Player Matchup

Merlin
Merlin
Gold IV
HateBeingBroke
Merlin
Gold IV
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,710 MMR
Party 2
Danzaburou
Danzaburou
Silver II
JaviiiWoo
Danzaburou
Silver II
Level 82
God Stats
1W - 3L
1,325 SR
Queue Stats
61W - 70L
930 MMR
Party 2
Bacchus
Bacchus
Gold V
WatchYaBaby
Bacchus
Gold V
Level 159
God Stats
2W - 1L
1,627 SR
Queue Stats
20W - 16L
1,643 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,484 SR
1,428 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,494 SR
1,443 MMR
Cthulhu
Cthulhu
Gold I
Detzq
Cthulhu
Gold I
Level 149
God Stats
15W - 3L
1,771 SR
Queue Stats
235W - 248L
1,732 MMR
Party 1
Hou Yi
Hou Yi
Silver IV
LordMalkavian
Hou Yi
Silver IV
Level 55
God Stats
2W - 7L
1,193 SR
Queue Stats
19W - 35L
1,233 MMR
Solo
Chang'e
Chang'e
Platinum IV
qp Big Bird qp
Chang'e
Platinum IV
Level 162
God Stats
3W - 3L
1,517 SR
Queue Stats
381W - 336L
1,365 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,615
762
4,565
7,039
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
JaviiiWoo
Danzaburou
12
0 / 5 / 2
7,295
730
3,549
9,365
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
WatchYaBaby
Bacchus
13
1 / 0 / 2
7,619
762
6,590
7,331
7,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AthenaSerqetGebAchilles

VS

Bans
SobekKuzenboMedusaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Detzq
Cthulhu
15
5 / 1 / 4
9,232
923
10,997
11,680
7,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 0 / 3
8,076
808
2,422
5,374
1,778
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 4
8,848
885
6,097
6,553
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
10
10
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Detzq
Cthulhu
5
1
4
7
L
2
5
0
0.4
L
Danzaburou
JaviiiWoo
Danzaburou
0
5
2
0.2
W
2
0
3
3.5
L
Bacchus
WatchYaBaby
Bacchus
1
0
2
2
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,704
Damage
19,516
23,735
Taken
23,607
13,502
Mitigated
11,361
3,440
Healing
5,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Detzq
Cthulhu
10,997
624
0
2,807
11,680
7,534
548
2,898
8,500
34,520
1,052
L
4,565
418
0
620
7,039
2,460
0
4,384
2,578
22,722
0
L
Danzaburou
JaviiiWoo
Danzaburou
3,549
934
0
1,317
9,365
3,352
0
7,632
1,367
0
22,094
W
2,422
1,181
0
473
5,374
1,778
1,357
3,863
1,192
0
15,309
L
Bacchus
WatchYaBaby
Bacchus
6,590
358
0
1,503
7,331
7,690
0
3,750
3,280
17,569
943
W
6,097
367
837
1,442
6,553
2,049
1,475
3,455
2,688
25,763
1,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,529
Gold Earned
26,156
113
Minions Killed
140
0
Camps Cleared
0
447,876
Distance Traveled
573,061
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,232
923
61
6
0
203,172
0
L
Merlin
7,615
762
41
4
0
124,517
4
L
Danzaburou
7,295
730
45
5
0
148,767
0
W
Hou Yi
8,076
808
32
3
0
181,905
0
L
Bacchus
7,619
762
27
3
0
174,592
0
W
Chang'e
8,848
885
47
5
0
187,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role