Player Matchup

The Morrigan
The Morrigan
Silver I
 
The Morrigan
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
OhhBoogieX
Skadi
Silver II
Level 123
God Stats
1W - 3L
1,546 SR
Queue Stats
107W - 131L
1,128 MMR
Party 2
Achilles
Achilles
Silver II
SPSMOK3Y
Achilles
Silver II
Level 49
God Stats
9W - 7L
1,474 SR
Queue Stats
47W - 53L
1,116 MMR
Party 2
Ratatoskr
Ratatoskr
Silver I
XbulgyfatnutzX
Ratatoskr
Silver I
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
203W - 227L
1,102 MMR
Solo
Khepri
Khepri
Silver III
supercrowley75
Khepri
Silver III
Level 159
God Stats
16W - 11L
1,570 SR
Queue Stats
201W - 247L
1,095 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,518 SR
1,188 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,433 SR
1,099 MMR
Izanami
Izanami
Gold IV
IFartInMouth
Izanami
Gold IV
Level 84
God Stats
4W - 6L
1,410 SR
Queue Stats
212W - 221L
1,289 MMR
Party 1
Arachne
Arachne
Gold V
STEELbabie
Arachne
Gold V
Level 70
God Stats
3W - 2L
1,231 SR
Queue Stats
124W - 136L
1,256 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
king rivers5631
Tsukuyomi
Gold V
Level 168
God Stats
9W - 2L
1,741 SR
Queue Stats
259W - 286L
1,314 MMR
Solo
Fenrir
Fenrir
Silver III
lokjipo12
Fenrir
Silver III
Level 127
God Stats
3W - 5L
1,526 SR
Queue Stats
12W - 15L
1,221 MMR
Solo
Poseidon
Poseidon
Bronze I
xRxma
Poseidon
Bronze I
Level 84
God Stats
1W - 0L
1,260 SR
Queue Stats
75W - 105L
416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
4 / 3 / 1
10,322
469
9,214
7,105
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
18
4 / 5 / 6
10,997
500
10,675
13,628
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
SPSMOK3Y
Achilles
16
3 / 6 / 2
9,874
449
7,389
19,408
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
XbulgyfatnutzX
Ratatoskr
18
4 / 7 / 3
11,385
518
8,781
20,909
15,637
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 7 / 4
9,447
429
5,445
20,837
18,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
XbalanqueBastetChang'eNu WaMulan

VS

Bans
ThanatosBacchusCharybdisAo KuangMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IFartInMouth
Izanami
20
7 / 2 / 10
14,625
665
14,204
11,121
4,110
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
STEELbabie
Arachne
18
5 / 6 / 13
11,060
503
11,277
20,095
7,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
king rivers5631
Tsukuyomi
19
2 / 1 / 12
12,843
584
9,644
16,600
11,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
lokjipo12
Fenrir
20
9 / 4 / 12
13,016
592
16,559
18,364
8,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
xRxma
Poseidon
18
5 / 5 / 8
12,288
559
11,707
11,939
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
16
Kills
28
28
Deaths
18
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
4
3
1
1.5
W
Izanami
IFartInMouth
Izanami
7
2
10
6
L
Skadi
4
5
6
1.4
L
Achilles
SPSMOK3Y
Achilles
3
6
2
0.67
W
Arachne
STEELbabie
Arachne
5
6
13
1.92
L
Ratatoskr
XbulgyfatnutzX
Ratatoskr
4
7
3
0.79
W
Tsukuyomi
king rivers5631
Tsukuyomi
2
1
12
8
W
Fenrir
lokjipo12
Fenrir
9
4
12
3.75
L
1
7
4
0.43
W
Poseidon
xRxma
Poseidon
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,504
Damage
63,391
81,887
Taken
78,119
49,415
Mitigated
35,139
17,669
Healing
27,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
9,214
613
0
925
7,105
2,409
175
1,434
5,340
61,675
1,855
W
Izanami
IFartInMouth
Izanami
14,204
10,336
0
3,768
11,121
4,110
663
3,534
7,507
0
152,440
L
Skadi
10,675
4,241
0
3,921
13,628
4,892
640
1,475
12,153
0
96,940
L
Achilles
SPSMOK3Y
Achilles
7,389
1,077
0
5,668
19,408
7,870
0
2,871
16,377
0
75,148
W
Arachne
STEELbabie
Arachne
11,277
8,240
0
5,933
20,095
7,294
2,062
3,010
17,045
0
53,133
L
Ratatoskr
XbulgyfatnutzX
Ratatoskr
8,781
866
0
4,822
20,909
15,637
0
1,580
18,612
0
85,075
W
Tsukuyomi
king rivers5631
Tsukuyomi
9,644
2,267
0
9,029
16,600
11,704
1,308
845
15,755
0
96,716
W
Fenrir
lokjipo12
Fenrir
16,559
5,563
0
6,354
18,364
8,620
2,285
4,154
13,970
118
97,736
L
5,445
552
0
2,333
20,837
18,607
0
4,457
16,334
30,581
0
W
Poseidon
xRxma
Poseidon
11,707
806
0
2,792
11,939
3,411
3,659
4,510
6,971
81,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,025
Gold Earned
63,832
625
Minions Killed
658
0
Camps Cleared
0
2,120,209
Distance Traveled
2,236,899
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,322
469
124
6
0
425,319
3
W
Izanami
14,625
665
224
10
0
441,945
0
L
Skadi
10,997
500
188
9
0
417,627
2
L
Achilles
9,874
449
117
5
0
453,265
8
W
Arachne
11,060
503
68
3
0
459,426
5
L
Ratatoskr
11,385
518
146
7
0
403,853
2
W
Tsukuyomi
12,843
584
127
6
0
397,471
6
W
Fenrir
13,016
592
115
5
0
520,990
2
L
Khepri
9,447
429
50
2
0
420,145
3
W
Poseidon
12,288
559
124
6
0
417,067
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role