Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Beau_et_bette85
Sylvanus
Level 136
God Stats
3W - 10L
1,230 SR
Queue Stats
1,006W - 1,053L
1,464 Elo+
Solo
Janus
Janus
DragotronD
Janus
Level 89
God Stats
1W - 0L
1,446 SR
Queue Stats
30W - 34L
1,487 Elo+
Solo
Zeus
Zeus
Lord Marciano
Zeus
Level 124
God Stats
9W - 4L
1,656 SR
Queue Stats
425W - 457L
1,439 Elo+
Solo
Team Averages
Level 112
1,467 SR
1,478 Elo+

VS

Team Averages
Level 110
1,406 SR
1,462 Elo+
Kukulkan
Kukulkan
AratonXYZ
Kukulkan
Level 125
God Stats
1W - 2L
1,303 SR
Queue Stats
84W - 65L
1,466 Elo+
Solo
Chang'e
Chang'e
Daayygguunn
Chang'e
Level 128
God Stats
2W - 4L
1,402 SR
Queue Stats
843W - 826L
1,490 Elo+
Solo
King Arthur
King Arthur
LilTrevEG
King Arthur
Level 49
God Stats
0W - 3L
1,282 SR
Queue Stats
80W - 95L
1,425 Elo+
Solo
Hachiman
Hachiman
SkecherPT
Hachiman
Level 88
God Stats
2W - 1L
1,517 SR
Queue Stats
11W - 10L
1,478 Elo+
Solo
Anhur
Anhur
dvargas501
Anhur
Level 158
God Stats
4W - 9L
1,527 SR
Queue Stats
594W - 613L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 2 / 10
8,953
895
6,108
6,626
7,647
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
 
Hun Batz
13
3 / 4 / 6
8,148
815
10,490
8,617
4,242
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
16
2 / 1 / 11
9,311
931
3,818
10,468
10,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Janus
15
1 / 1 / 9
8,418
842
5,196
5,343
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 7
9,586
959
16,123
6,784
2,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AratonXYZ
Kukulkan
16
4 / 3 / 5
8,807
881
7,632
10,680
4,284
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
Daayygguunn
Chang'e
15
2 / 2 / 8
7,734
773
5,625
10,912
9,673
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
LilTrevEG
King Arthur
5
0 / 1 / 0
5,508
551
117
1,396
1,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
SkecherPT
Hachiman
13
2 / 5 / 7
7,669
767
6,039
12,392
4,163
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
13
3 / 4 / 6
7,602
760
4,160
10,044
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
14
Kills
11
11
Deaths
15
43
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
10
4
W
Hun Batz
 
Hun Batz
3
4
6
1.5
L
Kukulkan
AratonXYZ
Kukulkan
4
3
5
2.17
W
Sylvanus
2
1
11
7.5
L
Chang'e
Daayygguunn
Chang'e
2
2
8
3
W
Janus
1
1
9
5.5
L
King Arthur
LilTrevEG
King Arthur
0
1
0
0
W
5
3
7
2.83
L
Hachiman
SkecherPT
Hachiman
2
5
7
1.1
L
Anhur
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,735
Damage
23,573
37,838
Taken
45,424
27,620
Mitigated
22,467
16,656
Healing
21,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,108
425
1,345
1,111
6,626
7,647
266
2,148
4,478
10,016
664
W
Hun Batz
 
Hun Batz
10,490
528
0
993
8,617
4,242
596
2,479
6,138
0
18,221
L
Kukulkan
AratonXYZ
Kukulkan
7,632
622
717
2,023
10,680
4,284
0
7,066
3,534
28,841
0
W
Sylvanus
3,818
507
4,624
5,982
10,468
10,944
1,009
3,771
6,697
10,373
0
L
Chang'e
Daayygguunn
Chang'e
5,625
1,150
9,109
5,962
10,912
9,673
0
7,083
3,663
10,470
0
W
Janus
5,196
132
252
941
5,343
2,033
501
2,123
3,220
16,084
200
L
King Arthur
LilTrevEG
King Arthur
117
0
0
109
1,396
1,006
0
875
484
0
617
W
16,123
1,101
271
1,137
6,784
2,754
2,203
2,736
4,048
31,628
0
L
Hachiman
SkecherPT
Hachiman
6,039
2,204
372
2,164
12,392
4,163
0
9,016
3,220
0
11,624
L
Anhur
4,160
1,400
0
1,336
10,044
3,341
59
6,302
3,700
0
13,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,416
Gold Earned
37,320
101
Minions Killed
105
0
Camps Cleared
0
825,884
Distance Traveled
631,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,953
895
10
1
0
123,870
0
W
Hun Batz
8,148
815
12
1
0
175,203
0
L
Kukulkan
8,807
881
55
6
0
161,715
0
W
Sylvanus
9,311
931
15
2
0
173,623
0
L
Chang'e
7,734
773
15
2
0
190,087
0
W
Janus
8,418
842
29
3
0
195,155
0
L
King Arthur
5,508
551
0
0
0
7,897
0
W
Zeus
9,586
959
35
4
0
158,033
0
L
Hachiman
7,669
767
14
1
0
155,733
0
L
Anhur
7,602
760
21
2
0
115,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role