Player Matchup

Atlas
Atlas
 
Atlas
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Arrowe0376
Medusa
Level 195
God Stats
7W - 12L
1,439 SR
Queue Stats
336W - 322L
1,441 Elo+
Solo
Kukulkan
Kukulkan
DonCheadle3000
Kukulkan
Level 66
God Stats
8W - 10L
1,416 SR
Queue Stats
61W - 59L
1,478 Elo+
Solo
Fenrir
Fenrir
Minatovx7
Fenrir
Level 184
God Stats
4W - 5L
1,436 SR
Queue Stats
100W - 100L
1,553 Elo+
Solo
Nike
Nike
Tamalitosupremo
Nike
Level 82
God Stats
12W - 10L
1,451 SR
Queue Stats
145W - 130L
1,510 Elo+
Solo
Team Averages
Level 132
1,449 SR
1,497 Elo+

VS

Team Averages
Level 121
1,598 SR
1,585 Elo+
Agni
Agni
BigSam67
Agni
Level 155
God Stats
4W - 3L
1,597 SR
Queue Stats
443W - 442L
1,525 Elo+
Party 1
Cupid
Cupid
IIBlackSwanIII
Cupid
Level 153
God Stats
0W - 3L
1,592 SR
Queue Stats
86W - 67L
1,704 Elo+
Solo
Gilgamesh
Gilgamesh
Wedont nowho218
Gilgamesh
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,557 Elo+
Party 1
Pele
Pele
Wilybamba420
Pele
Level 116
God Stats
19W - 16L
1,580 SR
Queue Stats
215W - 246L
1,529 Elo+
Party 1
Ares
Ares
athiepro
Ares
Level 158
God Stats
13W - 16L
1,718 SR
Queue Stats
807W - 724L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 2 / 5
7,642
546
6,472
13,237
9,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Arrowe0376
Medusa
15
5 / 0 / 3
8,587
613
8,505
6,866
2,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
12
2 / 3 / 7
7,616
544
4,078
9,650
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Minatovx7
Fenrir
14
10 / 2 / 3
8,514
608
11,044
10,865
3,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
5 / 1 / 6
9,183
656
11,970
13,311
12,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
4 / 4 / 1
7,700
550
14,284
10,417
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 2 / 1
6,300
450
2,940
6,497
1,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Wedont nowho218
Gilgamesh
10
1 / 5 / 0
5,864
419
5,173
14,388
10,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 8 / 5
6,664
476
7,385
16,341
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
11
0 / 5 / 2
6,291
449
4,405
13,468
10,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
24
Kills
8
8
Deaths
24
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
5
2.25
W
Medusa
Arrowe0376
Medusa
5
0
3
6.5
L
Agni
4
4
1
1.13
W
Kukulkan
2
3
7
1.83
L
1
2
1
0.75
W
Fenrir
Minatovx7
Fenrir
10
2
3
5.75
W
5
1
6
8
L
Gilgamesh
Wedont nowho218
Gilgamesh
1
5
0
0.2
L
2
8
5
0.56
L
Ares
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,069
Damage
34,187
53,929
Taken
61,111
30,985
Mitigated
30,626
17,573
Healing
13,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,472
2,357
95
3,593
13,237
9,492
135
5,600
7,597
29,042
511
W
Medusa
Arrowe0376
Medusa
8,505
3,426
0
2,392
6,866
2,390
277
2,685
4,181
0
66,683
L
Agni
14,284
1,211
0
2,905
10,417
3,110
0
3,109
7,308
63,365
0
W
Kukulkan
4,078
849
0
3,352
9,650
2,702
193
6,052
3,558
43,634
1,136
L
2,940
1,241
1,051
2,416
6,497
1,809
0
942
5,555
0
44,200
W
Fenrir
Minatovx7
Fenrir
11,044
1,992
0
4,847
10,865
3,954
0
3,271
7,477
0
54,549
W
11,970
1,082
0
3,294
13,311
12,447
95
1,081
11,731
2,573
59,824
L
Gilgamesh
Wedont nowho218
Gilgamesh
5,173
1,059
0
1,897
14,388
10,567
80
1,770
12,618
0
29,532
L
7,385
1,548
0
3,908
16,341
4,278
0
2,165
14,176
0
42,862
L
Ares
4,405
784
0
1,663
13,468
10,862
0
3,891
9,577
22,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,542
Gold Earned
32,819
420
Minions Killed
333
0
Camps Cleared
0
1,425,872
Distance Traveled
1,385,123
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,642
546
29
2
0
272,707
6
W
Medusa
8,587
613
122
9
0
277,281
2
L
Agni
7,700
550
107
8
0
287,957
4
W
Kukulkan
7,616
544
82
6
0
264,542
0
L
Cupid
6,300
450
78
6
0
278,741
4
W
Fenrir
8,514
608
81
6
0
329,745
0
W
Nike
9,183
656
106
8
0
281,597
0
L
Gilgamesh
5,864
419
43
3
0
246,516
0
L
Pele
6,664
476
73
5
0
307,685
0
L
Ares
6,291
449
32
2
0
264,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role