Player Matchup

Bacchus
Bacchus
DoseMouDynami
Bacchus
Level 123
God Stats
11W - 3L
1,984 SR
Queue Stats
214W - 233L
1,505 Elo+
Party 1
He Bo
He Bo
JLSliger
He Bo
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 45L
1,366 Elo+
Party 1
Xbalanque
Xbalanque
Pixelstadium26
Xbalanque
Level 28
God Stats
3W - 2L
1,459 SR
Queue Stats
11W - 22L
1,276 Elo+
Party 1
Team Averages
Level 88
1,648 SR
1,382 Elo+

VS

Team Averages
Level 45
1,381 SR
1,347 Elo+
Ullr
Ullr
AustinNTK
Ullr
Level 60
God Stats
0W - 3L
1,138 SR
Queue Stats
15W - 18L
1,304 Elo+
Party 2
Arachne
Arachne
JellyCuddle
Arachne
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,307 Elo+
Party 2
Guan Yu
Guan Yu
willowunplaced
Guan Yu
Level 46
God Stats
33W - 39L
1,503 SR
Queue Stats
185W - 209L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
5 / 1 / 2
9,813
892
13,313
11,226
10,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
JLSliger
He Bo
13
0 / 4 / 5
8,233
748
3,748
6,173
1,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Pixelstadium26
Xbalanque
15
3 / 3 / 3
9,772
888
9,047
6,327
2,133
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
3 / 3 / 5
9,103
828
7,743
10,808
4,360
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
JellyCuddle
Arachne
15
2 / 2 / 6
8,366
761
5,393
9,803
7,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 3 / 4
8,227
748
4,754
10,418
10,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
8
Kills
7
8
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
3
3
5
1.83
W
Bacchus
5
1
2
6
W
He Bo
JLSliger
He Bo
0
4
5
0.63
L
Arachne
JellyCuddle
Arachne
2
2
6
2.5
W
Xbalanque
Pixelstadium26
Xbalanque
3
3
3
1.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,108
Damage
17,890
23,726
Taken
31,029
14,538
Mitigated
21,935
3,142
Healing
8,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
7,743
3,484
0
2,596
10,808
4,360
0
4,329
5,945
0
31,110
W
Bacchus
13,313
395
0
2,564
11,226
10,666
0
25
10,683
24,899
4,675
W
He Bo
JLSliger
He Bo
3,748
161
0
0
6,173
1,739
0
8
5,891
17,722
0
L
Arachne
JellyCuddle
Arachne
5,393
3,245
0
2,227
9,803
7,062
0
5,037
4,246
0
7,446
W
Xbalanque
Pixelstadium26
Xbalanque
9,047
2,879
88
490
6,327
2,133
590
0
5,988
0
35,785
L
4,754
345
447
3,099
10,418
10,513
0
4,359
5,671
0
28,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,818
Gold Earned
25,696
147
Minions Killed
101
0
Camps Cleared
0
600,995
Distance Traveled
613,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,103
828
53
5
0
186,960
0
W
Bacchus
9,813
892
49
4
0
209,226
0
W
He Bo
8,233
748
27
2
0
201,203
0
L
Arachne
8,366
761
7
1
0
216,893
0
W
Xbalanque
9,772
888
71
6
0
190,566
0
L
Guan Yu
8,227
748
41
4
0
209,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role