Player Matchup

Cabrakan
Cabrakan
Ckazoch
Cabrakan
Level 42
God Stats
2W - 6L
1,372 SR
Queue Stats
115W - 131L
1,452 Elo+
Party 1
Nu Wa
Nu Wa
Holidayeveryday
Nu Wa
Level 57
God Stats
83W - 92L
1,538 SR
Queue Stats
297W - 324L
1,515 Elo+
Party 1
Apollo
Apollo
tinte_isma
Apollo
Level 42
God Stats
1W - 8L
1,500 SR
Queue Stats
205W - 266L
1,319 Elo+
Solo
Team Averages
Level 47
1,470 SR
1,429 Elo+

VS

Team Averages
Level 119
1,551 SR
1,492 Elo+
Kukulkan
Kukulkan
Diggiu90YT
Kukulkan
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
SnakeSam69
Ah Puch
Level 163
God Stats
246W - 245L
1,651 SR
Queue Stats
897W - 916L
1,460 Elo+
Solo
Janus
Janus
goldfred
Janus
Level 157
God Stats
83W - 101L
1,501 SR
Queue Stats
481W - 501L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ckazoch
Cabrakan
16
0 / 3 / 4
10,465
654
7,532
16,424
25,069
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 1 / 0
12,491
781
8,925
6,910
1,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
tinte_isma
Apollo
16
0 / 5 / 1
10,857
679
3,483
14,545
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Diggiu90YT
Kukulkan
19
3 / 1 / 6
12,098
756
5,093
5,693
1,826
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Puch
SnakeSam69
Ah Puch
20
2 / 1 / 7
13,150
822
12,150
8,413
3,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
goldfred
Janus
18
4 / 3 / 2
11,903
744
13,889
8,667
2,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
9
9
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Ckazoch
Cabrakan
0
3
4
0.67
W
Kukulkan
Diggiu90YT
Kukulkan
3
1
6
6
L
5
1
0
5
W
Ah Puch
SnakeSam69
Ah Puch
2
1
7
5.5
W
Janus
goldfred
Janus
4
3
2
1.67
L
Apollo
tinte_isma
Apollo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,940
Damage
31,132
37,879
Taken
22,773
30,556
Mitigated
6,930
8,183
Healing
2,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Ckazoch
Cabrakan
7,532
1,123
119
3,122
16,424
25,069
0
12,258
3,383
16,071
1,841
W
Kukulkan
Diggiu90YT
Kukulkan
5,093
353
0
0
5,693
1,826
172
4,511
1,182
43,587
305
L
8,925
3,310
0
1,116
6,910
1,698
0
6,026
778
51,266
0
W
Ah Puch
SnakeSam69
Ah Puch
12,150
602
0
1,286
8,413
3,054
372
5,271
3,142
77,684
1,828
W
Janus
goldfred
Janus
13,889
875
0
989
8,667
2,050
517
6,498
2,169
46,277
54
L
Apollo
tinte_isma
Apollo
3,483
1,585
0
3,826
14,545
3,789
0
11,410
2,794
0
38,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,813
Gold Earned
37,151
206
Minions Killed
281
0
Camps Cleared
0
777,655
Distance Traveled
758,498
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,465
654
29
2
0
246,609
2
W
Kukulkan
12,098
756
73
5
0
268,246
0
L
Nu Wa
12,491
781
103
6
0
282,261
8
W
Ah Puch
13,150
822
138
9
0
255,830
0
W
Janus
11,903
744
70
4
0
234,422
0
L
Apollo
10,857
679
74
5
0
248,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role