Player Matchup

Maui
Maui
 
Maui
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
DaDragoone
Yu Huang
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,345 Elo+
Party 1
Skadi
Skadi
KyraKupcake
Skadi
Level 146
God Stats
1W - 1L
1,411 SR
Queue Stats
26W - 48L
1,375 Elo+
Party 1
Bacchus
Bacchus
SummonersLand
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,327 Elo+
Party 1
Team Averages
Level 98
1,482 SR
1,409 Elo+

VS

Team Averages
Level 103
1,423 SR
1,379 Elo+
Ymir
Ymir
Bayley_Wink43
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 35L
1,314 Elo+
Solo
Sol
Sol
DaKushaholic420
Sol
Level 124
God Stats
1W - 2L
1,206 SR
Queue Stats
18W - 35L
1,304 Elo+
Solo
Lancelot
Lancelot
ShyFoxxie
Lancelot
Level 126
God Stats
2W - 2L
1,409 SR
Queue Stats
245W - 257L
1,400 Elo+
Solo
Hera
Hera
Sinyu75
Hera
Level 136
God Stats
2W - 4L
1,300 SR
Queue Stats
485W - 491L
1,499 Elo+
Solo
Cerberus
Cerberus
eldensting
Cerberus
Level 107
God Stats
4W - 2L
1,702 SR
Queue Stats
251W - 288L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
3 / 3 / 4
8,155
816
3,666
9,765
10,972
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
 
Surtr
12
0 / 5 / 3
6,524
652
4,596
15,550
10,623
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yu Huang
DaDragoone
Yu Huang
14
4 / 7 / 5
8,655
866
8,129
10,297
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
4 / 6 / 3
7,872
787
10,019
9,578
4,143
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
12
0 / 7 / 2
6,559
656
2,002
10,852
11,238
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 18
9,768
977
8,790
13,328
9,855
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

15
6 / 1 / 15
9,685
969
12,119
8,765
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ShyFoxxie
Lancelot
15
7 / 4 / 10
9,505
951
10,843
11,001
6,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
Sinyu75
Hera
18
8 / 0 / 13
10,271
1,027
11,864
5,275
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cerberus
eldensting
Cerberus
14
2 / 4 / 18
8,326
833
7,568
16,089
13,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
102
11
Kills
28
28
Deaths
11
17
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
3
4
1.67
L
Surtr
 
Surtr
0
5
3
0.3
W
5
2
18
7
L
Yu Huang
DaDragoone
Yu Huang
4
7
5
0.93
W
6
1
15
13.5
L
4
6
3
0.92
W
Lancelot
ShyFoxxie
Lancelot
7
4
10
3
W
Hera
Sinyu75
Hera
8
0
13
14.5
L
Bacchus
0
7
2
0.14
W
Cerberus
eldensting
Cerberus
2
4
18
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,412
Damage
51,184
56,042
Taken
54,458
40,856
Mitigated
34,442
9,599
Healing
19,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,666
343
732
1,513
9,765
10,972
0
6,639
3,126
10,083
0
L
Surtr
 
Surtr
4,596
835
347
2,791
15,550
10,623
0
10,189
5,361
202
12,179
W
8,790
1,476
372
2,547
13,328
9,855
474
2,980
10,112
17,294
1,449
L
Yu Huang
DaDragoone
Yu Huang
8,129
293
178
1,172
10,297
3,880
0
9,033
1,264
16,828
0
W
12,119
2,443
2,129
4,762
8,765
3,131
1,588
1,818
6,774
30,955
938
L
10,019
3,300
223
693
9,578
4,143
0
6,928
2,650
0
19,028
W
Lancelot
ShyFoxxie
Lancelot
10,843
1,948
702
1,935
11,001
6,134
0
2,349
8,551
400
18,452
W
Hera
Sinyu75
Hera
11,864
2,418
771
613
5,275
2,139
1,038
1,295
3,807
24,145
0
L
Bacchus
2,002
185
1,005
945
10,852
11,238
0
6,760
4,092
5,944
0
W
Cerberus
eldensting
Cerberus
7,568
530
931
4,860
16,089
13,183
493
4,373
11,324
13,867
436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,765
Gold Earned
47,555
75
Minions Killed
156
0
Camps Cleared
0
738,641
Distance Traveled
992,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,155
816
13
1
0
158,955
0
L
Surtr
6,524
652
14
1
0
155,177
0
W
Ymir
9,768
977
32
3
0
194,662
0
L
Yu Huang
8,655
866
25
3
0
147,740
0
W
Sol
9,685
969
53
5
0
200,552
0
L
Skadi
7,872
787
15
2
0
132,406
0
W
Lancelot
9,505
951
22
2
0
209,666
0
W
Hera
10,271
1,027
24
2
0
200,483
0
L
Bacchus
6,559
656
8
1
0
144,363
0
W
Cerberus
8,326
833
25
3
0
187,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role