Player Matchup

Cerberus
Cerberus
RayF18G
Cerberus
Level 7
God Stats
1W - 10L
1,167 SR
Queue Stats
1W - 26L
991 Elo+
Party 1
Chang'e
Chang'e
Shinobyteam10
Chang'e
Level 64
God Stats
1W - 6L
1,500 SR
Queue Stats
11W - 43L
1,253 Elo+
Party 1
He Bo
He Bo
marlonjrr
He Bo
Level 59
God Stats
1W - 1L
1,618 SR
Queue Stats
11W - 43L
1,253 Elo+
Party 1
Team Averages
Level 43
1,429 SR
1,165 Elo+

VS

Team Averages
Level 153
1,529 SR
1,679 Elo+
Serqet
Serqet
CFK2023
Serqet
Level 148
God Stats
2W - 0L
1,755 SR
Queue Stats
162W - 95L
1,664 Elo+
Party 2
Baron Samedi
Baron Samedi
Cicerö
Baron Samedi
Level 153
God Stats
2W - 3L
1,115 SR
Queue Stats
211W - 136L
1,671 Elo+
Party 2
Sun Wukong
Sun Wukong
JulioCortazar
Sun Wukong
Level 157
God Stats
2W - 0L
1,715 SR
Queue Stats
225W - 143L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RayF18G
Cerberus
11
0 / 8 / 2
7,720
643
3,154
20,979
16,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
13
2 / 5 / 2
8,648
721
6,427
11,664
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

He Bo
marlonjrr
He Bo
13
1 / 8 / 3
8,357
696
7,234
11,054
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CFK2023
Serqet
17
12 / 0 / 8
11,908
992
12,839
10,529
6,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Baron Samedi
Cicerö
Baron Samedi
17
9 / 1 / 11
11,590
966
18,255
11,041
9,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
JulioCortazar
Sun Wukong
15
0 / 3 / 17
9,619
802
8,815
11,270
11,332
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
3
Kills
21
21
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Serqet
CFK2023
Serqet
12
0
8
16
W
Baron Samedi
Cicerö
Baron Samedi
9
1
11
14.5
W
Sun Wukong
JulioCortazar
Sun Wukong
0
3
17
2.83
L
Cerberus
RayF18G
Cerberus
0
8
2
0.13
L
Chang'e
2
5
2
0.6
L
He Bo
marlonjrr
He Bo
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,815
Damage
39,909
43,697
Taken
32,840
23,482
Mitigated
27,382
8,406
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
CFK2023
Serqet
12,839
3,324
0
2,227
10,529
6,202
1,592
4,548
5,981
0
35,817
W
Baron Samedi
Cicerö
Baron Samedi
18,255
2,053
2,223
5,352
11,041
9,848
92
6,365
4,676
42,208
0
W
Sun Wukong
JulioCortazar
Sun Wukong
8,815
2,099
0
2,063
11,270
11,332
290
5,230
6,040
0
27,068
L
Cerberus
RayF18G
Cerberus
3,154
247
114
4,492
20,979
16,482
0
7,587
11,800
12,601
84
L
Chang'e
6,427
185
920
2,880
11,664
3,712
0
3,872
6,611
25,109
1,255
L
He Bo
marlonjrr
He Bo
7,234
140
0
0
11,054
3,288
0
5,134
5,068
21,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,725
Gold Earned
33,117
105
Minions Killed
140
0
Camps Cleared
0
572,616
Distance Traveled
698,479
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,908
992
61
5
0
261,305
0
W
Baron Samedi
11,590
966
57
5
0
203,914
0
W
Sun Wukong
9,619
802
22
2
0
233,260
0
L
Cerberus
7,720
643
31
3
0
169,551
0
L
Chang'e
8,648
721
36
3
0
219,999
1
L
He Bo
8,357
696
38
3
0
183,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role