Player Matchup

Hel
Hel
MrShiva_
Hel
Level 105
God Stats
1W - 3L
1,334 SR
Queue Stats
399W - 399L
1,465 Elo+
Party 1
Yemoja
Yemoja
Ravenplays0_0
Yemoja
Level 88
God Stats
22W - 19L
1,519 SR
Queue Stats
216W - 188L
1,436 Elo+
Party 1
Poseidon
Poseidon
Rudik321
Poseidon
Level 109
God Stats
3W - 4L
1,433 SR
Queue Stats
75W - 73L
1,488 Elo+
Solo
Ne Zha
Ne Zha
jinkYY
Ne Zha
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,731 Elo+
Solo
Artemis
Artemis
posh_hunt129
Artemis
Level 81
God Stats
8W - 8L
1,549 SR
Queue Stats
183W - 156L
1,456 Elo+
Party 1
Team Averages
Level 83
1,467 SR
1,515 Elo+

VS

Team Averages
Level 110
1,571 SR
1,450 Elo+
Ymir
Ymir
 
Ymir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
CrazyGibbon
Thoth
Level 43
God Stats
2W - 0L
1,724 SR
Queue Stats
39W - 56L
1,405 Elo+
Solo
Cthulhu
Cthulhu
OakleyMF
Cthulhu
Level 72
God Stats
26W - 23L
1,482 SR
Queue Stats
54W - 73L
1,409 Elo+
Party 2
Nemesis
Nemesis
Shadow798152
Nemesis
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 65L
1,426 Elo+
Party 2
Apollo
Apollo
godplx
Apollo
Level 187
God Stats
3W - 1L
1,650 SR
Queue Stats
132W - 128L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,544
595
3,707
11,852
3,964
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 3 / 2
5,636
512
3,443
8,651
4,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
Rudik321
Poseidon
12
3 / 4 / 0
6,556
596
4,518
6,563
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
jinkYY
Ne Zha
10
1 / 3 / 1
5,571
506
2,607
8,749
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
posh_hunt129
Artemis
10
2 / 3 / 0
5,682
517
6,644
9,469
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 1 / 3
6,375
580
5,920
9,667
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 3 / 1
6,106
555
3,158
5,844
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
OakleyMF
Cthulhu
13
3 / 1 / 2
7,198
654
8,532
6,849
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
Shadow798152
Nemesis
12
4 / 1 / 1
6,491
590
4,451
7,674
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
godplx
Apollo
12
5 / 1 / 2
7,193
654
10,289
8,063
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
16
16
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
3
3.5
W
2
3
1
0.83
L
1
3
2
0.67
W
Cthulhu
OakleyMF
Cthulhu
3
1
2
4
L
0
3
2
0.33
L
Poseidon
Rudik321
Poseidon
3
4
0
0.75
W
Nemesis
Shadow798152
Nemesis
4
1
1
4.5
W
Apollo
godplx
Apollo
5
1
2
6
L
Ne Zha
jinkYY
Ne Zha
1
3
1
0.5
L
Artemis
posh_hunt129
Artemis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,919
Damage
32,350
45,284
Taken
38,097
16,126
Mitigated
17,566
16,234
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,920
1,654
0
2,668
9,667
6,406
0
2,497
7,079
21,310
0
W
3,158
107
0
1,005
5,844
1,101
0
3,350
2,142
27,557
0
L
3,707
427
229
6,767
11,852
3,964
0
5,963
5,187
45,702
0
W
Cthulhu
OakleyMF
Cthulhu
8,532
344
0
1,283
6,849
5,070
0
2,637
4,212
40,656
1,285
L
3,443
885
3,254
2,575
8,651
4,569
0
2,896
5,733
18,041
0
L
Poseidon
Rudik321
Poseidon
4,518
310
0
130
6,563
1,656
0
2,813
3,728
43,233
839
W
Nemesis
Shadow798152
Nemesis
4,451
1,569
0
1,380
7,674
2,514
0
1,231
6,427
0
38,077
W
Apollo
godplx
Apollo
10,289
6,049
0
3,171
8,063
2,475
620
1,469
6,594
0
55,338
L
Ne Zha
jinkYY
Ne Zha
2,607
853
0
957
8,749
3,135
0
2,547
6,027
0
34,430
L
Artemis
posh_hunt129
Artemis
6,644
2,886
0
2,322
9,469
2,802
0
2,388
7,081
0
34,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,989
Gold Earned
33,363
346
Minions Killed
306
0
Camps Cleared
0
1,078,212
Distance Traveled
1,134,613
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,375
580
22
2
0
227,308
3
W
Thoth
6,106
555
53
5
0
184,654
1
L
Hel
6,544
595
100
9
0
198,537
0
W
Cthulhu
7,198
654
73
7
0
217,366
0
L
Yemoja
5,636
512
29
3
0
208,625
2
L
Poseidon
6,556
596
100
9
0
234,959
4
W
Nemesis
6,491
590
73
7
0
285,685
0
W
Apollo
7,193
654
85
8
0
219,600
0
L
Ne Zha
5,571
506
60
5
0
252,161
0
L
Artemis
5,682
517
57
5
0
183,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role