Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Michu1410
Zeus
Level 148
God Stats
12W - 5L
1,665 SR
Queue Stats
358W - 355L
1,512 Elo+
Solo
Sol
Sol
RoseEspada
Sol
Level 83
God Stats
3W - 2L
1,463 SR
Queue Stats
80W - 111L
1,394 Elo+
Solo
Chiron
Chiron
lorymoney99
Chiron
Level 68
God Stats
4W - 1L
1,657 SR
Queue Stats
108W - 106L
1,446 Elo+
Solo
Artio
Artio
preciousninja27
Artio
Level 105
God Stats
3W - 2L
1,306 SR
Queue Stats
237W - 241L
1,366 Elo+
Solo
Team Averages
Level 92
1,518 SR
1,443 Elo+

VS

Team Averages
Level 123
1,400 SR
1,428 Elo+
Pele
Pele
Aaleix_
Pele
Level 125
God Stats
1W - 6L
1,185 SR
Queue Stats
136W - 160L
1,387 Elo+
Party 1
Cupid
Cupid
MasterKarachi
Cupid
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,535 Elo+
Solo
Bastet
Bastet
Sartek2507
Bastet
Level 116
God Stats
1W - 2L
1,525 SR
Queue Stats
141W - 159L
1,391 Elo+
Party 1
Kumbhakarna
Kumbhakarna
joeybiggie
Kumbhakarna
Level 108
God Stats
15W - 4L
1,613 SR
Queue Stats
295W - 315L
1,462 Elo+
Solo
Amaterasu
Amaterasu
wessamalhtaitani
Amaterasu
Level 156
God Stats
0W - 4L
1,175 SR
Queue Stats
408W - 423L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 3 / 28
11,899
793
12,582
19,733
37,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
18
11 / 3 / 23
12,490
833
20,819
11,512
5,552
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 2 / 24
11,076
738
15,776
11,515
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chiron
20
17 / 2 / 20
13,236
882
26,524
15,066
9,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

19
7 / 1 / 26
12,902
860
9,438
24,290
37,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aaleix_
Pele
14
2 / 8 / 6
9,278
619
8,699
14,923
6,368
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 4 / 7
10,865
724
21,324
16,223
7,094
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Sartek2507
Bastet
16
5 / 8 / 4
9,471
631
11,670
19,069
8,508
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
joeybiggie
Kumbhakarna
17
2 / 6 / 8
10,342
689
13,699
24,519
30,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
10
0 / 15 / 1
7,388
493
678
17,786
7,506
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
37
41
Kills
11
11
Deaths
41
121
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
3
28
6
L
Pele
Aaleix_
Pele
2
8
6
0.63
L
2
4
7
1.38
W
Zeus
11
3
23
7.5
W
2
2
24
7
L
Bastet
Sartek2507
Bastet
5
8
4
0.88
L
Kumbhakarna
joeybiggie
Kumbhakarna
2
6
8
1
W
Chiron
17
2
20
13.5
W
7
1
26
20
L
Amaterasu
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,139
Damage
56,070
82,116
Taken
92,520
94,233
Mitigated
59,678
33,322
Healing
23,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,582
1,376
711
2,790
19,733
37,056
290
1,452
18,281
19,428
0
L
Pele
Aaleix_
Pele
8,699
2,872
421
2,218
14,923
6,368
0
10,313
4,610
0
17,124
L
21,324
8,025
3,312
7,278
16,223
7,094
0
11,539
4,684
0
51,097
W
Zeus
20,819
2,490
439
1,206
11,512
5,552
1,110
5,007
6,505
45,638
0
W
15,776
3,637
1,294
3,374
11,515
4,903
1,754
3,048
8,467
40,661
850
L
Bastet
Sartek2507
Bastet
11,670
3,134
766
4,198
19,069
8,508
0
12,458
6,611
0
20,984
L
Kumbhakarna
joeybiggie
Kumbhakarna
13,699
292
1,163
4,456
24,519
30,202
0
13,238
11,281
28,137
244
W
Chiron
26,524
15,637
3,082
4,199
15,066
9,012
3,517
1,833
13,232
0
46,766
W
9,438
621
7,257
8,970
24,290
37,710
1,001
2,185
22,105
16,112
2,798
L
Amaterasu
678
380
0
148
17,786
7,506
9
9,627
8,159
0
1,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,603
Gold Earned
47,344
183
Minions Killed
128
0
Camps Cleared
0
1,320,659
Distance Traveled
1,189,997
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,899
793
3
0
0
250,088
0
L
Pele
9,278
619
16
1
0
206,844
0
L
Cupid
10,865
724
69
5
0
274,395
0
W
Zeus
12,490
833
55
4
0
254,643
2
W
Sol
11,076
738
60
4
0
297,841
0
L
Bastet
9,471
631
19
1
0
241,506
0
L
Kumbhakarna
10,342
689
24
2
0
255,625
0
W
Chiron
13,236
882
53
4
0
206,766
0
W
Artio
12,902
860
12
1
0
311,321
0
L
Amaterasu
7,388
493
0
0
0
211,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role