Player Matchup

Ymir
Ymir
ServiceTheHatch
Ymir
Level 159
God Stats
0W - 3L
1,177 SR
Queue Stats
89W - 106L
1,512 Elo+
Party 2
Sylvanus
Sylvanus
TetsMalark
Sylvanus
Level 24
God Stats
0W - 2L
1,552 SR
Queue Stats
21W - 24L
1,515 Elo+
Party 2
Apollo
Apollo
X6_Shadow_6X
Apollo
Level 129
God Stats
0W - 2L
1,316 SR
Queue Stats
19W - 27L
1,424 Elo+
Solo
Ao Kuang
Ao Kuang
XxSpiderxX5074
Ao Kuang
Level 45
God Stats
0W - 3L
1,271 SR
Queue Stats
80W - 82L
1,433 Elo+
Solo
Ne Zha
Ne Zha
Ykkaru
Ne Zha
Level 126
God Stats
1W - 1L
1,836 SR
Queue Stats
47W - 27L
1,600 Elo+
Solo
Team Averages
Level 97
1,431 SR
1,497 Elo+

VS

Team Averages
Level 99
1,497 SR
1,527 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Faiaa96
Awilix
Level 126
God Stats
4W - 7L
1,231 SR
Queue Stats
520W - 532L
1,480 Elo+
Solo
Sobek
Sobek
RobloxKiller
Sobek
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 18L
1,612 Elo+
Party 1
Hera
Hera
VINXMORAD
Hera
Level 106
God Stats
12W - 6L
1,686 SR
Queue Stats
662W - 653L
1,493 Elo+
Solo
Izanami
Izanami
mrk0s
Izanami
Level 126
God Stats
9W - 7L
1,570 SR
Queue Stats
171W - 170L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
6,982
537
4,542
7,583
5,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
TetsMalark
Sylvanus
14
2 / 3 / 3
7,497
577
5,596
9,759
6,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
12
3 / 5 / 2
7,009
539
4,784
10,912
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ao Kuang
11
3 / 7 / 5
6,395
492
6,152
14,070
4,789
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
Ykkaru
Ne Zha
12
1 / 3 / 5
6,674
513
9,308
12,191
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 3 / 2
8,275
637
6,356
10,472
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
Faiaa96
Awilix
14
2 / 3 / 7
7,717
594
7,668
13,080
5,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 11
8,287
637
8,686
12,380
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hera
13
6 / 4 / 3
7,981
614
8,243
8,001
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
mrk0s
Izanami
16
8 / 1 / 0
9,488
730
7,526
4,432
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
12
Kills
19
19
Deaths
12
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
3
2
1
W
Awilix
Faiaa96
Awilix
2
3
7
1.83
W
1
1
11
6.5
L
3
1
6
6
L
Sylvanus
TetsMalark
Sylvanus
2
3
3
1.17
W
Hera
6
4
3
1.88
L
Apollo
3
5
2
0.8
L
Ao Kuang
3
7
5
0.79
L
Ne Zha
Ykkaru
Ne Zha
1
3
5
1.17
W
Izanami
mrk0s
Izanami
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,382
Damage
38,479
54,515
Taken
48,365
25,252
Mitigated
25,601
12,856
Healing
15,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,356
2,254
94
4,447
10,472
5,320
126
4,856
5,616
47,693
9,273
W
Awilix
Faiaa96
Awilix
7,668
2,643
0
2,572
13,080
5,001
0
3,522
9,558
0
61,066
W
8,686
509
0
4,836
12,380
11,298
23
2,227
10,153
24,595
1,195
L
4,542
993
0
2,311
7,583
5,401
0
3,266
4,317
19,567
0
L
Sylvanus
TetsMalark
Sylvanus
5,596
2,184
42
2,140
9,759
6,347
0
4,895
4,864
39,703
12,447
W
Hera
8,243
2,313
0
2,114
8,001
2,389
0
4,463
3,538
49,614
0
L
Apollo
4,784
3,379
0
2,717
10,912
3,791
0
2,579
8,333
0
41,177
L
Ao Kuang
6,152
1,277
0
3,330
14,070
4,789
0
6,542
7,528
29,728
677
L
Ne Zha
Ykkaru
Ne Zha
9,308
4,631
0
2,316
12,191
4,924
0
4,909
7,282
0
57,936
W
Izanami
mrk0s
Izanami
7,526
5,171
0
1,758
4,432
1,593
1,474
483
3,949
0
83,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,557
Gold Earned
41,748
350
Minions Killed
479
0
Camps Cleared
0
1,304,296
Distance Traveled
1,322,316
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,275
637
118
9
0
215,408
0
W
Awilix
7,717
594
94
7
0
300,925
0
W
Sobek
8,287
637
17
1
0
287,879
2
L
Ymir
6,982
537
24
2
0
246,559
0
L
Sylvanus
7,497
577
110
8
0
237,622
0
W
Hera
7,981
614
91
7
0
255,800
0
L
Apollo
7,009
539
82
6
0
246,864
3
L
Ao Kuang
6,395
492
49
4
0
262,532
0
L
Ne Zha
6,674
513
85
7
0
310,719
1
W
Izanami
9,488
730
159
12
0
262,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role