Player Matchup

Cupid
Cupid
Diamond III
 
Cupid
Diamond III
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum I
Ananimity_
Raijin
Platinum I
Level 157
God Stats
3W - 3L
1,604 SR
Queue Stats
408W - 412L
2,043 MMR
Solo
Odin
Odin
Diamond IV
Duboiss
Odin
Diamond IV
Level 186
God Stats
29W - 17L
1,693 SR
Queue Stats
233W - 249L
2,177 MMR
Party 1
Athena
Athena
Platinum II
KillzToRemember
Athena
Platinum II
Level 158
God Stats
7W - 6L
1,619 SR
Queue Stats
183W - 174L
1,931 MMR
Solo
Pele
Pele
Diamond V
Prinfo
Pele
Diamond V
Level 46
God Stats
1W - 1L
1,598 SR
Queue Stats
47W - 30L
2,123 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,603 SR
1,955 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 100
1,728 SR
2,098 MMR
Horus
Horus
Masters
AlmightyWalrus1
Horus
Masters
Level 126
God Stats
45W - 34L
1,695 SR
Queue Stats
188W - 159L
2,634 MMR
Solo
Artemis
Artemis
Platinum II
COLTAlien
Artemis
Platinum II
Level 121
God Stats
92W - 81L
1,676 SR
Queue Stats
201W - 188L
2,028 MMR
Solo
Fafnir
Fafnir
Platinum III
Itsonlybutter
Fafnir
Platinum III
Level 79
God Stats
7W - 3L
1,935 SR
Queue Stats
71W - 63L
1,897 MMR
Solo
Ravana
Ravana
Platinum I
LSdweebisback
Ravana
Platinum I
Level 48
God Stats
4W - 2L
1,689 SR
Queue Stats
89W - 92L
1,990 MMR
Solo
Nu Wa
Nu Wa
Platinum I
coolroco101
Nu Wa
Platinum I
Level 126
God Stats
3W - 2L
1,648 SR
Queue Stats
150W - 145L
1,942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
1
0 / 0 / 0
2,457
491
0
200
50
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Ananimity_
Raijin
6
0 / 2 / 4
3,812
762
1,649
2,095
391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Duboiss
Odin
7
1 / 0 / 2
3,871
774
1,388
3,533
1,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 1 / 0
3,548
710
369
2,667
1,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
Prinfo
Pele
7
4 / 2 / 1
4,235
847
3,108
3,756
801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThothTerraKhepriAnhurLancelot

VS

Bans
BakasuraMulanAchillesCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 3
3,548
710
1,654
2,285
958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
COLTAlien
Artemis
7
1 / 0 / 0
3,681
736
796
1,082
284
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

6
0 / 1 / 0
3,593
719
2,307
4,209
2,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
2 / 1 / 2
3,647
729
1,911
2,823
723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 2 / 1
3,702
740
1,060
1,644
321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
5
Kills
5
5
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
W
1
1
3
2.5
L
Raijin
Ananimity_
Raijin
0
2
4
1
W
Artemis
COLTAlien
Artemis
1
0
0
1
L
Odin
Duboiss
Odin
1
0
2
2
W
0
1
0
0
L
0
1
0
0
W
2
1
2
3
L
Pele
Prinfo
Pele
4
2
1
2.25
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,514
Damage
7,728
12,251
Taken
12,043
4,188
Mitigated
5,056
3,272
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
0
0
0
0
200
50
0
200
0
0
0
W
1,654
811
543
610
2,285
958
0
769
1,378
0
4,013
L
Raijin
Ananimity_
Raijin
1,649
148
0
372
2,095
391
0
395
1,700
14,909
323
W
Artemis
COLTAlien
Artemis
796
194
0
20
1,082
284
0
311
771
0
19,924
L
Odin
Duboiss
Odin
1,388
285
0
1,250
3,533
1,229
0
1,754
1,524
0
16,034
W
2,307
356
0
2,060
4,209
2,770
0
0
4,209
14,064
1,306
L
369
65
0
546
2,667
1,717
0
152
2,515
13,281
0
W
1,911
916
0
1,532
2,823
723
0
123
2,626
0
18,614
L
Pele
Prinfo
Pele
3,108
1,376
0
1,104
3,756
801
0
381
3,341
0
14,090
W
1,060
49
0
20
1,644
321
0
448
1,108
16,117
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,923
Gold Earned
18,171
101
Minions Killed
143
0
Camps Cleared
0
482,355
Distance Traveled
533,278
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
2,457
491
0
0
0
9,380
0
W
Horus
3,548
710
7
1
0
118,016
0
L
Raijin
3,812
762
34
7
0
98,907
0
W
Artemis
3,681
736
37
7
0
94,317
0
L
Odin
3,871
774
22
4
0
116,839
0
W
Fafnir
3,593
719
27
5
0
96,067
0
L
Athena
3,548
710
17
3
0
125,010
2
W
Ravana
3,647
729
42
8
0
118,790
0
L
Pele
4,235
847
28
6
0
132,219
0
W
Nu Wa
3,702
740
30
6
0
106,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role