Player Matchup

Cthulhu
Cthulhu
Gold II
Camotopz
Cthulhu
Gold II
Level 128
God Stats
12W - 8L
1,559 SR
Queue Stats
158W - 164L
1,451 MMR
Party 1
Awilix
Awilix
Gold II
GrayToonz
Awilix
Gold II
Level 148
God Stats
11W - 4L
1,396 SR
Queue Stats
185W - 194L
1,472 MMR
Party 1
Geb
Geb
Silver III
Mad2Kowalski
Geb
Silver III
Level 107
God Stats
10W - 6L
1,554 SR
Queue Stats
19W - 21L
1,211 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,503 SR
1,378 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 63
1,520 SR
1,105 MMR
Vulcan
Vulcan
Silver I
ACSE_SABO_LUFFY
Vulcan
Silver I
Level 87
God Stats
50W - 58L
1,518 SR
Queue Stats
157W - 187L
1,285 MMR
Party 2
Mulan
Mulan
Silver IV
JumboTwinkie42
Mulan
Silver IV
Level 68
God Stats
32W - 37L
1,524 SR
Queue Stats
53W - 77L
610 MMR
Party 2
Hercules
Hercules
Silver IV
Sololeveling17
Hercules
Silver IV
Level 34
God Stats
1W - 6L
1,519 SR
Queue Stats
4W - 13L
1,420 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Camotopz
Cthulhu
16
3 / 0 / 13
9,917
826
14,732
14,253
14,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
GrayToonz
Awilix
17
11 / 2 / 4
10,950
913
17,306
8,891
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 12
9,684
807
8,888
13,958
13,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AchillesXbalanqueNu WaHachimanJanus

VS

Bans
KumbhakarnaAresHeraFenrirAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 2
8,541
712
9,501
11,672
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 7 / 2
7,962
664
5,636
15,778
11,239
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
14
2 / 2 / 2
8,644
720
4,607
18,443
13,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
2
4
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Cthulhu
Camotopz
Cthulhu
3
0
13
9.5
W
Awilix
GrayToonz
Awilix
11
2
4
6.5
L
0
7
2
0.14
W
3
2
12
4.5
L
Hercules
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,926
Damage
19,744
37,102
Taken
45,893
31,846
Mitigated
30,549
8,961
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,501
657
0
330
11,672
5,497
0
5,012
6,159
34,740
0
W
Cthulhu
Camotopz
Cthulhu
14,732
1,677
1,331
5,079
14,253
14,092
0
3,041
11,212
41,835
522
W
Awilix
GrayToonz
Awilix
17,306
4,683
0
1,039
8,891
3,998
0
3,351
5,540
0
36,407
L
5,636
791
0
1,889
15,778
11,239
0
6,419
8,371
0
16,099
W
8,888
504
0
1,512
13,958
13,756
0
3,307
10,651
21,471
729
L
Hercules
4,607
2,809
0
7,234
18,443
13,813
0
8,498
8,800
551
10,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,551
Gold Earned
25,147
124
Minions Killed
94
0
Camps Cleared
0
741,036
Distance Traveled
646,814
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,541
712
58
5
0
196,505
6
W
Cthulhu
9,917
826
55
5
0
221,034
0
W
Awilix
10,950
913
44
4
0
260,920
0
L
Mulan
7,962
664
20
2
0
208,677
1
W
Geb
9,684
807
25
2
0
259,082
4
L
Hercules
8,644
720
16
1
0
241,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role