Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DustyDixin
Chaac
Level 26
God Stats
10W - 9L
1,542 SR
Queue Stats
44W - 52L
1,427 Elo+
Party 2
He Bo
He Bo
ObsurdLock
He Bo
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 101L
1,436 Elo+
Party 2
Anubis
Anubis
Xxsejo1903xX
Anubis
Level 146
God Stats
3W - 4L
1,594 SR
Queue Stats
154W - 133L
1,567 Elo+
Solo
Danzaburou
Danzaburou
hi bollo
Danzaburou
Level 47
God Stats
1W - 2L
1,242 SR
Queue Stats
70W - 99L
1,423 Elo+
Party 2
Team Averages
Level 82
1,476 SR
1,471 Elo+

VS

Team Averages
Level 80
1,448 SR
1,462 Elo+
Danzaburou
Danzaburou
Dharper1234
Danzaburou
Level 33
God Stats
22W - 19L
1,530 SR
Queue Stats
43W - 55L
1,414 Elo+
Solo
Tiamat
Tiamat
ELOTEENVASO666
Tiamat
Level 90
God Stats
0W - 3L
1,089 SR
Queue Stats
98W - 107L
1,467 Elo+
Solo
Odin
Odin
Masterjuju217
Odin
Level 121
God Stats
6W - 4L
1,714 SR
Queue Stats
91W - 86L
1,565 Elo+
Solo
Anubis
Anubis
Zhelayu
Anubis
Level 94
God Stats
1W - 2L
1,633 SR
Queue Stats
49W - 49L
1,456 Elo+
Party 1
Thanatos
Thanatos
chrmiko
Thanatos
Level 63
God Stats
0W - 1L
1,274 SR
Queue Stats
28W - 30L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 4 / 3
6,286
484
5,118
8,688
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
10
2 / 1 / 2
6,525
502
6,121
10,423
8,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

He Bo
14
5 / 1 / 3
7,836
603
6,234
6,498
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
14
5 / 3 / 0
7,945
611
5,408
9,228
3,272
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
hi bollo
Danzaburou
11
2 / 4 / 3
6,205
477
4,315
8,185
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dharper1234
Danzaburou
12
5 / 3 / 2
7,266
559
7,208
7,577
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 4 / 2
6,911
532
3,316
6,952
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 4 / 0
6,846
527
4,610
10,553
4,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Zhelayu
Anubis
12
3 / 3 / 4
6,742
519
3,784
6,867
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
chrmiko
Thanatos
10
1 / 2 / 1
5,853
450
3,212
9,544
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
11
13
Deaths
16
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
4
3
0.88
L
Danzaburou
Dharper1234
Danzaburou
5
3
2
2
W
Chaac
2
1
2
3
L
1
4
2
0.5
L
1
4
0
0.25
W
He Bo
5
1
3
6.5
W
Anubis
5
3
0
1.67
L
Anubis
Zhelayu
Anubis
3
3
4
1.67
L
Thanatos
chrmiko
Thanatos
1
2
1
0.75
W
Danzaburou
hi bollo
Danzaburou
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,196
Damage
22,130
43,022
Taken
41,493
20,210
Mitigated
14,361
16,582
Healing
11,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,118
926
0
2,247
8,688
4,897
246
1,643
6,958
16,086
0
L
Danzaburou
Dharper1234
Danzaburou
7,208
2,670
0
2,645
7,577
2,091
418
2,602
4,975
0
42,862
W
Chaac
6,121
1,912
101
3,923
10,423
8,336
492
0
10,423
0
29,728
L
3,316
420
0
987
6,952
2,271
0
4,921
2,031
33,512
569
L
4,610
1,524
0
1,670
10,553
4,158
0
3,404
7,149
0
43,469
W
He Bo
6,234
523
0
2,827
6,498
1,523
0
724
5,774
58,907
0
W
Anubis
5,408
193
0
4,476
9,228
3,272
0
2,817
5,641
63,296
214
L
Anubis
Zhelayu
Anubis
3,784
104
0
2,106
6,867
2,583
205
2,588
4,279
37,711
0
L
Thanatos
chrmiko
Thanatos
3,212
728
0
4,454
9,544
3,258
0
3,245
6,299
0
25,882
W
Danzaburou
hi bollo
Danzaburou
4,315
1,464
0
3,008
8,185
2,182
0
1,008
7,126
0
25,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
33,618
305
Minions Killed
332
0
Camps Cleared
0
1,241,906
Distance Traveled
1,230,446
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,286
484
17
1
0
258,275
0
L
Danzaburou
7,266
559
62
5
0
245,128
0
W
Chaac
6,525
502
42
3
0
239,347
3
L
Tiamat
6,911
532
78
6
0
224,246
0
L
Odin
6,846
527
81
6
0
225,895
2
W
He Bo
7,836
603
96
7
0
288,661
0
W
Anubis
7,945
611
112
9
0
223,857
2
L
Anubis
6,742
519
67
5
0
244,319
0
L
Thanatos
5,853
450
44
3
0
290,858
3
W
Danzaburou
6,205
477
38
3
0
231,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role