Player Matchup

Pele
Pele
Live4Dior
Pele
Level 129
God Stats
0W - 2L
1,128 SR
Queue Stats
57W - 71L
1,439 Elo+
Party 1
King Arthur
King Arthur
Remy21209
King Arthur
Level 105
God Stats
4W - 6L
1,530 SR
Queue Stats
65W - 47L
1,499 Elo+
Party 1
Yemoja
Yemoja
Suganspiicee
Yemoja
Level 87
God Stats
5W - 7L
1,543 SR
Queue Stats
43W - 62L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
dullah_0214
Danzaburou
Level 109
God Stats
1W - 3L
1,250 SR
Queue Stats
57W - 77L
1,443 Elo+
Party 1
Merlin
Merlin
saiizaii
Merlin
Level 156
God Stats
0W - 1L
1,588 SR
Queue Stats
142W - 129L
1,461 Elo+
Party 1
Team Averages
Level 117
1,408 SR
1,450 Elo+

VS

Team Averages
Level 108
1,541 SR
1,505 Elo+
Heimdallr
Heimdallr
LetMeBack
Heimdallr
Level 111
God Stats
10W - 12L
1,467 SR
Queue Stats
61W - 62L
1,496 Elo+
Party 2
Vulcan
Vulcan
Sosvoss5777
Vulcan
Level 128
God Stats
5W - 4L
1,766 SR
Queue Stats
211W - 210L
1,520 Elo+
Solo
Arachne
Arachne
Stable Donny
Arachne
Level 107
God Stats
14W - 11L
1,473 SR
Queue Stats
184W - 183L
1,483 Elo+
Solo
Bacchus
Bacchus
pimppsyduck
Bacchus
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 48L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
wyd_stepbro699
Sun Wukong
Level 155
God Stats
1W - 5L
1,500 SR
Queue Stats
1,184W - 1,176L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
4 / 6 / 3
9,328
491
9,190
17,958
7,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
Remy21209
King Arthur
7
0 / 2 / 0
6,674
351
3,562
6,960
3,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Yemoja
13
1 / 8 / 3
8,493
447
9,752
23,269
18,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
dullah_0214
Danzaburou
15
1 / 5 / 2
8,643
455
9,829
15,255
5,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
saiizaii
Merlin
12
2 / 3 / 2
7,862
414
9,759
8,765
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LetMeBack
Heimdallr
17
6 / 2 / 7
10,625
559
14,223
14,175
5,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
16
5 / 4 / 4
10,727
565
12,873
12,574
5,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Stable Donny
Arachne
19
10 / 1 / 10
11,960
629
14,145
15,946
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bacchus
pimppsyduck
Bacchus
15
2 / 0 / 14
9,893
521
7,388
15,814
20,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
wyd_stepbro699
Sun Wukong
15
1 / 1 / 11
9,849
518
7,370
15,647
13,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
8
Kills
24
24
Deaths
8
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
LetMeBack
Heimdallr
6
2
7
4.75
L
Pele
4
6
3
0.92
L
King Arthur
Remy21209
King Arthur
0
2
0
0
W
Vulcan
5
4
4
1.75
W
Arachne
Stable Donny
Arachne
10
1
10
15
L
Yemoja
1
8
3
0.31
L
Danzaburou
dullah_0214
Danzaburou
1
5
2
0.4
W
Bacchus
pimppsyduck
Bacchus
2
0
14
9
L
Merlin
saiizaii
Merlin
2
3
2
1
W
Sun Wukong
wyd_stepbro699
Sun Wukong
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,092
Damage
55,999
72,207
Taken
74,156
37,300
Mitigated
52,637
15,902
Healing
26,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
LetMeBack
Heimdallr
14,223
8,510
0
6,708
14,175
5,687
1,433
3,806
10,369
0
100,345
L
Pele
9,190
1,849
0
4,608
17,958
7,346
0
3,891
13,695
0
74,221
L
King Arthur
Remy21209
King Arthur
3,562
445
0
1,587
6,960
3,643
0
0
6,960
0
22,189
W
Vulcan
12,873
53
0
1,547
12,574
5,383
159
5,363
7,211
64,640
2,272
W
Arachne
Stable Donny
Arachne
14,145
10,320
0
10,399
15,946
7,204
1,794
2,988
12,958
0
101,661
L
Yemoja
9,752
1,637
3,119
2,556
23,269
18,524
0
8,593
14,182
31,295
0
L
Danzaburou
dullah_0214
Danzaburou
9,829
2,994
0
3,191
15,255
5,228
0
3,097
11,939
0
61,323
W
Bacchus
pimppsyduck
Bacchus
7,388
1,245
0
4,876
15,814
20,369
561
5,874
9,940
20,155
3,077
L
Merlin
saiizaii
Merlin
9,759
451
0
841
8,765
2,559
0
2,444
6,117
47,553
0
W
Sun Wukong
wyd_stepbro699
Sun Wukong
7,370
1,202
0
2,807
15,647
13,994
290
2,523
13,124
0
60,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,000
Gold Earned
53,054
384
Minions Killed
520
0
Camps Cleared
0
1,533,994
Distance Traveled
1,910,203
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,625
559
147
8
0
347,140
0
L
Pele
9,328
491
129
7
0
414,690
0
L
King Arthur
6,674
351
39
2
0
146,478
0
W
Vulcan
10,727
565
114
6
0
367,925
0
W
Arachne
11,960
629
140
7
0
439,066
0
L
Yemoja
8,493
447
22
1
0
336,132
4
L
Danzaburou
8,643
455
97
5
0
348,295
1
W
Bacchus
9,893
521
33
2
0
403,080
0
L
Merlin
7,862
414
97
5
0
288,399
0
W
Sun Wukong
9,849
518
86
5
0
352,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role