Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Remember Odin
Nu Wa
Diamond V
Level 158
God Stats
59W - 66L
1,616 SR
Queue Stats
393W - 406L
1,994 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Strykn Tempo
Cthulhu
Platinum III
Level 159
God Stats
22W - 18L
1,576 SR
Queue Stats
473W - 490L
1,720 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,564 SR
1,738 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,548 SR
1,658 MMR
Danzaburou
Danzaburou
Bronze III
BlueWoody
Danzaburou
Bronze III
Level 66
God Stats
0W - 1L
1,419 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
Real-Inspector
Yu Huang
Diamond IV
Level 192
God Stats
28W - 14L
1,724 SR
Queue Stats
938W - 535L
2,137 MMR
Solo
Yemoja
Yemoja
Bronze III
TheLastOneLeft12
Yemoja
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,437 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 1 / 7
7,429
743
3,271
4,252
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 0 / 5
10,347
1,035
12,288
3,861
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Strykn Tempo
Cthulhu
16
5 / 0 / 6
9,449
945
7,561
10,133
8,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SerqetFafnirNe ZhaXing TianCerberus

VS

Bans
AchillesMedusaOdinChironMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlueWoody
Danzaburou
11
0 / 5 / 0
6,646
665
2,762
8,976
2,181
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
15
1 / 2 / 0
8,232
823
4,254
8,176
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 1
6,733
673
648
9,079
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
1
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
1
7
3.5
L
Danzaburou
BlueWoody
Danzaburou
0
5
0
0
L
Yu Huang
1
2
0
0.5
W
6
0
5
8.5
W
Cthulhu
Strykn Tempo
Cthulhu
5
0
6
8
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,120
Damage
7,664
18,246
Taken
26,231
11,427
Mitigated
10,253
4,576
Healing
3,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,271
2,540
0
1,503
4,252
1,689
14
1,780
2,472
0
6,853
L
Danzaburou
BlueWoody
Danzaburou
2,762
1,008
0
1,021
8,976
2,181
0
7,110
1,553
0
16,555
L
Yu Huang
4,254
158
0
888
8,176
1,954
0
5,339
2,591
56,652
1,516
W
12,288
4,811
0
750
3,861
1,352
286
1,219
2,642
54,142
0
W
Cthulhu
Strykn Tempo
Cthulhu
7,561
84
124
2,199
10,133
8,386
0
1,886
8,247
25,482
1,446
L
648
194
1,029
220
9,079
6,118
0
6,347
2,370
5,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,225
Gold Earned
21,611
151
Minions Killed
157
0
Camps Cleared
0
602,548
Distance Traveled
520,939
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,429
743
8
1
0
187,316
0
L
Danzaburou
6,646
665
36
4
0
165,428
0
L
Yu Huang
8,232
823
114
11
0
190,979
2
W
Nu Wa
10,347
1,035
96
10
0
205,932
0
W
Cthulhu
9,449
945
47
5
0
209,300
0
L
Yemoja
6,733
673
7
1
0
164,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role