Player Matchup

Cthulhu
Cthulhu
AzaxSyndr
Cthulhu
Level 88
God Stats
11W - 11L
1,533 SR
Queue Stats
59W - 53L
1,546 Elo+
Party 1
Anubis
Anubis
I-SneaKyy-I
Anubis
Level 68
God Stats
24W - 14L
1,619 SR
Queue Stats
40W - 44L
1,509 Elo+
Party 1
Charybdis
Charybdis
Makentos
Charybdis
Level 214
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,396 Elo+
Solo
Amaterasu
Amaterasu
bxlltzz-
Amaterasu
Level 57
God Stats
2W - 5L
1,163 SR
Queue Stats
40W - 35L
1,549 Elo+
Party 1
Bellona
Bellona
miguxta
Bellona
Level 68
God Stats
12W - 10L
1,558 SR
Queue Stats
45W - 44L
1,452 Elo+
Party 1
Team Averages
Level 99
1,475 SR
1,490 Elo+

VS

Team Averages
Level 103
1,490 SR
1,462 Elo+
Osiris
Osiris
LORN01
Osiris
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 127L
1,460 Elo+
Party 3
Neith
Neith
Laxafir
Neith
Level 88
God Stats
49W - 41L
1,525 SR
Queue Stats
139W - 126L
1,454 Elo+
Party 3
King Arthur
King Arthur
MysterySquadAdam
King Arthur
Level 148
God Stats
2W - 2L
1,461 SR
Queue Stats
183W - 171L
1,515 Elo+
Party 2
Freya
Freya
groschichi55
Freya
Level 64
God Stats
2W - 2L
1,478 SR
Queue Stats
58W - 70L
1,411 Elo+
Solo
Sylvanus
Sylvanus
lmaoTiddies
Sylvanus
Level 128
God Stats
52W - 54L
1,486 SR
Queue Stats
227W - 216L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AzaxSyndr
Cthulhu
12
1 / 1 / 2
7,287
455
9,107
9,795
6,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
16
3 / 5 / 1
9,734
608
8,937
11,798
5,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Makentos
Charybdis
16
5 / 3 / 1
9,053
566
9,417
10,208
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
bxlltzz-
Amaterasu
14
4 / 5 / 0
8,844
553
8,082
21,589
17,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
miguxta
Bellona
12
2 / 5 / 1
7,658
479
6,668
15,330
7,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
LORN01
Osiris
14
2 / 3 / 5
7,723
483
8,671
14,581
11,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Laxafir
Neith
14
3 / 3 / 1
8,071
504
4,657
10,439
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
MysterySquadAdam
King Arthur
16
3 / 4 / 4
10,031
627
14,351
16,156
11,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
8 / 1 / 7
10,071
629
13,429
14,288
5,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
lmaoTiddies
Sylvanus
15
3 / 4 / 5
9,387
587
8,179
12,833
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
15
Kills
19
19
Deaths
15
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AzaxSyndr
Cthulhu
1
1
2
2
L
Anubis
3
5
1
0.7
W
Osiris
LORN01
Osiris
2
3
5
1.5
W
Neith
Laxafir
Neith
3
3
1
1.17
L
Charybdis
Makentos
Charybdis
5
3
1
1.83
W
King Arthur
MysterySquadAdam
King Arthur
3
4
4
1.25
L
Amaterasu
bxlltzz-
Amaterasu
4
5
0
0.8
W
8
1
7
11.5
W
Sylvanus
lmaoTiddies
Sylvanus
3
4
5
1.38
L
Bellona
miguxta
Bellona
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,211
Damage
49,287
68,720
Taken
68,297
40,057
Mitigated
36,789
23,280
Healing
21,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AzaxSyndr
Cthulhu
9,107
248
47
4,223
9,795
6,073
60
1,195
8,600
45,807
1,485
L
Anubis
8,937
424
0
5,933
11,798
5,440
365
7,217
4,581
70,596
1,217
W
Osiris
LORN01
Osiris
8,671
2,714
0
3,331
14,581
11,098
144
5,837
8,744
0
29,925
W
Neith
Laxafir
Neith
4,657
1,499
0
2,446
10,439
3,358
0
3,638
6,801
0
46,952
L
Charybdis
Makentos
Charybdis
9,417
4,970
0
4,280
10,208
3,792
574
546
9,662
0
66,058
W
King Arthur
MysterySquadAdam
King Arthur
14,351
1,162
0
4,721
16,156
11,518
0
1,038
15,118
0
68,791
L
Amaterasu
bxlltzz-
Amaterasu
8,082
2,758
0
6,346
21,589
17,449
0
4,838
16,751
661
59,455
W
13,429
6,157
0
4,543
14,288
5,526
752
1,662
12,626
73,502
12,573
W
Sylvanus
lmaoTiddies
Sylvanus
8,179
2,435
870
5,334
12,833
5,289
283
6,230
6,603
52,591
13,620
L
Bellona
miguxta
Bellona
6,668
1,734
0
2,451
15,330
7,303
0
6,559
8,771
0
60,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,576
Gold Earned
45,283
521
Minions Killed
482
0
Camps Cleared
0
1,490,822
Distance Traveled
1,665,564
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,287
455
74
5
0
298,531
3
L
Anubis
9,734
608
145
9
0
276,555
1
W
Osiris
7,723
483
43
3
0
375,772
0
W
Neith
8,071
504
92
6
0
318,601
0
L
Charybdis
9,053
566
112
7
0
308,423
0
W
King Arthur
10,031
627
125
8
0
313,561
2
L
Amaterasu
8,844
553
106
7
0
263,995
2
W
Freya
10,071
629
110
7
0
375,764
0
W
Sylvanus
9,387
587
112
7
0
281,866
2
L
Bellona
7,658
479
84
5
0
343,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role