Player Matchup

Sobek
Sobek
ATHLAXUS
Sobek
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 43L
1,350 Elo+
Solo
Bellona
Bellona
BIGBOYDUNKS26
Bellona
Level 140
God Stats
5W - 4L
1,441 SR
Queue Stats
253W - 249L
1,484 Elo+
Solo
Bastet
Bastet
Chief KJF
Bastet
Level 178
God Stats
7W - 6L
1,523 SR
Queue Stats
586W - 613L
1,481 Elo+
Solo
Discordia
Discordia
ShardDelum
Discordia
Level 141
God Stats
7W - 2L
1,592 SR
Queue Stats
272W - 284L
1,480 Elo+
Solo
Awilix
Awilix
z_Homicides
Awilix
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 57L
1,559 Elo+
Solo
Team Averages
Level 140
1,511 SR
1,471 Elo+

VS

Team Averages
Level 105
1,624 SR
1,471 Elo+
Hera
Hera
JetFire080
Hera
Level 129
God Stats
1W - 1L
1,754 SR
Queue Stats
255W - 270L
1,404 Elo+
Party 1
Zhong Kui
Zhong Kui
Loner205
Zhong Kui
Level 101
God Stats
1W - 1L
1,816 SR
Queue Stats
55W - 49L
1,549 Elo+
Solo
Ne Zha
Ne Zha
MoogieSmigl
Ne Zha
Level 121
God Stats
1W - 2L
1,329 SR
Queue Stats
118W - 144L
1,438 Elo+
Solo
Cthulhu
Cthulhu
ominous_mane71
Cthulhu
Level 68
God Stats
11W - 5L
1,769 SR
Queue Stats
337W - 383L
1,399 Elo+
Party 1
Mercury
Mercury
sassySquash_
Mercury
Level 108
God Stats
5W - 8L
1,451 SR
Queue Stats
369W - 347L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ATHLAXUS
Sobek
10
0 / 1 / 6
5,955
993
1,972
5,498
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
10
0 / 1 / 4
5,463
911
2,195
3,918
3,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Chief KJF
Bastet
10
2 / 1 / 4
5,960
993
2,831
4,523
1,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Discordia
ShardDelum
Discordia
9
1 / 1 / 4
5,768
961
5,380
2,748
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
10
3 / 1 / 1
5,973
996
1,865
3,832
1,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,701
1,117
3,995
2,964
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Loner205
Zhong Kui
10
0 / 2 / 0
5,513
919
4,038
3,587
1,881
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
11
0 / 2 / 0
5,704
951
2,759
4,746
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 2 / 4
6,110
1,018
6,832
4,983
3,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
sassySquash_
Mercury
1
0 / 0 / 0
1,636
273
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
6
Kills
4
5
Deaths
7
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
ATHLAXUS
Sobek
0
1
6
3
W
Bellona
0
1
4
2
W
Bastet
Chief KJF
Bastet
2
1
4
4
L
3
1
2
4
L
Zhong Kui
Loner205
Zhong Kui
0
2
0
0
L
Ne Zha
0
2
0
0
W
Discordia
ShardDelum
Discordia
1
1
4
3
L
1
2
4
1.5
L
Mercury
sassySquash_
Mercury
0
0
0
0
W
Awilix
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,243
Damage
17,624
20,519
Taken
16,280
13,375
Mitigated
8,115
8,821
Healing
5,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ATHLAXUS
Sobek
1,972
103
295
1,407
5,498
5,694
0
3,135
2,363
5,220
994
W
Bellona
2,195
287
703
1,267
3,918
3,648
0
3,105
813
0
6,663
W
Bastet
Chief KJF
Bastet
2,831
723
930
1,826
4,523
1,558
0
3,875
648
0
6,282
L
3,995
734
309
949
2,964
862
0
1,333
1,443
12,637
0
L
Zhong Kui
Loner205
Zhong Kui
4,038
748
496
930
3,587
1,881
0
1,569
1,777
10,957
450
L
Ne Zha
2,759
68
333
1,081
4,746
1,527
304
1,727
2,780
0
5,999
W
Discordia
ShardDelum
Discordia
5,380
305
1,334
385
2,748
1,004
0
2,341
407
8,964
338
L
6,832
249
313
996
4,983
3,845
0
1,456
3,190
14,179
0
L
Mercury
sassySquash_
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
1,865
561
410
264
3,832
1,471
0
2,378
1,454
0
9,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,119
Gold Earned
25,664
50
Minions Killed
66
0
Camps Cleared
0
585,271
Distance Traveled
468,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,955
993
14
2
0
123,251
0
W
Bellona
5,463
911
9
2
0
131,526
0
W
Bastet
5,960
993
6
1
0
134,114
0
L
Hera
6,701
1,117
22
4
0
126,566
0
L
Zhong Kui
5,513
919
16
3
0
105,695
0
L
Ne Zha
5,704
951
17
3
0
121,277
0
W
Discordia
5,768
961
10
2
0
98,051
0
L
Cthulhu
6,110
1,018
11
2
0
115,059
0
L
Mercury
1,636
273
0
0
0
0
0
W
Awilix
5,973
996
11
2
0
98,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role