Player Matchup

Cthulhu
Cthulhu
IGITACHI
Cthulhu
Level 267
God Stats
0W - 1L
1,777 SR
Queue Stats
81W - 57L
1,731 Elo+
Party 1
Hachiman
Hachiman
SrChoma
Hachiman
Level 159
God Stats
0W - 3L
1,165 SR
Queue Stats
38W - 28L
1,726 Elo+
Party 1
Baron Samedi
Baron Samedi
deabate
Baron Samedi
Level 183
God Stats
1W - 3L
1,622 SR
Queue Stats
74W - 45L
1,748 Elo+
Party 1
Team Averages
Level 203
1,521 SR
1,735 Elo+

VS

Team Averages
Level 181
1,561 SR
1,659 Elo+
Fenrir
Fenrir
HardyKaoz
Fenrir
Level 148
God Stats
1W - 0L
1,597 SR
Queue Stats
22W - 13L
1,695 Elo+
Party 2
Guan Yu
Guan Yu
KiraYoshikageキ
Guan Yu
Level 218
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,653 Elo+
Party 2
Anubis
Anubis
MorganCad
Anubis
Level 178
God Stats
2W - 1L
1,585 SR
Queue Stats
89W - 83L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IGITACHI
Cthulhu
13
0 / 3 / 2
6,989
699
5,997
8,740
5,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
SrChoma
Hachiman
13
2 / 2 / 1
7,626
763
6,331
7,512
1,684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
deabate
Baron Samedi
14
1 / 2 / 2
7,566
757
4,655
4,962
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HardyKaoz
Fenrir
14
5 / 2 / 2
8,491
849
6,349
7,111
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
1 / 0 / 4
8,036
804
7,519
10,423
7,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anubis
MorganCad
Anubis
15
1 / 1 / 3
8,217
822
4,491
5,311
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
3
Kills
7
7
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HardyKaoz
Fenrir
5
2
2
3
L
Cthulhu
IGITACHI
Cthulhu
0
3
2
0.33
W
1
0
4
3
W
Anubis
MorganCad
Anubis
1
1
3
2.5
L
Hachiman
SrChoma
Hachiman
2
2
1
1.25
L
Baron Samedi
deabate
Baron Samedi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,983
Damage
18,359
21,214
Taken
22,845
8,518
Mitigated
13,366
5,513
Healing
5,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HardyKaoz
Fenrir
6,349
1,049
0
782
7,111
3,455
0
2,771
3,976
0
22,163
L
Cthulhu
IGITACHI
Cthulhu
5,997
224
100
1,840
8,740
5,092
0
1,552
6,847
21,228
374
W
7,519
464
618
2,821
10,423
7,850
0
3,825
5,831
0
24,200
W
Anubis
MorganCad
Anubis
4,491
97
0
1,533
5,311
2,061
58
2,514
2,458
32,061
0
L
Hachiman
SrChoma
Hachiman
6,331
3,859
0
1,852
7,512
1,684
132
1,871
5,310
0
25,961
L
Baron Samedi
deabate
Baron Samedi
4,655
218
580
1,141
4,962
1,742
0
1,053
3,839
18,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,181
Gold Earned
24,744
122
Minions Killed
128
0
Camps Cleared
0
557,523
Distance Traveled
621,391
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,491
849
29
3
0
204,018
0
L
Cthulhu
6,989
699
32
3
0
190,683
0
W
Guan Yu
8,036
804
30
3
0
238,790
0
W
Anubis
8,217
822
69
7
0
178,583
0
L
Hachiman
7,626
763
39
4
0
188,316
5
L
Baron Samedi
7,566
757
51
5
0
178,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role