Player Matchup

Sobek
Sobek
Diamond I
 
Sobek
Diamond I
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond III
AppointedGnome
Nemesis
Diamond III
Level 194
God Stats
2W - 4L
1,340 SR
Queue Stats
82W - 56L
2,137 MMR
Solo
Ullr
Ullr
Diamond II
JeffSеid
Ullr
Diamond II
Level 125
God Stats
9W - 8L
1,869 SR
Queue Stats
46W - 33L
2,154 MMR
Solo
Bellona
Bellona
Masters
Tyraumatized
Bellona
Masters
Level 158
God Stats
11W - 8L
1,589 SR
Queue Stats
272W - 225L
2,612 MMR
Solo
Zeus
Zeus
Diamond I
我一见你就笑
Zeus
Diamond I
Level 163
God Stats
12W - 17L
1,514 SR
Queue Stats
108W - 75L
2,458 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 175
1,562 SR
2,172 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 185
1,665 SR
2,087 MMR
Janus
Janus
Diamond I
 
Janus
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond IV
Deexi
Bakasura
Diamond IV
Level 299
God Stats
2W - 2L
1,629 SR
Queue Stats
281W - 252L
2,101 MMR
Solo
Chronos
Chronos
Diamond II
MadōChōten
Chronos
Diamond II
Level 185
God Stats
0W - 1L
1,932 SR
Queue Stats
96W - 61L
1,964 MMR
Solo
Surtr
Surtr
Diamond I
Rangarök
Surtr
Diamond I
Level 165
God Stats
3W - 3L
1,597 SR
Queue Stats
74W - 65L
2,535 MMR
Solo
Geb
Geb
Diamond III
koningdennis4e
Geb
Diamond III
Level 118
God Stats
5W - 4L
1,669 SR
Queue Stats
52W - 53L
2,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 1 / 6
5,855
586
5,594
11,058
7,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 0 / 1
6,266
627
5,175
5,097
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
12
3 / 1 / 2
6,317
632
8,289
6,583
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
Tyraumatized
Bellona
11
1 / 1 / 2
6,291
629
5,812
8,870
7,142
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
5 / 0 / 1
6,682
668
5,020
3,976
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SerqetMaman BrigitteCthulhuThoth

VS

Bans
BastetBake KujiraCamazotzAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 1
5,730
573
5,799
4,188
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Deexi
Bakasura
9
2 / 5 / 1
5,255
526
2,690
8,813
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chronos
MadōChōten
Chronos
9
1 / 4 / 1
5,241
524
5,437
8,574
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
Rangarök
Surtr
11
0 / 3 / 1
5,776
578
5,649
10,488
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 1
4,497
450
2,408
8,805
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
3
3
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
6
4
L
Janus
 
Janus
0
2
1
0.25
W
5
0
1
5.5
L
Bakasura
Deexi
Bakasura
2
5
1
0.5
W
Ullr
3
1
2
4
L
Chronos
MadōChōten
Chronos
1
4
1
0.38
L
Surtr
Rangarök
Surtr
0
3
1
0.17
W
Bellona
Tyraumatized
Bellona
1
1
2
2
L
0
1
1
0.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,890
Damage
21,983
35,584
Taken
40,868
19,815
Mitigated
17,078
12,831
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,594
479
0
3,996
11,058
7,665
0
4,998
5,465
17,759
2,297
L
Janus
 
Janus
5,799
425
0
400
4,188
1,231
0
2,321
1,675
46,761
0
W
5,175
2,877
0
741
5,097
1,777
0
1,321
3,624
0
46,873
L
Bakasura
Deexi
Bakasura
2,690
1,479
0
1,421
8,813
3,293
0
2,874
5,867
0
22,858
W
Ullr
8,289
3,819
0
2,160
6,583
2,145
0
3,869
2,614
0
50,135
L
Chronos
MadōChōten
Chronos
5,437
2,490
0
1,539
8,574
2,517
0
1,913
6,651
25,595
5,715
L
Surtr
Rangarök
Surtr
5,649
1,861
0
4,717
10,488
6,089
0
419
10,069
1,432
35,763
W
Bellona
Tyraumatized
Bellona
5,812
2,258
0
4,177
8,870
7,142
0
262
7,999
1,777
48,636
L
2,408
557
0
2,113
8,805
3,948
0
2,907
5,838
6,455
90
W
5,020
1,239
0
1,757
3,976
1,086
0
2,347
1,390
43,633
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,411
Gold Earned
26,499
391
Minions Killed
296
0
Camps Cleared
0
1,110,931
Distance Traveled
1,085,026
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,855
586
19
2
0
230,316
4
L
Janus
5,730
573
108
11
0
232,003
0
W
Nemesis
6,266
627
79
8
0
261,177
0
L
Bakasura
5,255
526
46
5
0
241,064
2
W
Ullr
6,317
632
99
10
0
182,803
1
L
Chronos
5,241
524
59
6
0
181,394
0
L
Surtr
5,776
578
77
8
0
202,199
1
W
Bellona
6,291
629
82
8
0
220,683
1
L
Geb
4,497
450
6
1
0
228,366
3
W
Zeus
6,682
668
112
11
0
215,952
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role