Player Matchup

Raijin
Raijin
ItsMacdizzle
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 56L
1,285 Elo+
Party 2
Atlas
Atlas
Maverickleon
Atlas
Level 65
God Stats
5W - 6L
1,630 SR
Queue Stats
18W - 51L
1,277 Elo+
Party 2
Sun Wukong
Sun Wukong
QuitBs
Sun Wukong
Level 55
God Stats
3W - 7L
1,414 SR
Queue Stats
19W - 49L
1,300 Elo+
Party 2
Charybdis
Charybdis
ShaddyDaddy08
Charybdis
Level 69
God Stats
1W - 11L
1,333 SR
Queue Stats
16W - 49L
1,268 Elo+
Party 2
Apollo
Apollo
StopTheRoach
Apollo
Level 145
God Stats
2W - 1L
1,619 SR
Queue Stats
18W - 54L
1,277 Elo+
Party 2
Team Averages
Level 92
1,499 SR
1,281 Elo+

VS

Team Averages
Level 110
1,456 SR
1,411 Elo+
Osiris
Osiris
BloodyThebes
Osiris
Level 142
God Stats
57W - 49L
1,552 SR
Queue Stats
435W - 409L
1,496 Elo+
Solo
Charybdis
Charybdis
Chaka vro
Charybdis
Level 33
God Stats
2W - 1L
1,277 SR
Queue Stats
4W - 11L
1,036 Elo+
Solo
Discordia
Discordia
Duki_55
Discordia
Level 139
God Stats
7W - 3L
1,654 SR
Queue Stats
177W - 167L
1,502 Elo+
Party 1
Ganesha
Ganesha
KevinLz
Ganesha
Level 68
God Stats
1W - 2L
1,216 SR
Queue Stats
243W - 209L
1,497 Elo+
Party 1
Pele
Pele
foco1151418
Pele
Level 166
God Stats
2W - 1L
1,582 SR
Queue Stats
45W - 45L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
1 / 5 / 1
5,467
497
2,530
6,406
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
4,673
425
2,307
6,902
4,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
QuitBs
Sun Wukong
10
0 / 3 / 0
4,852
441
3,715
10,185
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
ShaddyDaddy08
Charybdis
10
2 / 3 / 1
5,571
506
4,652
6,940
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
10
2 / 4 / 0
5,446
495
2,252
9,347
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
3 / 0 / 3
7,514
683
7,583
7,432
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Chaka vro
Charybdis
10
3 / 3 / 0
6,125
557
5,935
6,645
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
Duki_55
Discordia
12
5 / 1 / 2
7,253
659
5,299
3,939
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
KevinLz
Ganesha
10
2 / 1 / 5
6,160
560
2,203
8,385
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 4
6,514
592
4,476
7,258
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
17
17
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
0
3
4.5
W
Charybdis
Chaka vro
Charybdis
3
3
0
1
W
Discordia
Duki_55
Discordia
5
1
2
6
L
Raijin
1
5
1
0.3
W
Ganesha
KevinLz
Ganesha
2
1
5
4.5
L
0
2
1
0.25
L
Sun Wukong
QuitBs
Sun Wukong
0
3
0
0
L
Charybdis
ShaddyDaddy08
Charybdis
2
3
1
0.83
L
Apollo
2
4
0
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,456
Damage
25,496
39,780
Taken
33,659
17,720
Mitigated
13,270
9,240
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
7,583
2,361
0
3,948
7,432
3,418
592
0
6,909
0
55,250
W
Charybdis
Chaka vro
Charybdis
5,935
2,697
0
1,592
6,645
1,559
0
779
5,866
0
42,923
W
Discordia
Duki_55
Discordia
5,299
140
0
457
3,939
1,057
236
1,491
2,122
42,351
900
L
Raijin
2,530
473
0
500
6,406
1,534
0
2,898
3,138
30,389
0
W
Ganesha
KevinLz
Ganesha
2,203
612
0
2,368
8,385
5,220
0
1,166
7,219
20,165
0
L
2,307
1,068
0
1,533
6,902
4,385
0
928
5,908
15,742
0
L
Sun Wukong
QuitBs
Sun Wukong
3,715
428
0
2,677
10,185
7,055
0
1,297
8,808
0
24,870
L
Charybdis
ShaddyDaddy08
Charybdis
4,652
1,955
0
1,210
6,940
2,054
0
809
6,131
0
29,110
L
Apollo
2,252
617
73
3,247
9,347
2,692
0
1,045
8,202
0
31,367
W
4,476
1,285
0
3,774
7,258
2,016
0
969
6,103
0
43,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,009
Gold Earned
33,566
254
Minions Killed
367
0
Camps Cleared
0
1,044,483
Distance Traveled
1,149,652
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,514
683
99
9
0
201,569
0
W
Charybdis
6,125
557
82
7
0
202,662
0
W
Discordia
7,253
659
100
9
0
238,621
2
L
Raijin
5,467
497
73
7
0
195,101
0
W
Ganesha
6,160
560
17
2
0
245,364
6
L
Atlas
4,673
425
28
3
0
211,559
2
L
Sun Wukong
4,852
441
35
3
0
197,261
2
L
Charybdis
5,571
506
59
5
0
206,161
2
L
Apollo
5,446
495
59
5
0
234,401
1
W
Pele
6,514
592
69
6
0
261,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role