Player Matchup

Cupid
Cupid
Armidite
Cupid
Level 139
God Stats
5W - 0L
1,500 SR
Queue Stats
131W - 102L
1,558 Elo+
Solo
Awilix
Awilix
InforcerZero23
Awilix
Level 159
God Stats
46W - 34L
1,637 SR
Queue Stats
316W - 379L
1,492 Elo+
Party 3
Shiva
Shiva
JWSquigglyWorm
Shiva
Level 159
God Stats
40W - 36L
1,606 SR
Queue Stats
901W - 979L
1,522 Elo+
Party 3
Merlin
Merlin
Moar Death
Merlin
Level 156
God Stats
5W - 9L
1,502 SR
Queue Stats
356W - 408L
1,498 Elo+
Party 3
Cthulhu
Cthulhu
Toxic_Driift_
Cthulhu
Level 128
God Stats
16W - 6L
1,993 SR
Queue Stats
327W - 287L
1,544 Elo+
Solo
Team Averages
Level 148
1,647 SR
1,523 Elo+

VS

Team Averages
Level 76
1,515 SR
1,543 Elo+
Charybdis
Charybdis
 
Charybdis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
CallMeYucko
Poseidon
Level 30
God Stats
11W - 6L
1,624 SR
Queue Stats
59W - 78L
1,383 Elo+
Party 2
Ares
Ares
MRHOOLEESHEAT
Ares
Level 60
God Stats
9W - 17L
1,510 SR
Queue Stats
235W - 234L
1,572 Elo+
Solo
Ratatoskr
Ratatoskr
SheLuvMatuew
Ratatoskr
Level 27
God Stats
1W - 1L
1,620 SR
Queue Stats
2W - 1L
1,795 Elo+
Party 1
Osiris
Osiris
TumYoungGod
Osiris
Level 129
God Stats
1W - 4L
1,319 SR
Queue Stats
305W - 359L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Armidite
Cupid
13
2 / 0 / 3
7,457
621
6,032
6,764
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
4 / 0 / 1
7,786
649
2,361
7,002
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 3
6,637
553
6,148
9,323
5,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Moar Death
Merlin
12
1 / 4 / 3
6,918
577
6,176
7,883
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
13
2 / 3 / 2
7,585
632
7,841
10,665
5,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 2 / 0
6,268
522
5,009
5,833
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
CallMeYucko
Poseidon
13
2 / 2 / 1
6,992
583
4,826
6,077
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 3
6,326
527
4,942
12,454
9,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ratatoskr
SheLuvMatuew
Ratatoskr
10
1 / 0 / 3
5,954
496
2,983
6,419
2,591
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
12
2 / 4 / 1
7,244
604
8,286
13,431
9,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
11
Kills
8
8
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
2
0
1
W
Cupid
Armidite
Cupid
2
0
3
3.5
L
Poseidon
CallMeYucko
Poseidon
2
2
1
1.25
W
4
0
1
4.5
W
2
1
3
3.5
L
1
3
3
0.83
W
Merlin
Moar Death
Merlin
1
4
3
0.63
L
Ratatoskr
SheLuvMatuew
Ratatoskr
1
0
3
2.5
W
Cthulhu
2
3
2
1
L
Osiris
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,558
Damage
26,046
41,637
Taken
44,214
17,806
Mitigated
25,732
16,837
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,009
3,038
0
755
5,833
1,842
0
513
5,293
0
35,766
W
Cupid
Armidite
Cupid
6,032
4,533
906
4,167
6,764
2,249
572
1,997
4,723
0
53,990
L
Poseidon
CallMeYucko
Poseidon
4,826
251
0
559
6,077
1,971
0
2,250
3,454
56,380
0
W
2,361
531
0
5,032
7,002
2,273
0
354
6,608
0
63,829
W
6,148
805
192
2,337
9,323
5,608
0
2,926
6,257
0
25,674
L
4,942
340
0
1,860
12,454
9,642
0
1,832
10,338
25,321
1,544
W
Merlin
Moar Death
Merlin
6,176
256
0
1,143
7,883
2,014
0
3,649
3,848
50,632
247
L
Ratatoskr
SheLuvMatuew
Ratatoskr
2,983
151
0
907
6,419
2,591
0
762
5,581
0
33,033
W
Cthulhu
7,841
1,353
0
3,060
10,665
5,662
0
0
10,665
46,794
629
L
Osiris
8,286
3,107
0
5,495
13,431
9,686
0
6,796
5,851
0
47,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,383
Gold Earned
32,784
447
Minions Killed
364
0
Camps Cleared
0
1,322,101
Distance Traveled
1,300,792
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,268
522
74
6
0
259,403
0
W
Cupid
7,457
621
103
9
0
231,501
4
L
Poseidon
6,992
583
117
10
0
218,801
4
W
Awilix
7,786
649
113
9
0
330,684
0
W
Shiva
6,637
553
36
3
0
288,043
2
L
Ares
6,326
527
24
2
0
249,479
2
W
Merlin
6,918
577
92
8
0
237,352
0
L
Ratatoskr
5,954
496
58
5
0
346,156
0
W
Cthulhu
7,585
632
103
9
0
234,521
1
L
Osiris
7,244
604
91
8
0
226,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role