Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
ICEP3AKS
Arachne
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
1,496 Elo+
Party 1
King Arthur
King Arthur
JungleMonkey94
King Arthur
Level 122
God Stats
39W - 20L
1,696 SR
Queue Stats
135W - 108L
1,542 Elo+
Party 1
Vulcan
Vulcan
PanishMans
Vulcan
Level 125
God Stats
5W - 6L
1,514 SR
Queue Stats
158W - 168L
1,488 Elo+
Solo
Jormungandr
Jormungandr
Simple Jack3647
Jormungandr
Level 63
God Stats
32W - 28L
1,539 SR
Queue Stats
113W - 96L
1,521 Elo+
Party 2
Team Averages
Level 95
1,550 SR
1,510 Elo+

VS

Team Averages
Level 144
1,585 SR
1,512 Elo+
Chaac
Chaac
ItsChangoBTW
Chaac
Level 98
God Stats
23W - 14L
1,584 SR
Queue Stats
229W - 215L
1,512 Elo+
Solo
Nemesis
Nemesis
Littoosss
Nemesis
Level 145
God Stats
7W - 6L
1,588 SR
Queue Stats
39W - 37L
1,556 Elo+
Solo
Danzaburou
Danzaburou
Rogue_Warloc
Danzaburou
Level 87
God Stats
11W - 8L
1,547 SR
Queue Stats
243W - 223L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
Veging
Zhong Kui
Level 197
God Stats
14W - 16L
1,498 SR
Queue Stats
672W - 652L
1,496 Elo+
Solo
Loki
Loki
lmacowboy
Loki
Level 195
God Stats
11W - 8L
1,710 SR
Queue Stats
251W - 254L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
2 / 2 / 1
5,262
526
3,077
6,616
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
ICEP3AKS
Arachne
9
2 / 1 / 0
5,152
515
1,873
5,424
1,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
JungleMonkey94
King Arthur
9
0 / 3 / 1
5,392
539
3,969
7,235
3,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
PanishMans
Vulcan
9
0 / 7 / 1
4,949
495
2,793
6,508
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
Simple Jack3647
Jormungandr
8
1 / 4 / 4
5,365
537
3,196
8,155
5,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
5,496
550
5,286
7,563
5,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nemesis
Littoosss
Nemesis
11
4 / 2 / 1
5,886
589
3,640
6,731
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
Rogue_Warloc
Danzaburou
10
2 / 1 / 3
6,159
616
5,934
4,946
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Veging
Zhong Kui
12
5 / 0 / 2
7,133
713
2,931
2,808
1,765
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Loki
12
2 / 0 / 1
6,469
647
2,517
6,518
2,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
15
17
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
2
1
1.25
L
Arachne
ICEP3AKS
Arachne
2
1
0
2
W
2
3
4
1.33
L
King Arthur
JungleMonkey94
King Arthur
0
3
1
0.17
W
Nemesis
Littoosss
Nemesis
4
2
1
2.25
L
Vulcan
PanishMans
Vulcan
0
7
1
0.07
W
Danzaburou
Rogue_Warloc
Danzaburou
2
1
3
3.5
L
Jormungandr
Simple Jack3647
Jormungandr
1
4
4
0.75
W
Zhong Kui
Veging
Zhong Kui
5
0
2
6
W
Loki
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,908
Damage
20,308
33,938
Taken
28,566
14,275
Mitigated
13,410
6,856
Healing
8,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,077
1,994
0
2,364
6,616
1,679
119
0
6,616
0
30,568
L
Arachne
ICEP3AKS
Arachne
1,873
1,323
0
1,329
5,424
1,694
0
275
5,149
0
22,356
W
5,286
578
208
1,564
7,563
5,686
0
1,494
6,069
0
29,639
L
King Arthur
JungleMonkey94
King Arthur
3,969
706
0
1,633
7,235
3,580
4
452
6,783
0
35,156
W
Nemesis
Littoosss
Nemesis
3,640
844
0
787
6,731
2,334
0
823
5,908
0
39,303
L
Vulcan
PanishMans
Vulcan
2,793
52
0
200
6,508
1,784
0
2,185
4,323
32,757
0
W
Danzaburou
Rogue_Warloc
Danzaburou
5,934
2,081
0
2,286
4,946
1,518
0
1,702
3,244
0
35,232
L
Jormungandr
Simple Jack3647
Jormungandr
3,196
527
0
1,330
8,155
5,538
0
0
8,155
20,756
0
W
Zhong Kui
Veging
Zhong Kui
2,931
209
0
2,077
2,808
1,765
435
1,248
1,560
38,260
1,583
W
Loki
2,517
401
0
1,250
6,518
2,107
0
722
5,796
0
46,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
31,143
259
Minions Killed
351
0
Camps Cleared
0
926,982
Distance Traveled
1,044,346
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,262
526
59
6
0
163,616
4
L
Arachne
5,152
515
45
5
0
217,808
0
W
Chaac
5,496
550
38
4
0
215,788
0
L
King Arthur
5,392
539
67
7
0
196,683
0
W
Nemesis
5,886
589
82
8
0
241,645
0
L
Vulcan
4,949
495
58
6
0
182,973
0
W
Danzaburou
6,159
616
69
7
0
197,818
0
L
Jormungandr
5,365
537
30
3
0
165,902
0
W
Zhong Kui
7,133
713
81
8
0
183,720
0
W
Loki
6,469
647
81
8
0
205,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role