Player Matchup

Poseidon
Poseidon
Silver V
 
Poseidon
Silver V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
ProSlay28
Cerberus
Gold V
Level 105
God Stats
15W - 15L
1,462 SR
Queue Stats
284W - 311L
1,293 MMR
Party 1
Neith
Neith
Gold III
TheGrizzlyy
Neith
Gold III
Level 104
God Stats
82W - 85L
1,545 SR
Queue Stats
373W - 396L
1,455 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,502 SR
1,416 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,441 SR
1,054 MMR
Hercules
Hercules
Bronze II
Holy_Gawd_Broly
Hercules
Bronze II
Level 80
God Stats
2W - 6L
1,324 SR
Queue Stats
9W - 34L
526 MMR
Solo
He Bo
He Bo
Bronze III
Rama02910
He Bo
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,318 MMR
Party 2
Da Ji
Da Ji
Bronze III
thomasgolu123
Da Ji
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,318 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
3 / 3 / 7
9,712
883
2,709
6,214
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
ProSlay28
Cerberus
17
7 / 1 / 6
10,820
984
6,342
13,364
8,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
4 / 1 / 9
9,640
876
11,711
8,128
2,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesAphroditeKuzenboKumbhakarnaNe Zha

VS

Bans
SurtrCthulhuNikeAresHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 2 / 0
6,996
636
1,714
8,095
4,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
Rama02910
He Bo
15
2 / 7 / 1
9,067
824
6,991
9,700
2,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 5 / 4
7,834
712
4,580
8,160
3,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
5
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
3
7
2.17
L
Hercules
1
2
0
0.5
W
Cerberus
ProSlay28
Cerberus
7
1
6
10
L
He Bo
Rama02910
He Bo
2
7
1
0.36
W
4
1
9
8.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
13,285
27,706
Taken
25,955
12,474
Mitigated
9,975
7,981
Healing
2,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
2,709
332
0
1,603
6,214
1,511
1,325
1,696
4,518
17,548
346
L
Hercules
1,714
452
0
1,995
8,095
4,040
177
2,977
4,788
0
6,107
W
Cerberus
ProSlay28
Cerberus
6,342
219
0
3,810
13,364
8,251
489
2,155
11,209
29,187
361
L
He Bo
Rama02910
He Bo
6,991
333
0
6
9,700
2,459
0
2,291
7,090
34,430
0
W
11,711
3,428
0
2,568
8,128
2,712
1,983
3,153
4,975
0
36,341
L
4,580
712
0
21
8,160
3,476
0
2,608
5,324
0
22,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,172
Gold Earned
23,897
162
Minions Killed
92
0
Camps Cleared
0
642,663
Distance Traveled
496,079
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,712
883
40
4
0
205,447
2
L
Hercules
6,996
636
5
0
0
106,921
0
W
Cerberus
10,820
984
73
7
0
236,136
0
L
He Bo
9,067
824
56
5
0
179,848
2
W
Neith
9,640
876
49
4
0
201,080
0
L
Da Ji
7,834
712
31
3
0
209,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role