Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
SGFat4
Poseidon
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,073 Elo+
Solo
Ymir
Ymir
neiladayas
Ymir
Level 61
God Stats
35W - 38L
1,417 SR
Queue Stats
167W - 170L
1,345 Elo+
Solo
Team Averages
Level 74
1,472 SR
1,306 Elo+

VS

Team Averages
Level 64
1,403 SR
1,294 Elo+
Bacchus
Bacchus
Lastking135
Bacchus
Level 62
God Stats
2W - 2L
1,553 SR
Queue Stats
12W - 17L
1,346 Elo+
Solo
Ullr
Ullr
SgtMiloBoots
Ullr
Level 51
God Stats
68W - 88L
1,216 SR
Queue Stats
102W - 129L
1,166 Elo+
Solo
Kukulkan
Kukulkan
ph_bara
Kukulkan
Level 78
God Stats
472W - 526L
1,439 SR
Queue Stats
473W - 532L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
0 / 0 / 0
7,212
721
1,044
7,491
4,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
SGFat4
Poseidon
12
0 / 6 / 0
7,105
711
2,839
7,959
2,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 1 / 0
7,109
711
4,477
10,971
7,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lastking135
Bacchus
14
3 / 0 / 3
8,464
846
3,630
4,736
5,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 3
9,028
903
8,004
3,705
1,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ph_bara
Kukulkan
15
1 / 0 / 6
8,991
899
8,282
3,971
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
0
0
0
W
Bacchus
Lastking135
Bacchus
3
0
3
4.5
L
Poseidon
SGFat4
Poseidon
0
6
0
0
W
3
0
3
4.5
L
0
1
0
0
W
Kukulkan
ph_bara
Kukulkan
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,360
Damage
19,916
26,421
Taken
12,412
13,773
Mitigated
7,943
5,605
Healing
2,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,044
195
0
2,112
7,491
4,307
0
2,102
5,105
0
18,911
W
Bacchus
Lastking135
Bacchus
3,630
168
0
766
4,736
5,467
0
2,035
2,453
10,994
1,803
L
Poseidon
SGFat4
Poseidon
2,839
409
78
52
7,959
2,364
0
3,313
4,464
23,513
450
W
8,004
1,981
0
260
3,705
1,227
579
1,793
1,719
0
31,929
L
4,477
170
0
3,363
10,971
7,102
0
4,934
5,479
11,617
95
W
Kukulkan
ph_bara
Kukulkan
8,282
180
132
1,835
3,971
1,249
442
2,885
970
40,109
44

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,426
Gold Earned
26,483
88
Minions Killed
148
0
Camps Cleared
0
561,181
Distance Traveled
613,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,212
721
30
3
0
214,166
0
W
Bacchus
8,464
846
17
2
0
194,016
0
L
Poseidon
7,105
711
41
4
0
146,136
0
W
Ullr
9,028
903
61
6
0
211,680
0
L
Ymir
7,109
711
17
2
0
200,879
0
W
Kukulkan
8,991
899
70
7
0
207,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role