Player Matchup

Lancelot
Lancelot
Cerronox
Lancelot
Level 123
God Stats
19W - 15L
1,565 SR
Queue Stats
148W - 143L
1,548 Elo+
Party 1
Horus
Horus
DaSwedishMeatboi
Horus
Level 128
God Stats
10W - 3L
1,792 SR
Queue Stats
194W - 185L
1,525 Elo+
Party 1
Skadi
Skadi
Marshal Ghosty
Skadi
Level 144
God Stats
27W - 21L
1,674 SR
Queue Stats
238W - 237L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
itsDemeGoD
Baron Samedi
Level 54
God Stats
29W - 28L
1,514 SR
Queue Stats
289W - 295L
1,474 Elo+
Solo
Hades
Hades
中国台湾
Hades
Level 147
God Stats
7W - 5L
1,629 SR
Queue Stats
14W - 14L
1,477 Elo+
Solo
Team Averages
Level 119
1,635 SR
1,507 Elo+

VS

Team Averages
Level 77
1,397 SR
1,501 Elo+
Bellona
Bellona
Hornet1173
Bellona
Level 43
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 1L
1,706 Elo+
Party 2
Surtr
Surtr
IcyMcSpicy1346
Surtr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,551 Elo+
Party 2
Kukulkan
Kukulkan
Melly7231730
Kukulkan
Level 61
God Stats
7W - 12L
1,111 SR
Queue Stats
15W - 25L
1,234 Elo+
Solo
Sol
Sol
Splooge2you
Sol
Level 107
God Stats
0W - 1L
1,440 SR
Queue Stats
7W - 5L
1,551 Elo+
Party 2
Mercury
Mercury
malv1990
Mercury
Level 144
God Stats
0W - 2L
1,185 SR
Queue Stats
305W - 292L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cerronox
Lancelot
12
1 / 1 / 3
6,191
563
2,368
6,750
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
2 / 0 / 8
7,168
652
4,269
7,129
4,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
4 / 1 / 5
7,300
664
5,380
5,279
1,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
itsDemeGoD
Baron Samedi
13
3 / 0 / 1
7,233
658
4,860
2,372
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 0
7,318
665
5,885
11,174
4,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hornet1173
Bellona
11
1 / 3 / 0
6,502
591
5,425
9,327
6,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 2 / 0
5,634
512
3,522
9,296
4,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Melly7231730
Kukulkan
10
0 / 3 / 0
6,014
547
1,161
4,309
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
6,193
563
2,731
5,149
1,196
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
malv1990
Mercury
10
1 / 2 / 1
5,866
533
3,258
9,110
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
14
Kills
3
3
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Cerronox
Lancelot
1
1
3
2.5
W
2
0
8
6
L
Bellona
Hornet1173
Bellona
1
3
0
0.33
L
1
2
0
0.5
W
4
1
5
6.5
L
Kukulkan
Melly7231730
Kukulkan
0
3
0
0
L
0
4
1
0.13
W
Baron Samedi
itsDemeGoD
Baron Samedi
3
0
1
3.5
L
Mercury
malv1990
Mercury
1
2
1
0.75
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,762
Damage
16,097
32,704
Taken
37,191
14,788
Mitigated
16,579
13,990
Healing
8,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Cerronox
Lancelot
2,368
228
0
1,762
6,750
3,000
0
83
6,563
0
46,719
W
4,269
1,596
538
2,366
7,129
4,625
275
1,394
5,468
0
23,754
L
Bellona
Hornet1173
Bellona
5,425
1,442
0
2,434
9,327
6,474
0
4,609
4,718
0
38,697
L
3,522
1,088
0
2,749
9,296
4,772
0
1,236
7,960
543
19,660
W
5,380
2,094
0
1,101
5,279
1,864
589
1,719
3,459
0
51,152
L
Kukulkan
Melly7231730
Kukulkan
1,161
0
0
534
4,309
1,073
0
2,986
1,118
35,433
0
L
2,731
988
0
1,219
5,149
1,196
539
0
5,149
34,778
3,233
W
Baron Samedi
itsDemeGoD
Baron Samedi
4,860
300
0
715
2,372
1,021
0
924
1,414
43,658
867
L
Mercury
malv1990
Mercury
3,258
1,224
0
1,628
9,110
3,064
0
1,491
7,519
0
45,106
W
5,885
833
152
7,356
11,174
4,278
170
0
11,135
44,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,210
Gold Earned
30,209
400
Minions Killed
340
0
Camps Cleared
0
1,206,441
Distance Traveled
1,191,616
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,191
563
78
7
0
298,284
0
W
Horus
7,168
652
29
3
0
244,586
2
L
Bellona
6,502
591
69
6
0
242,605
0
L
Surtr
5,634
512
42
4
0
218,241
1
W
Skadi
7,300
664
85
8
0
221,344
2
L
Kukulkan
6,014
547
83
8
0
218,389
0
L
Sol
6,193
563
66
6
0
221,978
3
W
Baron Samedi
7,233
658
112
10
0
245,144
6
L
Mercury
5,866
533
80
7
0
290,403
0
W
Hades
7,318
665
96
9
0
197,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role