Player Matchup

Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BëLtzaZ
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,721 Elo+
Party 2
Discordia
Discordia
RoaKing
Discordia
Level 109
God Stats
0W - 1L
1,730 SR
Queue Stats
1W - 1L
1,721 Elo+
Party 2
Chaac
Chaac
TIKINNI
Chaac
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,721 Elo+
Party 2
Team Averages
Level 132
1,546 SR
1,633 Elo+

VS

Team Averages
Level 170
1,578 SR
1,539 Elo+
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dracols
Skadi
Level 125
God Stats
3W - 0L
1,745 SR
Queue Stats
47W - 54L
1,685 Elo+
Solo
Pele
Pele
Paganific
Pele
Level 141
God Stats
1W - 2L
1,405 SR
Queue Stats
295W - 302L
1,442 Elo+
Solo
Chaac
Chaac
Weberty_Almeida
Chaac
Level 246
God Stats
2W - 2L
1,485 SR
Queue Stats
191W - 194L
1,529 Elo+
Party 1
Thoth
Thoth
XxTh3BlacKSkuLL
Thoth
Level 179
God Stats
6W - 0L
1,755 SR
Queue Stats
142W - 150L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 2 / 0
6,502
650
6,985
9,743
6,258
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Arachne
 
Arachne
8
2 / 6 / 0
4,820
482
5,708
9,607
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

Medusa
BëLtzaZ
Medusa
7
0 / 5 / 1
4,425
443
4,015
6,888
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
RoaKing
Discordia
8
0 / 6 / 0
4,629
463
398
6,440
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
TIKINNI
Chaac
6
0 / 1 / 1
4,205
421
2,636
5,227
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
4 / 0 / 7
5,886
589
3,498
5,682
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Dracols
Skadi
10
3 / 2 / 6
6,269
627
6,168
5,725
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pele
12
5 / 0 / 5
6,339
634
3,415
6,899
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 3 / 2
6,037
604
4,854
9,336
6,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
5 / 0 / 6
7,079
708
6,607
2,103
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
19
20
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
2
0
1.5
L
Arachne
 
Arachne
2
6
0
0.33
W
Geb
 
Geb
4
0
7
7.5
L
Medusa
BëLtzaZ
Medusa
0
5
1
0.1
W
Skadi
Dracols
Skadi
3
2
6
3
W
Pele
5
0
5
7.5
L
Discordia
RoaKing
Discordia
0
6
0
0
L
Chaac
TIKINNI
Chaac
0
1
1
0.5
W
2
3
2
1
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,742
Damage
24,542
37,905
Taken
29,745
14,904
Mitigated
15,218
7,600
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,985
3,094
0
3,243
9,743
6,258
0
1,398
8,345
41,772
3,080
L
Arachne
 
Arachne
5,708
4,448
0
1,447
9,607
3,132
0
2,185
7,422
0
26,020
W
Geb
 
Geb
3,498
980
0
1,627
5,682
4,138
0
246
5,436
14,809
1,034
L
Medusa
BëLtzaZ
Medusa
4,015
1,094
0
888
6,888
1,718
0
1,422
5,466
0
22,543
W
Skadi
Dracols
Skadi
6,168
2,253
0
2,462
5,725
1,737
0
0
5,725
0
41,767
W
Pele
3,415
1,093
0
896
6,899
2,543
0
19
6,880
0
45,257
L
Discordia
RoaKing
Discordia
398
43
0
980
6,440
1,337
0
2,961
3,479
21,091
0
L
Chaac
TIKINNI
Chaac
2,636
211
0
1,042
5,227
2,459
0
1,610
3,617
0
14,984
W
4,854
813
0
3,191
9,336
6,253
0
6,286
3,050
0
35,226
W
6,607
638
0
1,042
2,103
547
295
379
1,724
45,192
1,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,581
Gold Earned
31,610
228
Minions Killed
332
0
Camps Cleared
0
913,083
Distance Traveled
996,126
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,502
650
78
8
0
165,489
0
L
Arachne
4,820
482
42
4
0
205,812
1
W
Geb
5,886
589
24
2
0
204,149
2
L
Medusa
4,425
443
45
5
0
181,182
0
W
Skadi
6,269
627
74
7
0
181,025
0
W
Pele
6,339
634
79
8
0
239,331
0
L
Discordia
4,629
463
39
4
0
168,910
1
L
Chaac
4,205
421
24
2
0
191,690
3
W
Chaac
6,037
604
72
7
0
180,157
0
W
Thoth
7,079
708
83
8
0
191,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role