Player Matchup

Pele
Pele
 
Pele
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Cad23
Ymir
Level 18
God Stats
2W - 3L
1,638 SR
Queue Stats
5W - 7L
1,386 Elo+
Party 1
Rama
Rama
Dancito
Rama
Level 56
God Stats
12W - 17L
1,363 SR
Queue Stats
281W - 295L
1,389 Elo+
Party 1
Poseidon
Poseidon
Saiforx
Poseidon
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,201 Elo+
Party 1
Hades
Hades
TheGari47K
Hades
Level 28
God Stats
32W - 26L
1,386 SR
Queue Stats
138W - 140L
1,334 Elo+
Party 1
Team Averages
Level 31
1,477 SR
1,362 Elo+

VS

Team Averages
Level 63
1,432 SR
1,414 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Alogenx
Amaterasu
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 160L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
Chilldaddy1989
Cthulhu
Level 58
God Stats
13W - 16L
1,497 SR
Queue Stats
77W - 84L
1,481 Elo+
Solo
Neith
Neith
Gogikp12
Neith
Level 38
God Stats
2W - 3L
1,232 SR
Queue Stats
59W - 135L
1,315 Elo+
Party 2
Janus
Janus
Sacarosa
Janus
Level 61
God Stats
18W - 37L
1,433 SR
Queue Stats
182W - 264L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 3 / 0
6,118
510
5,930
10,112
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Cad23
Ymir
8
1 / 4 / 3
5,545
462
3,514
11,239
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
Dancito
Rama
11
2 / 2 / 0
6,106
509
5,380
9,189
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Saiforx
Poseidon
11
1 / 4 / 2
6,199
517
1,971
3,754
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hades
10
3 / 3 / 2
6,096
508
6,217
8,317
2,705
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 2 / 2
6,478
540
7,119
8,639
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Amaterasu
Alogenx
Amaterasu
12
0 / 3 / 3
6,761
563
2,920
10,338
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 4
7,710
643
8,674
11,886
9,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Gogikp12
Neith
10
1 / 0 / 3
5,884
490
5,274
4,421
1,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Sacarosa
Janus
12
5 / 1 / 1
7,371
614
5,382
4,229
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
15
16
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
0
0.33
W
Ao Kuang
 
Ao Kuang
5
2
2
3
W
Amaterasu
Alogenx
Amaterasu
0
3
3
0.5
L
Ymir
Cad23
Ymir
1
4
3
0.63
W
4
2
4
3
L
Rama
Dancito
Rama
2
2
0
1
W
Neith
Gogikp12
Neith
1
0
3
2.5
W
Janus
Sacarosa
Janus
5
1
1
5.5
L
Poseidon
Saiforx
Poseidon
1
4
2
0.5
L
Hades
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,012
Damage
29,369
42,611
Taken
39,513
15,062
Mitigated
19,702
11,700
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,930
1,534
0
3,837
10,112
2,777
0
4,126
5,868
0
42,206
W
Ao Kuang
 
Ao Kuang
7,119
1,733
0
1,845
8,639
2,718
0
2,254
6,353
32,723
0
W
Amaterasu
Alogenx
Amaterasu
2,920
1,236
0
4,144
10,338
5,301
0
4,927
5,373
0
35,566
L
Ymir
Cad23
Ymir
3,514
620
0
1,240
11,239
5,801
0
5,098
6,069
10,992
0
W
8,674
606
1,548
3,592
11,886
9,194
0
2,274
9,566
44,577
2,414
L
Rama
Dancito
Rama
5,380
4,192
0
3,767
9,189
2,908
0
4,239
4,910
0
42,126
W
Neith
Gogikp12
Neith
5,274
2,255
0
890
4,421
1,366
612
741
3,680
0
25,929
W
Janus
Sacarosa
Janus
5,382
439
0
1,220
4,229
1,123
0
1,085
3,000
39,450
147
L
Poseidon
Saiforx
Poseidon
1,971
410
0
154
3,754
871
0
1,689
1,750
29,201
0
L
Hades
6,217
965
0
2,702
8,317
2,705
0
4,565
3,657
24,419
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,064
Gold Earned
34,204
254
Minions Killed
310
0
Camps Cleared
0
1,177,246
Distance Traveled
1,233,489
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,118
510
68
6
0
285,126
0
W
Ao Kuang
6,478
540
54
5
0
293,696
4
W
Amaterasu
6,761
563
60
5
0
243,013
2
L
Ymir
5,545
462
12
1
0
222,404
0
W
Cthulhu
7,710
643
66
6
0
231,292
0
L
Rama
6,106
509
75
6
0
221,727
3
W
Neith
5,884
490
50
4
0
184,655
0
W
Janus
7,371
614
80
7
0
280,833
1
L
Poseidon
6,199
517
53
4
0
233,050
0
L
Hades
6,096
508
46
4
0
214,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role