Player Matchup

Anubis
Anubis
HuginTiktak
Anubis
Level 5
God Stats
2W - 8L
1,219 SR
Queue Stats
8W - 29L
1,112 Elo+
Party 2
Cthulhu
Cthulhu
kkookiess
Cthulhu
Level 14
God Stats
8W - 14L
1,540 SR
Queue Stats
29W - 63L
1,248 Elo+
Party 2
Gilgamesh
Gilgamesh
sAvAGeXxKILLAxX
Gilgamesh
Level 50
God Stats
0W - 2L
1,336 SR
Queue Stats
100W - 127L
1,377 Elo+
Party 2
Team Averages
Level 23
1,365 SR
1,246 Elo+

VS

Team Averages
Level 56
1,547 SR
1,386 Elo+
Charybdis
Charybdis
JacobSage98
Charybdis
Level 83
God Stats
7W - 5L
1,437 SR
Queue Stats
136W - 119L
1,458 Elo+
Solo
Arachne
Arachne
danieltwin23
Arachne
Level 46
God Stats
45W - 34L
1,485 SR
Queue Stats
84W - 112L
1,341 Elo+
Party 1
Bacchus
Bacchus
leonidous7
Bacchus
Level 39
God Stats
9W - 2L
1,717 SR
Queue Stats
74W - 100L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 7 / 3
9,202
708
1,897
8,485
4,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
kkookiess
Cthulhu
14
2 / 2 / 5
9,282
714
6,395
11,942
11,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
sAvAGeXxKILLAxX
Gilgamesh
16
7 / 6 / 2
10,895
838
11,055
18,094
13,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JacobSage98
Charybdis
17
4 / 3 / 6
11,502
885
12,439
11,183
3,977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
danieltwin23
Arachne
18
10 / 3 / 4
12,532
964
13,985
10,617
5,300
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
leonidous7
Bacchus
16
1 / 4 / 7
10,284
791
5,440
13,743
15,980
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
10
Kills
15
15
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
7
3
0.36
W
Charybdis
JacobSage98
Charybdis
4
3
6
2.33
W
Arachne
danieltwin23
Arachne
10
3
4
4
L
Cthulhu
kkookiess
Cthulhu
2
2
5
2.25
W
Bacchus
leonidous7
Bacchus
1
4
7
1.13
L
Gilgamesh
sAvAGeXxKILLAxX
Gilgamesh
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,347
Damage
31,864
38,521
Taken
35,543
30,270
Mitigated
25,257
2,820
Healing
8,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
1,897
71
0
77
8,485
4,642
0
535
7,950
16,039
532
W
Charybdis
JacobSage98
Charybdis
12,439
5,354
0
2,799
11,183
3,977
1,181
1,716
9,262
0
53,087
W
Arachne
danieltwin23
Arachne
13,985
11,674
0
4,743
10,617
5,300
2,093
2,618
7,816
0
39,890
L
Cthulhu
kkookiess
Cthulhu
6,395
727
0
11
11,942
11,833
0
1,451
10,491
21,271
0
W
Bacchus
leonidous7
Bacchus
5,440
596
0
753
13,743
15,980
670
4,013
9,304
19,350
552
L
Gilgamesh
sAvAGeXxKILLAxX
Gilgamesh
11,055
3,298
98
2,634
18,094
13,795
0
3,397
14,688
0
36,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
34,318
112
Minions Killed
138
0
Camps Cleared
0
569,607
Distance Traveled
706,021
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,202
708
26
2
0
149,231
0
W
Charybdis
11,502
885
78
6
0
203,131
0
W
Arachne
12,532
964
33
3
0
282,773
0
L
Cthulhu
9,282
714
33
3
0
207,066
0
W
Bacchus
10,284
791
27
2
0
220,117
0
L
Gilgamesh
10,895
838
53
4
0
213,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role