Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Dayuii
Kuzenbo
Level 61
God Stats
10W - 6L
1,588 SR
Queue Stats
40W - 30L
1,520 Elo+
Party 2
Ares
Ares
R90UR7
Ares
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,523 Elo+
Solo
Arachne
Arachne
VOODOOCRUSHER
Arachne
Level 101
God Stats
1W - 1L
1,295 SR
Queue Stats
38W - 31L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
itsmybedtime1
Baron Samedi
Level 18
God Stats
9W - 0L
1,798 SR
Queue Stats
21W - 12L
1,634 Elo+
Party 2
Team Averages
Level 94
1,536 SR
1,539 Elo+

VS

Team Averages
Level 110
1,495 SR
1,477 Elo+
Ymir
Ymir
CowMouth6964
Ymir
Level 88
God Stats
1W - 4L
1,336 SR
Queue Stats
36W - 44L
1,483 Elo+
Solo
Chiron
Chiron
DankKazuo
Chiron
Level 125
God Stats
1W - 2L
1,287 SR
Queue Stats
4W - 8L
1,373 Elo+
Party 1
Loki
Loki
KwwHxGhost
Loki
Level 107
God Stats
0W - 2L
1,572 SR
Queue Stats
11W - 9L
1,548 Elo+
Party 1
Zhong Kui
Zhong Kui
KwwHxToxic
Zhong Kui
Level 120
God Stats
8W - 3L
1,608 SR
Queue Stats
21W - 19L
1,494 Elo+
Party 1
Bellona
Bellona
kijisk
Bellona
Level 109
God Stats
5W - 3L
1,671 SR
Queue Stats
11W - 9L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
7
0 / 2 / 0
4,117
515
2,119
5,254
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Dayuii
Kuzenbo
7
0 / 0 / 0
4,409
551
2,250
5,053
2,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ares
R90UR7
Ares
8
1 / 1 / 0
4,749
594
3,410
7,092
5,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
10
2 / 0 / 0
5,151
644
1,813
7,036
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Baron Samedi
itsmybedtime1
Baron Samedi
9
2 / 0 / 1
5,195
649
3,671
3,687
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,562
195
0
0
0
Chiron
DankKazuo
Chiron
8
1 / 0 / 1
4,637
580
4,038
4,951
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 1 / 0
4,686
586
2,830
4,933
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
KwwHxToxic
Zhong Kui
8
0 / 3 / 0
4,586
573
2,683
6,083
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bellona
kijisk
Bellona
9
1 / 1 / 0
5,180
648
4,675
7,151
4,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
5
Kills
3
3
Deaths
5
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
2
0
0
L
0
0
0
0
L
Chiron
DankKazuo
Chiron
1
0
1
1.5
W
Kuzenbo
Dayuii
Kuzenbo
0
0
0
0
L
1
1
0
1
L
Zhong Kui
KwwHxToxic
Zhong Kui
0
3
0
0
W
Ares
R90UR7
Ares
1
1
0
1
W
Arachne
2
0
0
2
W
Baron Samedi
itsmybedtime1
Baron Samedi
2
0
1
2.5
L
Bellona
kijisk
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,263
Damage
14,226
28,122
Taken
23,118
13,745
Mitigated
11,226
11,892
Healing
8,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
2,119
983
0
1,900
5,254
1,389
523
0
5,254
0
23,336
L
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
DankKazuo
Chiron
4,038
1,081
91
1,736
4,951
1,251
0
1,353
3,598
0
24,816
W
Kuzenbo
Dayuii
Kuzenbo
2,250
1,012
0
1,551
5,053
2,966
33
0
5,053
13,492
0
L
2,830
944
0
2,681
4,933
1,314
0
897
4,036
0
23,178
L
Zhong Kui
KwwHxToxic
Zhong Kui
2,683
602
0
533
6,083
4,102
0
3,671
2,412
20,858
5,462
W
Ares
R90UR7
Ares
3,410
266
0
2,746
7,092
5,700
0
0
7,092
21,141
0
W
Arachne
1,813
1,467
0
3,820
7,036
2,556
0
344
6,692
0
38,219
W
Baron Samedi
itsmybedtime1
Baron Samedi
3,671
460
104
1,771
3,687
1,134
0
2,185
1,502
28,220
0
L
Bellona
kijisk
Bellona
4,675
1,696
0
3,506
7,151
4,559
0
3,410
3,741
0
27,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,621
Gold Earned
20,651
215
Minions Killed
191
0
Camps Cleared
0
879,984
Distance Traveled
688,216
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
4,117
515
40
5
0
152,155
2
L
Ymir
1,562
195
0
0
0
0
0
L
Chiron
4,637
580
50
6
0
162,776
0
W
Kuzenbo
4,409
551
16
2
0
188,889
5
L
Loki
4,686
586
45
6
0
204,908
0
L
Zhong Kui
4,586
573
53
7
0
149,405
0
W
Ares
4,749
594
32
4
0
157,005
0
W
Arachne
5,151
644
75
9
0
217,252
0
W
Baron Samedi
5,195
649
52
7
0
164,683
4
L
Bellona
5,180
648
43
5
0
171,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role