Player Matchup

Susano
Susano
DarkVEVO
Susano
Level 109
God Stats
22W - 18L
1,582 SR
Queue Stats
173W - 168L
1,463 Elo+
Party 1
Chaac
Chaac
DustyDixin
Chaac
Level 26
God Stats
10W - 9L
1,540 SR
Queue Stats
44W - 52L
1,429 Elo+
Party 3
Zhong Kui
Zhong Kui
Its_Ixbalanque
Zhong Kui
Level 122
God Stats
4W - 3L
1,524 SR
Queue Stats
194W - 193L
1,454 Elo+
Party 1
Artemis
Artemis
ObsurdLock
Artemis
Level 127
God Stats
29W - 18L
1,558 SR
Queue Stats
88W - 101L
1,438 Elo+
Party 3
Bacchus
Bacchus
hi bollo
Bacchus
Level 47
God Stats
4W - 1L
1,563 SR
Queue Stats
70W - 99L
1,425 Elo+
Party 3
Team Averages
Level 86
1,553 SR
1,442 Elo+

VS

Team Averages
Level 106
1,564 SR
1,435 Elo+
Morgan Le Fay
Morgan Le Fay
FearlessGhost5
Morgan Le Fay
Level 120
God Stats
2W - 2L
1,540 SR
Queue Stats
610W - 616L
1,423 Elo+
Party 2
Kuzenbo
Kuzenbo
Heph43stus
Kuzenbo
Level 102
God Stats
4W - 8L
1,488 SR
Queue Stats
393W - 373L
1,423 Elo+
Solo
Ah Puch
Ah Puch
Nog1mon
Ah Puch
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 163L
1,388 Elo+
Solo
Neith
Neith
RehoundHighgrate
Neith
Level 106
God Stats
28W - 24L
1,677 SR
Queue Stats
395W - 392L
1,465 Elo+
Party 2
Bacchus
Bacchus
bresenpai
Bacchus
Level 133
God Stats
36W - 23L
1,618 SR
Queue Stats
387W - 381L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DarkVEVO
Susano
10
4 / 1 / 1
5,678
710
2,546
6,346
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
9
2 / 0 / 0
4,982
623
2,101
4,507
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Its_Ixbalanque
Zhong Kui
10
0 / 0 / 0
5,624
703
1,047
3,328
2,107
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Artemis
ObsurdLock
Artemis
8
2 / 1 / 1
4,812
602
4,076
4,614
1,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
hi bollo
Bacchus
8
0 / 0 / 3
5,188
649
2,337
4,546
2,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FearlessGhost5
Morgan Le Fay
11
0 / 0 / 0
4,493
562
797
3,246
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Heph43stus
Kuzenbo
7
0 / 3 / 0
4,317
540
1,911
4,227
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Nog1mon
Ah Puch
1
0 / 0 / 0
1,555
194
0
0
0
7
1 / 2 / 1
4,317
540
3,238
5,088
1,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
bresenpai
Bacchus
6
1 / 3 / 0
4,130
516
2,202
5,946
4,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
2
2
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
DarkVEVO
Susano
4
1
1
4.5
W
Chaac
2
0
0
2
L
Morgan Le Fay
FearlessGhost5
Morgan Le Fay
0
0
0
0
L
Kuzenbo
Heph43stus
Kuzenbo
0
3
0
0
W
Zhong Kui
Its_Ixbalanque
Zhong Kui
0
0
0
0
L
Ah Puch
Nog1mon
Ah Puch
0
0
0
0
W
Artemis
ObsurdLock
Artemis
2
1
1
2.5
L
1
2
1
0.75
L
Bacchus
bresenpai
Bacchus
1
3
0
0.33
W
Bacchus
hi bollo
Bacchus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,107
Damage
8,148
23,341
Taken
18,507
9,783
Mitigated
9,415
13,105
Healing
4,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
DarkVEVO
Susano
2,546
853
0
3,719
6,346
1,792
0
475
5,831
0
34,747
W
Chaac
2,101
510
0
2,751
4,507
2,072
0
1,577
2,742
0
16,589
L
Morgan Le Fay
FearlessGhost5
Morgan Le Fay
797
0
0
1,072
3,246
1,046
0
1,041
2,205
26,751
779
L
Kuzenbo
Heph43stus
Kuzenbo
1,911
738
0
250
4,227
2,346
0
0
4,227
14,777
0
W
Zhong Kui
Its_Ixbalanque
Zhong Kui
1,047
0
0
2,601
3,328
2,107
333
763
2,565
37,873
2,189
L
Ah Puch
Nog1mon
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
ObsurdLock
Artemis
4,076
1,424
0
2,173
4,614
1,192
567
1,078
3,536
0
27,673
L
3,238
1,520
0
1,186
5,088
1,271
0
1,187
3,901
0
24,055
L
Bacchus
bresenpai
Bacchus
2,202
283
0
1,812
5,946
4,752
0
1,150
4,796
7,025
0
W
Bacchus
hi bollo
Bacchus
2,337
151
0
1,861
4,546
2,620
286
755
3,791
11,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,284
Gold Earned
18,812
242
Minions Killed
145
0
Camps Cleared
0
829,665
Distance Traveled
611,500
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,678
710
65
8
0
195,275
0
W
Chaac
4,982
623
31
4
0
158,625
4
L
Morgan Le Fay
4,493
562
61
8
0
177,046
4
L
Kuzenbo
4,317
540
34
4
0
129,082
0
W
Zhong Kui
5,624
703
81
10
0
157,976
2
L
Ah Puch
1,555
194
0
0
0
0
0
W
Artemis
4,812
602
48
6
0
144,234
0
L
Neith
4,317
540
35
4
0
144,879
0
L
Bacchus
4,130
516
15
2
0
160,493
4
W
Bacchus
5,188
649
17
2
0
173,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role