Player Matchup

Neith
Neith
GORDODELBARRIO1
Neith
Level 105
God Stats
1W - 3L
1,428 SR
Queue Stats
138W - 127L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Multfinite
Morgan Le Fay
Level 61
God Stats
8W - 19L
1,135 SR
Queue Stats
184W - 202L
1,425 Elo+
Solo
Mercury
Mercury
X SPARK05 X
Mercury
Level 105
God Stats
0W - 2L
1,314 SR
Queue Stats
210W - 203L
1,491 Elo+
Solo
Odin
Odin
angelHD
Odin
Level 106
God Stats
18W - 9L
1,645 SR
Queue Stats
134W - 127L
1,428 Elo+
Solo
Loki
Loki
danya_717
Loki
Level 71
God Stats
1W - 2L
1,427 SR
Queue Stats
82W - 61L
1,432 Elo+
Solo
Team Averages
Level 90
1,390 SR
1,446 Elo+

VS

Team Averages
Level 87
1,508 SR
1,430 Elo+
Anubis
Anubis
Chechar118
Anubis
Level 101
God Stats
168W - 166L
1,497 SR
Queue Stats
707W - 690L
1,469 Elo+
Solo
Surtr
Surtr
Didsaster
Surtr
Level 117
God Stats
2W - 0L
1,765 SR
Queue Stats
63W - 79L
1,430 Elo+
Solo
Achilles
Achilles
Grzybzon
Achilles
Level 89
God Stats
10W - 6L
1,664 SR
Queue Stats
126W - 115L
1,555 Elo+
Solo
Neith
Neith
bladzior420
Neith
Level 63
God Stats
10W - 13L
1,443 SR
Queue Stats
155W - 197L
1,383 Elo+
Solo
Loki
Loki
gunnrwilson
Loki
Level 63
God Stats
2W - 2L
1,169 SR
Queue Stats
22W - 34L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,163
551
8,317
7,467
2,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Multfinite
Morgan Le Fay
11
1 / 1 / 5
6,658
512
4,353
8,178
5,159
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
X SPARK05 X
Mercury
11
0 / 3 / 1
6,133
472
2,264
8,611
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
angelHD
Odin
13
4 / 3 / 1
7,746
596
6,226
9,898
5,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
10
0 / 3 / 1
5,888
453
1,036
6,847
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Chechar118
Anubis
15
7 / 1 / 3
9,419
725
5,891
4,498
2,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Didsaster
Surtr
12
1 / 2 / 2
7,207
554
4,556
12,030
5,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Achilles
Grzybzon
Achilles
11
1 / 2 / 4
7,494
576
5,766
10,806
10,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 2 / 1
6,828
525
4,393
5,820
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 2 / 2
7,021
540
3,821
8,249
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
12
12
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
Chechar118
Anubis
7
1
3
8.5
W
Surtr
Didsaster
Surtr
1
2
2
1
L
4
2
1
2.25
W
Achilles
Grzybzon
Achilles
1
2
4
1.5
L
Morgan Le Fay
Multfinite
Morgan Le Fay
1
1
5
3.5
L
Mercury
X SPARK05 X
Mercury
0
3
1
0.17
L
Odin
angelHD
Odin
4
3
1
1.5
W
0
2
1
0.25
L
Loki
0
3
1
0.17
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,196
Damage
24,427
41,001
Taken
41,403
18,458
Mitigated
22,052
7,768
Healing
13,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Chechar118
Anubis
5,891
274
0
2,440
4,498
2,087
1,092
123
4,375
76,806
498
W
Surtr
Didsaster
Surtr
4,556
1,270
0
2,963
12,030
5,411
75
1,959
10,071
1,212
45,778
L
8,317
2,506
0
1,927
7,467
2,403
656
1,427
6,040
0
52,912
W
Achilles
Grzybzon
Achilles
5,766
1,221
0
2,919
10,806
10,185
256
1,944
8,716
0
24,302
L
Morgan Le Fay
Multfinite
Morgan Le Fay
4,353
791
0
3,841
8,178
5,159
325
393
7,785
25,209
122
L
Mercury
X SPARK05 X
Mercury
2,264
328
0
395
8,611
3,301
0
418
8,193
0
48,623
L
Odin
angelHD
Odin
6,226
710
0
1,009
9,898
5,670
0
2,093
7,805
8,081
38,082
W
4,393
1,918
0
2,637
5,820
1,782
707
798
5,005
0
49,921
L
Loki
1,036
211
0
596
6,847
1,925
0
1,819
5,028
0
25,564
W
3,821
536
0
2,334
8,249
2,587
0
1,113
7,136
0
37,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,588
Gold Earned
37,969
333
Minions Killed
391
0
Camps Cleared
0
1,221,826
Distance Traveled
1,296,508
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,419
725
135
10
0
238,246
0
W
Surtr
7,207
554
76
6
0
247,183
2
L
Neith
7,163
551
92
7
0
234,285
1
W
Achilles
7,494
576
37
3
0
264,073
3
L
Morgan Le Fay
6,658
512
29
2
0
225,008
5
L
Mercury
6,133
472
76
6
0
299,659
0
L
Odin
7,746
596
85
7
0
225,608
1
W
Neith
6,828
525
89
7
0
245,443
0
L
Loki
5,888
453
51
4
0
237,266
0
W
Loki
7,021
540
54
4
0
301,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role