Player Matchup

Hachiman
Hachiman
ExcT_BraT_LyCiKa
Hachiman
Level 113
God Stats
0W - 6L
1,090 SR
Queue Stats
155W - 151L
1,432 Elo+
Party 3
King Arthur
King Arthur
Sem__251
King Arthur
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 82L
1,412 Elo+
Solo
Achilles
Achilles
Topskih
Achilles
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 226L
1,507 Elo+
Party 3
Merlin
Merlin
gracio19
Merlin
Level 51
God Stats
10W - 16L
1,381 SR
Queue Stats
109W - 136L
1,447 Elo+
Solo
Hercules
Hercules
omiros2004
Hercules
Level 108
God Stats
4W - 4L
1,564 SR
Queue Stats
214W - 208L
1,518 Elo+
Solo
Team Averages
Level 77
1,407 SR
1,463 Elo+

VS

Team Averages
Level 86
1,563 SR
1,465 Elo+
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
CaptainLongSocks
Pele
Level 69
God Stats
49W - 33L
1,530 SR
Queue Stats
210W - 224L
1,434 Elo+
Solo
Mulan
Mulan
Mudachina
Mulan
Level 69
God Stats
15W - 11L
1,657 SR
Queue Stats
41W - 38L
1,442 Elo+
Party 2
Anubis
Anubis
ToreroForever
Anubis
Level 66
God Stats
31W - 19L
1,577 SR
Queue Stats
36W - 34L
1,447 Elo+
Party 2
Poseidon
Poseidon
小嫂子别出声
Poseidon
Level 67
God Stats
49W - 40L
1,554 SR
Queue Stats
270W - 262L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
3,402
567
998
4,537
610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Sem__251
King Arthur
4
0 / 4 / 0
3,177
530
1,863
4,933
1,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Achilles
Topskih
Achilles
6
0 / 0 / 0
3,248
541
2,142
4,461
1,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
gracio19
Merlin
8
0 / 0 / 0
3,938
656
1,578
2,048
479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
omiros2004
Hercules
7
0 / 1 / 0
3,570
595
1,231
4,578
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
4 / 0 / 0
5,548
925
2,738
4,061
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
2 / 0 / 0
4,299
717
1,025
4,145
1,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
Mudachina
Mulan
7
1 / 0 / 3
4,574
762
2,763
3,312
1,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 2
4,238
706
3,445
3,135
1,102
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 0 / 1
4,712
785
1,682
1,926
511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
9
9
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
0
4
W
2
0
0
2
L
0
4
0
0
W
Mulan
Mudachina
Mulan
1
0
3
2.5
L
King Arthur
Sem__251
King Arthur
0
4
0
0
L
Achilles
Topskih
Achilles
0
0
0
0
W
2
0
2
3
L
Merlin
gracio19
Merlin
0
0
0
0
L
Hercules
omiros2004
Hercules
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,812
Damage
11,653
20,557
Taken
16,579
6,123
Mitigated
6,300
5,543
Healing
8,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,738
1,557
0
2,326
4,061
1,736
387
0
4,061
0
33,181
W
1,025
172
0
1,340
4,145
1,229
0
271
3,846
0
20,115
L
998
468
0
648
4,537
610
0
1,818
2,719
0
13,785
W
Mulan
Mudachina
Mulan
2,763
549
0
1,530
3,312
1,722
0
0
3,163
0
13,033
L
King Arthur
Sem__251
King Arthur
1,863
581
0
525
4,933
1,892
0
0
4,933
0
9,570
L
Achilles
Topskih
Achilles
2,142
548
0
744
4,461
1,790
0
1,627
2,834
0
10,297
W
3,445
317
0
1,894
3,135
1,102
0
0
3,045
20,274
0
L
Merlin
gracio19
Merlin
1,578
136
0
807
2,048
479
0
349
1,615
24,031
0
L
Hercules
omiros2004
Hercules
1,231
386
0
2,819
4,578
1,352
0
1,123
3,345
0
17,110
W
1,682
269
0
1,250
1,926
511
0
1,307
619
27,138
769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,335
Gold Earned
23,371
151
Minions Killed
222
0
Camps Cleared
0
622,431
Distance Traveled
664,408
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,548
925
66
11
0
90,241
0
W
Pele
4,299
717
34
6
0
147,578
0
L
Hachiman
3,402
567
26
4
0
136,451
1
W
Mulan
4,574
762
14
2
0
149,203
0
L
King Arthur
3,177
530
15
3
0
96,205
0
L
Achilles
3,248
541
17
3
0
127,497
0
W
Anubis
4,238
706
38
6
0
140,827
0
L
Merlin
3,938
656
46
8
0
122,329
0
L
Hercules
3,570
595
47
8
0
139,949
0
W
Poseidon
4,712
785
70
12
0
136,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role