3
L
Yemoja
2
1
2
3
W
Ullr
JJOR19
Ullr
2
2
0
1
W
Janus
LilGob
Janus
3
1
2
4
W
Cthulhu
RadostMooya
Cthulhu
6
0
2
7
W
5
2
5
3.75
L
2
7
2
0.43
L
0
1
0
0
L
Horus
ho3ein72
Horus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,586
Damage
33,178
45,787
Taken
44,612
24,822
Mitigated
22,326
13,263
Healing
13,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,908
543
0
4,804
11,679
7,053
0
1,892
9,590
43,260
0
W
Bake Kujira
 
Bake Kujira
4,896
2,938
0
1,508
9,176
8,219
44
3,387
5,536
40,531
1,795
L
Yemoja
5,580
1,329
1,310
1,891
10,086
6,224
0
2,309
7,777
40,704
3,622
W
Ullr
JJOR19
Ullr
5,682
2,457
0
660
5,703
1,758
0
3,661
1,940
0
36,772
W
Janus
LilGob
Janus
4,825
418
0
750
5,545
1,683
0
4,172
1,047
69,522
978
W
Cthulhu
RadostMooya
Cthulhu
8,988
1,544
87
4,700
13,101
7,306
0
434
12,142
59,202
2,205
W
8,787
7,161
0
6,024
11,087
3,360
438
5,720
5,104
0
50,196
L
8,120
796
0
330
7,708
1,891
0
4,427
3,056
42,255
0
L
1,113
752
0
1,185
3,187
683
0
461
2,726
0
10,487
L
Horus
ho3ein72
Horus
3,865
1,825
0
3,743
13,127
8,971
0
8,969
4,158
0
32,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
37,924
333
Minions Killed
462
0
Camps Cleared
0
963,106
Distance Traveled
1,239,827
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,142
512
98
8
0
258,995
0
W
Bake Kujira
7,464
622
67
6
0
277,418
8
L
Yemoja
7,260
605
84
7
0
210,091
0
W
Ullr
6,143
512
59
5
0
163,058
0
W
Janus
8,119
677
161
13
0
270,107
0
W
Cthulhu
8,532
711
99
8
0
245,080
2
W
Arachne
7,666
639
76
6
0
284,164
0
L
Nu Wa
6,599
550
80
7
0
232,524
1
L
Anhur
4,467
372
20
2
0
62,240
0
L
Horus
5,827
486
51
4
0
199,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role