Player Matchup

Chaac
Chaac
DontBanMePlz
Chaac
Level 84
God Stats
1W - 0L
1,766 SR
Queue Stats
7W - 6L
1,744 Elo+
Solo
Sol
Sol
Mi409sa
Sol
Level 58
God Stats
2W - 2L
1,661 SR
Queue Stats
95W - 195L
1,300 Elo+
Solo
Nemesis
Nemesis
riicepuddiing
Nemesis
Level 46
God Stats
2W - 1L
1,520 SR
Queue Stats
196W - 208L
1,481 Elo+
Solo
Team Averages
Level 63
1,649 SR
1,508 Elo+

VS

Team Averages
Level 47
1,516 SR
1,465 Elo+
Cabrakan
Cabrakan
Ckazoch
Cabrakan
Level 42
God Stats
2W - 6L
1,415 SR
Queue Stats
115W - 132L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Holidayeveryday
Nu Wa
Level 57
God Stats
83W - 92L
1,545 SR
Queue Stats
302W - 330L
1,527 Elo+
Party 1
Neith
Neith
Mao6580
Neith
Level 42
God Stats
7W - 6L
1,586 SR
Queue Stats
89W - 97L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
10,876
906
12,234
12,890
11,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
16
3 / 1 / 5
10,016
835
6,883
7,211
2,483
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
14
2 / 0 / 6
9,321
777
9,537
12,459
9,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ckazoch
Cabrakan
13
1 / 5 / 0
8,249
687
5,978
12,149
13,134
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
0 / 2 / 1
8,123
677
7,539
7,649
2,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Mao6580
Neith
14
1 / 3 / 1
8,275
690
7,494
11,240
10,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Ckazoch
Cabrakan
1
5
0
0.2
W
5
1
4
7
L
0
2
1
0.25
L
Neith
Mao6580
Neith
1
3
1
0.5
W
Sol
3
1
5
5.5
W
Nemesis
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,654
Damage
21,011
32,560
Taken
31,038
24,079
Mitigated
25,905
9,034
Healing
5,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Ckazoch
Cabrakan
5,978
971
0
2,057
12,149
13,134
0
3,054
9,020
11,992
0
W
12,234
1,867
280
3,331
12,890
11,717
304
5,292
7,428
0
59,982
L
7,539
2,094
0
880
7,649
2,571
0
480
7,135
27,537
0
L
Neith
Mao6580
Neith
7,494
2,874
0
2,366
11,240
10,200
0
3,262
7,882
0
22,350
W
Sol
6,883
2,801
0
3,121
7,211
2,483
3,120
2,661
4,355
38,091
0
W
Nemesis
9,537
3,898
0
2,302
12,459
9,879
35
5,608
6,281
0
28,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,213
Gold Earned
24,647
183
Minions Killed
93
0
Camps Cleared
0
671,702
Distance Traveled
574,421
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,249
687
13
1
0
179,124
2
W
Chaac
10,876
906
89
7
0
241,802
0
L
Nu Wa
8,123
677
46
4
0
196,152
5
L
Neith
8,275
690
34
3
0
199,145
0
W
Sol
10,016
835
59
5
0
207,496
0
W
Nemesis
9,321
777
35
3
0
222,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role