Player Matchup

Hun Batz
Hun Batz
ADJX
Hun Batz
Level 156
God Stats
4W - 2L
1,749 SR
Queue Stats
336W - 308L
1,535 Elo+
Solo
Fenrir
Fenrir
ShqipE96
Fenrir
Level 122
God Stats
5W - 4L
1,415 SR
Queue Stats
264W - 287L
1,421 Elo+
Party 1
Loki
Loki
VaToS II LoCoS
Loki
Level 128
God Stats
3W - 5L
1,322 SR
Queue Stats
256W - 269L
1,424 Elo+
Party 1
Set
Set
jojomojo158
Set
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 176L
1,411 Elo+
Party 1
Kali
Kali
oOScHocKOo
Kali
Level 64
God Stats
12W - 7L
1,630 SR
Queue Stats
140W - 148L
1,467 Elo+
Party 1
Team Averages
Level 113
1,523 SR
1,452 Elo+

VS

Team Averages
Level 124
1,522 SR
1,492 Elo+
Nemesis
Nemesis
BlvkTsuchikage
Nemesis
Level 145
God Stats
18W - 12L
1,594 SR
Queue Stats
283W - 267L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Celvip
Cthulhu
Level 64
God Stats
33W - 26L
1,550 SR
Queue Stats
290W - 291L
1,491 Elo+
Party 2
Cupid
Cupid
Dodge_s2_Charger
Cupid
Level 129
God Stats
62W - 59L
1,543 SR
Queue Stats
284W - 285L
1,492 Elo+
Party 2
Poseidon
Poseidon
HappyKillmoreAA
Poseidon
Level 127
God Stats
142W - 152L
1,561 SR
Queue Stats
143W - 152L
1,514 Elo+
Solo
Ah Puch
Ah Puch
Orchiric
Ah Puch
Level 157
God Stats
0W - 5L
1,361 SR
Queue Stats
235W - 205L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ADJX
Hun Batz
12
8 / 2 / 1
7,291
663
8,453
8,577
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
ShqipE96
Fenrir
9
0 / 3 / 3
5,305
482
2,556
7,149
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 1
5,935
540
3,633
6,396
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 1
6,296
572
1,560
9,593
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 0
6,950
632
3,060
6,208
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
6,239
567
1,453
4,880
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Celvip
Cthulhu
10
2 / 2 / 1
5,723
520
6,934
8,196
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 2
6,064
551
4,121
3,482
1,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
10
2 / 6 / 0
5,562
506
2,088
7,771
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Orchiric
Ah Puch
11
2 / 1 / 1
6,543
595
6,604
4,262
1,113
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
11
Kills
10
10
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ADJX
Hun Batz
8
2
1
4.25
L
2
1
0
2
L
Cthulhu
Celvip
Cthulhu
2
2
1
1.25
L
2
1
2
3
L
Poseidon
2
6
0
0.33
L
Ah Puch
Orchiric
Ah Puch
2
1
1
2.5
W
Fenrir
ShqipE96
Fenrir
0
3
3
0.5
W
2
0
1
2.5
W
0
5
1
0.1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,262
Damage
21,200
37,923
Taken
28,591
11,971
Mitigated
9,865
7,755
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ADJX
Hun Batz
8,453
3,500
0
290
8,577
2,820
0
3,381
4,976
0
47,674
L
1,453
674
0
2,774
4,880
1,549
0
0
4,880
0
43,109
L
Cthulhu
Celvip
Cthulhu
6,934
278
0
1,560
8,196
4,085
0
0
8,196
24,190
702
L
4,121
2,516
27
1,456
3,482
1,080
0
0
3,482
0
32,767
L
Poseidon
2,088
364
0
1,020
7,771
2,038
0
0
7,771
39,866
0
L
Ah Puch
Orchiric
Ah Puch
6,604
115
0
1,136
4,262
1,113
342
0
4,262
45,294
457
W
Fenrir
ShqipE96
Fenrir
2,556
386
176
1,009
7,149
2,683
0
1,704
5,058
0
15,408
W
3,633
571
194
1,593
6,396
1,527
0
1,975
4,020
0
37,341
W
1,560
661
0
1,275
9,593
2,897
0
6,182
3,411
0
39,770
W
3,060
994
0
3,218
6,208
2,044
356
1,184
5,004
0
49,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,777
Gold Earned
30,131
341
Minions Killed
321
0
Camps Cleared
0
1,192,700
Distance Traveled
1,094,457
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,291
663
73
7
0
273,500
2
L
Nemesis
6,239
567
77
7
0
246,310
0
L
Cthulhu
5,723
520
42
4
0
229,747
2
L
Cupid
6,064
551
63
6
0
221,111
1
L
Poseidon
5,562
506
63
6
0
215,610
0
L
Ah Puch
6,543
595
76
7
0
181,679
0
W
Fenrir
5,305
482
31
3
0
254,196
0
W
Loki
5,935
540
63
6
0
254,730
0
W
Set
6,296
572
84
8
0
198,445
0
W
Kali
6,950
632
90
8
0
211,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role