Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Mahur
Maui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chernobog
Chernobog
Speedkill3d
Chernobog
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,553 Elo+
Party 2
Vulcan
Vulcan
TheLegendxx96
Vulcan
Level 141
God Stats
16W - 15L
1,606 SR
Queue Stats
644W - 659L
1,452 Elo+
Solo
He Bo
He Bo
Windmillcrabwalk
He Bo
Level 131
God Stats
1W - 1L
1,726 SR
Queue Stats
74W - 54L
1,570 Elo+
Solo
Team Averages
Level 96
1,567 SR
1,515 Elo+

VS

Team Averages
Level 122
1,495 SR
1,469 Elo+
Cthulhu
Cthulhu
AnybisRUS
Cthulhu
Level 120
God Stats
11W - 4L
1,631 SR
Queue Stats
110W - 128L
1,489 Elo+
Solo
Sylvanus
Sylvanus
Daspotatoe
Sylvanus
Level 145
God Stats
1W - 0L
1,335 SR
Queue Stats
2W - 1L
1,493 Elo+
Party 1
Sol
Sol
MatVik
Sol
Level 109
God Stats
3W - 5L
1,368 SR
Queue Stats
188W - 206L
1,473 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SabZeroDK
Morgan Le Fay
Level 126
God Stats
4W - 5L
1,420 SR
Queue Stats
191W - 212L
1,462 Elo+
Party 3
Odin
Odin
skillmix777
Odin
Level 108
God Stats
1W - 0L
1,722 SR
Queue Stats
3W - 3L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 1 / 4
7,662
766
6,167
9,236
7,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Mahur
Maui
14
0 / 3 / 7
7,456
746
2,723
12,520
11,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
Speedkill3d
Chernobog
11
1 / 7 / 5
6,881
688
6,057
11,896
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 2 / 5
8,053
805
16,886
7,263
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 3 / 4
7,073
707
5,509
8,292
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnybisRUS
Cthulhu
16
4 / 2 / 11
9,652
965
16,407
11,159
9,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
Daspotatoe
Sylvanus
13
3 / 2 / 11
8,292
829
3,298
13,166
7,168
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sol
MatVik
Sol
15
4 / 1 / 10
9,227
923
12,482
7,413
2,845
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
SabZeroDK
Morgan Le Fay
15
4 / 1 / 10
9,162
916
9,555
6,592
2,298
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 13
8,099
810
3,776
12,910
11,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
71
7
Kills
16
16
Deaths
9
25
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
1
4
4
W
Cthulhu
AnybisRUS
Cthulhu
4
2
11
4.75
W
Sylvanus
Daspotatoe
Sylvanus
3
2
11
4.25
L
Maui
Mahur
Maui
0
3
7
1.17
W
Sol
MatVik
Sol
4
1
10
9
W
Morgan Le Fay
SabZeroDK
Morgan Le Fay
4
1
10
9
L
Chernobog
Speedkill3d
Chernobog
1
7
5
0.5
L
2
2
5
2.25
L
2
3
4
1.33
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,342
Damage
45,518
49,207
Taken
51,240
30,200
Mitigated
32,953
19,525
Healing
29,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,167
184
7,271
5,449
9,236
7,532
0
6,881
1,951
17,965
0
W
Cthulhu
AnybisRUS
Cthulhu
16,407
374
1,682
1,083
11,159
9,559
281
6,452
4,462
28,937
1,080
W
Sylvanus
Daspotatoe
Sylvanus
3,298
612
10,414
6,115
13,166
7,168
312
7,926
5,062
5,738
0
L
Maui
Mahur
Maui
2,723
539
595
1,886
12,520
11,935
0
9,547
2,351
5,437
0
W
Sol
MatVik
Sol
12,482
2,192
1,366
1,240
7,413
2,845
1,557
4,987
2,328
25,994
182
W
Morgan Le Fay
SabZeroDK
Morgan Le Fay
9,555
794
1,950
1,375
6,592
2,298
918
4,554
1,938
30,137
542
L
Chernobog
Speedkill3d
Chernobog
6,057
2,642
125
882
11,896
4,504
0
9,626
1,927
0
12,842
L
16,886
188
323
348
7,263
3,051
0
5,794
1,103
29,175
687
L
5,509
285
1,005
1,641
8,292
3,178
0
7,146
758
11,560
0
W
3,776
389
1,645
2,545
12,910
11,083
629
5,934
6,576
0
7,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,125
Gold Earned
44,432
93
Minions Killed
146
0
Camps Cleared
0
964,621
Distance Traveled
1,065,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,662
766
33
3
0
196,532
0
W
Cthulhu
9,652
965
41
4
0
207,096
0
W
Sylvanus
8,292
829
7
1
0
191,508
0
L
Maui
7,456
746
3
0
0
222,003
0
W
Sol
9,227
923
42
4
0
211,281
0
W
Morgan Le Fay
9,162
916
47
5
0
217,301
0
L
Chernobog
6,881
688
21
2
0
184,083
0
L
Vulcan
8,053
805
26
3
0
180,915
0
L
He Bo
7,073
707
10
1
0
181,088
0
W
Odin
8,099
810
9
1
0
238,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role