Player Matchup

Bellona
Bellona
Danlynow
Bellona
Level 128
God Stats
2W - 3L
1,684 SR
Queue Stats
64W - 67L
1,497 Elo+
Solo
Hades
Hades
Judgmentaljess
Hades
Level 103
God Stats
18W - 17L
1,508 SR
Queue Stats
37W - 34L
1,488 Elo+
Party 2
Artemis
Artemis
TheElfPrincess
Artemis
Level 62
God Stats
23W - 22L
1,592 SR
Queue Stats
106W - 98L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
osi_2001
Sun Wukong
Level 96
God Stats
26W - 40L
1,541 SR
Queue Stats
111W - 126L
1,490 Elo+
Solo
Ah Puch
Ah Puch
trashCAN2112
Ah Puch
Level 102
God Stats
0W - 3L
1,195 SR
Queue Stats
12W - 14L
1,426 Elo+
Party 2
Team Averages
Level 98
1,504 SR
1,475 Elo+

VS

Team Averages
Level 126
1,590 SR
1,509 Elo+
Tyr
Tyr
EDez23
Tyr
Level 120
God Stats
2W - 0L
1,734 SR
Queue Stats
16W - 3L
1,757 Elo+
Party 1
Medusa
Medusa
Elmorongotemeto
Medusa
Level 64
God Stats
14W - 14L
1,517 SR
Queue Stats
22W - 24L
1,426 Elo+
Solo
Vulcan
Vulcan
JessiePanda92
Vulcan
Level 177
God Stats
1W - 1L
1,581 SR
Queue Stats
18W - 33L
1,384 Elo+
Party 1
Sylvanus
Sylvanus
NomNomGoesPewPew
Sylvanus
Level 129
God Stats
4W - 5L
1,518 SR
Queue Stats
20W - 36L
1,398 Elo+
Party 1
Ah Puch
Ah Puch
T1gre_fronter1zo
Ah Puch
Level 142
God Stats
101W - 88L
1,601 SR
Queue Stats
107W - 111L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Danlynow
Bellona
13
0 / 2 / 0
7,759
970
4,196
9,830
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 1
7,909
989
6,396
9,391
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
1 / 3 / 0
8,202
1,025
4,708
9,444
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
osi_2001
Sun Wukong
13
0 / 1 / 1
7,808
976
6,850
12,457
12,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
trashCAN2112
Ah Puch
14
0 / 3 / 1
8,164
1,021
6,393
9,305
3,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

244

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
EDez23
Tyr
14
5 / 0 / 8
9,801
1,225
10,046
11,178
7,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 5
9,175
1,147
6,080
6,739
2,447
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 0 / 10
9,136
1,142
9,882
1,951
816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 12
8,473
1,059
9,598
8,693
6,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 0 / 11
9,116
1,140
9,907
2,930
1,176
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
1
Kills
14
14
Deaths
1
3
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bellona
Danlynow
Bellona
0
2
0
0
W
Tyr
EDez23
Tyr
5
0
8
9
W
3
0
5
5.5
W
2
0
10
7
L
0
5
1
0.1
W
1
1
12
7
W
3
0
11
8.5
L
1
3
0
0.33
L
Sun Wukong
osi_2001
Sun Wukong
0
1
1
0.5
L
Ah Puch
trashCAN2112
Ah Puch
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,543
Damage
45,513
50,427
Taken
31,491
33,795
Mitigated
19,153
3,216
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Danlynow
Bellona
4,196
336
0
382
9,830
10,851
0
5,432
4,081
0
12,989
W
Tyr
EDez23
Tyr
10,046
1,968
0
2,529
11,178
7,866
0
3,509
7,168
0
17,321
W
6,080
2,655
0
836
6,739
2,447
0
3,224
3,309
0
26,733
W
9,882
614
0
0
1,951
816
0
362
1,469
30,530
0
L
6,396
43
80
573
9,391
4,303
0
5,037
4,092
19,924
365
W
9,598
1,101
1,935
4,027
8,693
6,848
0
4,328
4,024
9,162
712
W
9,907
140
0
430
2,930
1,176
0
1,145
1,752
23,896
384
L
4,708
991
0
733
9,444
2,938
0
5,633
3,687
0
20,822
L
Sun Wukong
osi_2001
Sun Wukong
6,850
994
0
1,049
12,457
12,612
0
6,285
5,711
0
15,397
L
Ah Puch
trashCAN2112
Ah Puch
6,393
139
28
371
9,305
3,091
0
4,925
4,272
20,980
152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,842
Gold Earned
45,701
159
Minions Killed
155
2
Camps Cleared
7
709,695
Distance Traveled
831,112
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,759
970
17
2
0
118,017
0
W
Tyr
9,801
1,225
20
3
3
188,148
0
W
Medusa
9,175
1,147
48
6
4
171,228
0
W
Vulcan
9,136
1,142
53
7
0
170,194
1
L
Hades
7,909
989
49
6
0
130,506
0
W
Sylvanus
8,473
1,059
6
1
0
146,674
0
W
Ah Puch
9,116
1,140
28
4
0
154,868
0
L
Artemis
8,202
1,025
33
4
1
157,996
0
L
Sun Wukong
7,808
976
21
3
0
181,136
0
L
Ah Puch
8,164
1,021
39
5
1
122,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role