Player Matchup

Atlas
Atlas
Silver I
NaVeek
Atlas
Silver I
Level 91
God Stats
2W - 0L
1,778 SR
Queue Stats
4W - 6L
1,548 MMR
Solo
Xbalanque
Xbalanque
Platinum V
SonnyJins
Xbalanque
Platinum V
Level 167
God Stats
4W - 2L
1,816 SR
Queue Stats
197W - 203L
1,551 MMR
Solo
He Bo
He Bo
Gold I
Txmpi
He Bo
Gold I
Level 127
God Stats
5W - 2L
1,513 SR
Queue Stats
73W - 75L
1,556 MMR
Party 1
Nu Wa
Nu Wa
Gold I
ixFinnel
Nu Wa
Gold I
Level 145
God Stats
13W - 6L
1,703 SR
Queue Stats
208W - 204L
1,609 MMR
Party 1
Chaac
Chaac
Gold IV
scorehun99
Chaac
Gold IV
Level 123
God Stats
37W - 20L
1,629 SR
Queue Stats
78W - 66L
1,585 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,688 SR
1,570 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,666 SR
1,569 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
Borntobifle
Ah Muzen Cab
Gold III
Level 245
God Stats
1W - 1L
1,828 SR
Queue Stats
162W - 169L
1,586 MMR
Solo
Odin
Odin
Gold IV
Dosty453
Odin
Gold IV
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 93L
1,556 MMR
Solo
Geb
Geb
Gold I
DragonReltTTV
Geb
Gold I
Level 71
God Stats
5W - 5L
1,668 SR
Queue Stats
117W - 115L
1,564 MMR
Solo
Thanatos
Thanatos
Gold IV
GehKloSteinEssen
Thanatos
Gold IV
Level 89
God Stats
1W - 1L
1,744 SR
Queue Stats
55W - 65L
1,527 MMR
Solo
Yu Huang
Yu Huang
Gold I
mattrixum
Yu Huang
Gold I
Level 163
God Stats
9W - 10L
1,590 SR
Queue Stats
283W - 282L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
NaVeek
Atlas
12
1 / 4 / 7
7,408
494
5,683
12,734
8,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
SonnyJins
Xbalanque
15
5 / 2 / 3
9,386
626
8,130
9,088
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Txmpi
He Bo
15
6 / 2 / 4
8,772
585
6,052
10,887
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
ixFinnel
Nu Wa
16
5 / 0 / 10
9,473
632
15,090
7,360
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
17
7 / 0 / 5
10,913
728
11,130
9,291
7,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AresKumbhakarnaJanusBakasura

VS

Bans
ThorIx ChelAwilixSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Borntobifle
Ah Muzen Cab
13
3 / 4 / 2
7,733
516
9,974
12,794
4,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Odin
12
0 / 5 / 0
6,344
423
2,301
12,451
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 3
6,775
452
7,374
15,022
11,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 3
7,297
486
5,408
13,839
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
mattrixum
Yu Huang
13
2 / 5 / 1
8,069
538
7,172
8,709
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
24
Kills
8
8
Deaths
24
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Borntobifle
Ah Muzen Cab
3
4
2
1
L
Odin
0
5
0
0
L
1
4
3
0.63
L
2
6
3
0.58
W
Atlas
NaVeek
Atlas
1
4
7
1.13
W
Xbalanque
SonnyJins
Xbalanque
5
2
3
3.25
W
He Bo
Txmpi
He Bo
6
2
4
4
W
Nu Wa
ixFinnel
Nu Wa
5
0
10
10
L
Yu Huang
mattrixum
Yu Huang
2
5
1
0.5
W
Chaac
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,085
Damage
32,229
49,360
Taken
62,815
24,814
Mitigated
32,066
19,273
Healing
14,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Borntobifle
Ah Muzen Cab
9,974
3,356
0
1,863
12,794
4,301
161
5,189
7,452
0
65,192
L
Odin
2,301
462
0
3,318
12,451
9,110
0
3,035
9,330
500
34,007
L
7,374
647
0
1,954
15,022
11,899
0
4,348
10,441
35,393
0
L
5,408
858
0
6,360
13,839
3,840
0
7,874
5,730
0
43,520
W
Atlas
NaVeek
Atlas
5,683
2,192
471
2,782
12,734
8,413
236
3,960
8,676
18,835
1,007
W
Xbalanque
SonnyJins
Xbalanque
8,130
2,918
0
3,161
9,088
3,029
1,109
2,784
6,238
0
68,590
W
He Bo
Txmpi
He Bo
6,052
168
0
6,605
10,887
3,123
0
2,516
8,168
78,139
0
W
Nu Wa
ixFinnel
Nu Wa
15,090
4,118
220
1,974
7,360
2,261
541
3,868
3,209
67,247
1,351
L
Yu Huang
mattrixum
Yu Huang
7,172
253
0
716
8,709
2,916
0
5,185
3,238
65,439
0
W
Chaac
11,130
2,164
0
4,060
9,291
7,988
112
952
7,981
0
84,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,952
Gold Earned
36,218
584
Minions Killed
428
0
Camps Cleared
0
1,542,925
Distance Traveled
1,419,209
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,733
516
111
7
0
289,146
0
L
Odin
6,344
423
65
4
0
287,814
2
L
Geb
6,775
452
42
3
0
293,077
0
L
Thanatos
7,297
486
64
4
0
280,406
1
W
Atlas
7,408
494
24
2
0
313,419
11
W
Xbalanque
9,386
626
154
10
0
286,520
3
W
He Bo
8,772
585
124
8
0
325,954
0
W
Nu Wa
9,473
632
122
8
0
308,740
3
L
Yu Huang
8,069
538
146
10
0
268,766
2
W
Chaac
10,913
728
160
11
0
308,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role