Player Matchup

Terra
Terra
Baezil
Terra
Level 226
God Stats
12W - 1L
2,092 SR
Queue Stats
570W - 36L
2,054 Elo+
Party 1
Charybdis
Charybdis
SoccerMoney
Charybdis
Level 146
God Stats
6W - 0L
1,847 SR
Queue Stats
175W - 10L
2,072 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sparconix
Tsukuyomi
Level 194
God Stats
86W - 2L
2,268 SR
Queue Stats
475W - 26L
2,038 Elo+
Party 1
Eset
Eset
average
Eset
Level 209
God Stats
18W - 1L
2,162 SR
Queue Stats
492W - 32L
2,029 Elo+
Party 1
Sun Wukong
Sun Wukong
kenghost
Sun Wukong
Level 144
God Stats
81W - 25L
1,814 SR
Queue Stats
101W - 33L
1,689 Elo+
Solo
Team Averages
Level 184
2,037 SR
1,977 Elo+

VS

Team Averages
Level 125
1,562 SR
1,403 Elo+
Hercules
Hercules
KINGROG6487
Hercules
Level 123
God Stats
3W - 11L
1,445 SR
Queue Stats
12W - 26L
1,310 Elo+
Solo
Cupid
Cupid
KaosGirl45
Cupid
Level 129
God Stats
7W - 5L
1,633 SR
Queue Stats
146W - 130L
1,549 Elo+
Solo
Thanatos
Thanatos
Koo-chee_karnage
Thanatos
Level 140
God Stats
3W - 4L
1,665 SR
Queue Stats
352W - 391L
1,477 Elo+
Solo
Geb
Geb
LittleToot247
Geb
Level 98
God Stats
4W - 3L
1,566 SR
Queue Stats
128W - 139L
1,447 Elo+
Solo
He Bo
He Bo
UnpricedObject7
He Bo
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Baezil
Terra
14
4 / 0 / 10
9,710
1,079
6,843
11,898
10,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
SoccerMoney
Charybdis
15
1 / 1 / 10
8,914
990
12,159
7,771
4,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Sparconix
Tsukuyomi
16
5 / 0 / 6
9,867
1,096
9,783
7,451
4,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eset
average
Eset
14
5 / 0 / 9
9,569
1,063
4,486
6,486
6,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
kenghost
Sun Wukong
15
3 / 1 / 4
9,463
1,051
4,290
6,160
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KINGROG6487
Hercules
12
1 / 5 / 0
7,569
841
4,836
13,598
8,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
13
1 / 4 / 0
7,867
874
7,482
11,006
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
6,778
753
1,950
5,323
1,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 0
6,944
772
2,593
7,710
2,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 2 / 0
7,643
849
3,700
5,647
1,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
2
18
Kills
2
2
Deaths
18
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Terra
Baezil
Terra
4
0
10
9
L
Hercules
KINGROG6487
Hercules
1
5
0
0.2
L
Cupid
1
4
0
0.25
L
0
4
0
0
L
0
3
0
0
W
Charybdis
SoccerMoney
Charybdis
1
1
10
6
W
Tsukuyomi
Sparconix
Tsukuyomi
5
0
6
8
L
0
2
0
0
W
Eset
average
Eset
5
0
9
9.5
W
Sun Wukong
kenghost
Sun Wukong
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,561
Damage
20,561
39,766
Taken
43,284
30,164
Mitigated
17,473
21,557
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Baezil
Terra
6,843
1,899
7,072
6,334
11,898
10,884
411
1,936
9,821
10,225
0
L
Hercules
KINGROG6487
Hercules
4,836
1,316
0
2,920
13,598
8,779
0
4,834
8,764
0
11,995
L
Cupid
7,482
4,477
50
2,439
11,006
3,206
0
1,763
9,243
0
22,812
L
1,950
51
0
1,413
5,323
1,480
0
1,387
3,936
0
3,078
L
2,593
86
670
1,279
7,710
2,781
0
3,105
4,605
5,722
0
W
Charybdis
SoccerMoney
Charybdis
12,159
8,079
0
1,774
7,771
4,032
4,867
608
7,015
0
33,255
W
Tsukuyomi
Sparconix
Tsukuyomi
9,783
1,808
0
1,092
7,451
4,375
1,998
2,268
5,115
0
39,322
L
3,700
249
0
250
5,647
1,227
0
240
5,407
18,010
795
W
Eset
average
Eset
4,486
1,015
1,842
2,415
6,486
6,811
735
868
5,472
11,608
0
W
Sun Wukong
kenghost
Sun Wukong
4,290
920
0
1,028
6,160
4,062
1,619
441
5,688
0
31,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,523
Gold Earned
36,801
210
Minions Killed
108
0
Camps Cleared
0
983,648
Distance Traveled
693,159
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,710
1,079
4
0
0
213,822
0
L
Hercules
7,569
841
16
2
0
162,375
3
L
Cupid
7,867
874
45
5
0
171,723
2
L
Thanatos
6,778
753
3
0
0
86,733
0
L
Geb
6,944
772
4
0
0
101,692
0
W
Charybdis
8,914
990
64
7
0
167,620
0
W
Tsukuyomi
9,867
1,096
78
9
0
219,628
0
L
He Bo
7,643
849
40
4
0
170,636
0
W
Eset
9,569
1,063
10
1
0
206,153
0
W
Sun Wukong
9,463
1,051
54
6
0
176,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role