Player Matchup

Medusa
Medusa
DrDoDiddlez
Medusa
Level 29
God Stats
3W - 1L
1,725 SR
Queue Stats
61W - 60L
1,491 Elo+
Party 2
Chronos
Chronos
Lightbulbe
Chronos
Level 117
God Stats
15W - 6L
1,759 SR
Queue Stats
243W - 206L
1,554 Elo+
Solo
Ymir
Ymir
Mahezie
Ymir
Level 181
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 209L
1,550 Elo+
Solo
Cerberus
Cerberus
Marsguy2049
Cerberus
Level 81
God Stats
10W - 7L
1,647 SR
Queue Stats
343W - 339L
1,486 Elo+
Solo
Surtr
Surtr
Novamancer_XV
Surtr
Level 158
God Stats
12W - 9L
1,531 SR
Queue Stats
176W - 185L
1,491 Elo+
Party 2
Team Averages
Level 113
1,632 SR
1,514 Elo+

VS

Team Averages
Level 156
1,558 SR
1,477 Elo+
Bakasura
Bakasura
 
Bakasura
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Adaunus
Xing Tian
Level 133
God Stats
1W - 0L
1,712 SR
Queue Stats
19W - 30L
1,458 Elo+
Party 1
Chiron
Chiron
Dadz423
Chiron
Level 167
God Stats
1W - 1L
1,538 SR
Queue Stats
99W - 97L
1,446 Elo+
Party 1
Fenrir
Fenrir
Imperialtuba287
Fenrir
Level 157
God Stats
39W - 41L
1,482 SR
Queue Stats
152W - 180L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
TehSinWithin
Nu Wa
Level 159
God Stats
1W - 2L
1,558 SR
Queue Stats
3W - 3L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 3 / 0
4,474
447
2,557
5,961
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
Lightbulbe
Chronos
9
2 / 2 / 0
5,257
526
2,292
6,769
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Mahezie
Ymir
7
0 / 7 / 0
4,711
471
5,020
9,304
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Marsguy2049
Cerberus
6
0 / 1 / 1
4,434
443
2,213
7,501
4,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 1 / 2
5,480
548
4,956
7,484
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
6 / 1 / 0
7,666
767
5,155
9,679
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Adaunus
Xing Tian
9
2 / 1 / 3
5,765
577
4,737
9,488
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Dadz423
Chiron
10
1 / 0 / 3
5,909
591
4,596
3,451
982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
2 / 2 / 2
5,693
569
2,810
7,202
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 2
6,379
638
7,496
3,215
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
1
0
6
W
Xing Tian
Adaunus
Xing Tian
2
1
3
3.5
W
Chiron
Dadz423
Chiron
1
0
3
2.5
L
Medusa
0
3
0
0
W
2
2
2
1.5
L
Chronos
Lightbulbe
Chronos
2
2
0
1
L
Ymir
Mahezie
Ymir
0
7
0
0
L
Cerberus
Marsguy2049
Cerberus
0
1
1
0.5
L
1
1
2
2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,038
Damage
24,794
37,019
Taken
33,035
13,329
Mitigated
17,013
10,932
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,155
3,814
0
6,397
9,679
6,209
548
4,081
5,598
0
33,856
W
Xing Tian
Adaunus
Xing Tian
4,737
608
0
1,557
9,488
6,488
0
1,926
7,562
18,003
0
W
Chiron
Dadz423
Chiron
4,596
783
358
1,650
3,451
982
245
945
2,506
0
35,434
L
Medusa
2,557
1,562
0
1,459
5,961
1,497
0
1,303
4,658
0
18,995
W
2,810
259
0
4,024
7,202
2,419
0
1,483
5,719
0
42,152
L
Chronos
Lightbulbe
Chronos
2,292
476
0
1,491
6,769
1,715
0
4,255
2,514
31,289
0
L
Ymir
Mahezie
Ymir
5,020
2,217
0
1,164
9,304
3,362
0
1,485
7,221
26,222
4,661
L
Cerberus
Marsguy2049
Cerberus
2,213
272
0
3,013
7,501
4,254
0
2,006
5,495
13,994
0
L
4,956
2,059
0
3,805
7,484
2,501
0
2,983
4,501
1,028
36,552
W
7,496
2,238
0
654
3,215
915
556
1,205
2,010
41,481
768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,356
Gold Earned
31,412
244
Minions Killed
312
0
Camps Cleared
0
979,239
Distance Traveled
1,059,141
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,666
767
87
9
0
219,183
1
W
Xing Tian
5,765
577
27
3
0
226,257
0
W
Chiron
5,909
591
62
6
0
179,644
0
L
Medusa
4,474
447
40
4
0
194,557
0
W
Fenrir
5,693
569
72
7
0
233,859
0
L
Chronos
5,257
526
60
6
0
217,852
0
L
Ymir
4,711
471
60
6
0
157,475
0
L
Cerberus
4,434
443
19
2
0
181,409
5
L
Surtr
5,480
548
65
7
0
227,946
0
W
Nu Wa
6,379
638
64
6
0
200,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role