Player Matchup

Pele
Pele
Diamond IV
CeIavie
Pele
Diamond IV
Level 188
God Stats
61W - 44L
1,696 SR
Queue Stats
431W - 411L
2,141 MMR
Solo
Fenrir
Fenrir
Masters
RealxHylian
Fenrir
Masters
Level 165
God Stats
1W - 5L
1,209 SR
Queue Stats
255W - 229L
2,465 MMR
Solo
Raijin
Raijin
Diamond III
Sρud
Raijin
Diamond III
Level 158
God Stats
13W - 7L
1,744 SR
Queue Stats
211W - 201L
2,234 MMR
Solo
Medusa
Medusa
Diamond IV
lALFl
Medusa
Diamond IV
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
321W - 316L
2,114 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
madarauchi2
Cabrakan
Diamond IV
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 98L
2,122 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,530 SR
2,215 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,688 SR
2,284 MMR
Achilles
Achilles
Platinum III
Cliffbeezy95
Achilles
Platinum III
Level 110
God Stats
2W - 1L
1,720 SR
Queue Stats
245W - 237L
1,948 MMR
Solo
Neith
Neith
Platinum IV
DrognalHP
Neith
Platinum IV
Level 129
God Stats
13W - 5L
1,695 SR
Queue Stats
63W - 53L
1,934 MMR
Solo
Ne Zha
Ne Zha
Masters
JustinWho
Ne Zha
Masters
Level 168
God Stats
3W - 5L
1,713 SR
Queue Stats
164W - 110L
2,794 MMR
Party 1
Geb
Geb
Platinum I
LevelOneBoy
Geb
Platinum I
Level 144
God Stats
5W - 6L
1,537 SR
Queue Stats
132W - 117L
1,978 MMR
Solo
Ra
Ra
Masters
StepDentist
Ra
Masters
Level 183
God Stats
27W - 17L
1,775 SR
Queue Stats
370W - 329L
2,766 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CeIavie
Pele
11
3 / 1 / 1
5,586
621
4,320
7,324
2,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
10
2 / 2 / 0
6,000
667
6,782
9,228
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Raijin
Sρud
Raijin
11
0 / 2 / 2
5,728
636
1,206
4,111
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
lALFl
Medusa
11
4 / 0 / 1
5,791
643
5,252
5,472
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
madarauchi2
Cabrakan
9
0 / 0 / 4
5,168
574
1,723
5,301
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Ao KuangLancelotCliodhnaMaman Brigitte

VS

Bans
Nu WaRavanaSun WukongCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cliffbeezy95
Achilles
10
1 / 1 / 0
5,701
633
4,769
11,016
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
DrognalHP
Neith
8
0 / 3 / 1
4,886
543
5,860
6,266
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
JustinWho
Ne Zha
11
2 / 1 / 1
5,522
614
2,574
5,670
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 2 / 0
4,824
536
3,345
7,615
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 2 / 0
6,263
696
1,785
3,662
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
5
5
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
CeIavie
Pele
3
1
1
3.5
L
Achilles
Cliffbeezy95
Achilles
1
1
0
1
L
Neith
DrognalHP
Neith
0
3
1
0.17
L
Ne Zha
JustinWho
Ne Zha
2
1
1
2.5
L
0
2
0
0
W
Fenrir
2
2
0
1
L
2
2
0
1
W
Raijin
Sρud
Raijin
0
2
2
0.5
W
Medusa
lALFl
Medusa
4
0
1
4.5
W
Cabrakan
madarauchi2
Cabrakan
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,283
Damage
18,333
31,436
Taken
34,229
14,963
Mitigated
16,007
12,675
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
CeIavie
Pele
4,320
491
0
2,723
7,324
2,273
0
1,530
5,641
0
40,392
L
Achilles
Cliffbeezy95
Achilles
4,769
1,634
0
5,734
11,016
6,952
0
0
10,465
0
32,039
L
Neith
DrognalHP
Neith
5,860
1,919
0
2,171
6,266
1,964
0
926
5,340
0
38,244
L
Ne Zha
JustinWho
Ne Zha
2,574
428
0
1,427
5,670
2,216
0
184
5,407
0
37,799
L
3,345
1,040
0
1,428
7,615
3,789
0
797
6,818
18,430
0
W
Fenrir
6,782
2,415
0
4,310
9,228
5,745
0
0
8,655
0
32,259
L
1,785
0
483
1,169
3,662
1,086
0
757
2,731
47,980
0
W
Raijin
Sρud
Raijin
1,206
76
0
726
4,111
1,008
0
627
3,396
34,565
709
W
Medusa
lALFl
Medusa
5,252
1,913
0
2,588
5,472
1,662
0
1,495
3,977
0
48,284
W
Cabrakan
madarauchi2
Cabrakan
1,723
311
0
2,328
5,301
4,275
0
1,237
4,064
8,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
27,196
317
Minions Killed
330
0
Camps Cleared
0
962,491
Distance Traveled
967,110
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,586
621
74
8
0
240,400
1
L
Achilles
5,701
633
61
7
0
179,842
0
L
Neith
4,886
543
72
8
0
129,887
0
L
Ne Zha
5,522
614
77
9
0
242,410
0
L
Geb
4,824
536
25
3
0
190,875
3
W
Fenrir
6,000
667
55
6
0
168,840
3
L
Ra
6,263
696
95
11
0
224,096
0
W
Raijin
5,728
636
83
9
0
195,689
0
W
Medusa
5,791
643
90
10
0
186,575
2
W
Cabrakan
5,168
574
15
2
0
170,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role