Player Matchup

Ymir
Ymir
Lioz
Ymir
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Medusa
Medusa
MXXAA-_-
Medusa
Level 87
God Stats
0W - 2L
1,284 SR
Queue Stats
59W - 41L
1,553 Elo+
Party 2
Loki
Loki
Schlottti-_-
Loki
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 175L
1,472 Elo+
Party 2
Sun Wukong
Sun Wukong
brekatx4
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,362 Elo+
Party 1
Sol
Sol
jorchas_
Sol
Level 32
God Stats
0W - 2L
1,299 SR
Queue Stats
20W - 42L
1,343 Elo+
Party 1
Team Averages
Level 53
1,417 SR
1,446 Elo+

VS

Team Averages
Level 103
1,541 SR
1,453 Elo+
Fenrir
Fenrir
BigWock1
Fenrir
Level 53
God Stats
4W - 2L
1,572 SR
Queue Stats
49W - 48L
1,441 Elo+
Solo
Chaac
Chaac
MrDonut94
Chaac
Level 64
God Stats
58W - 55L
1,483 SR
Queue Stats
171W - 177L
1,445 Elo+
Party 3
Zeus
Zeus
Nubian_god
Zeus
Level 224
God Stats
18W - 12L
1,609 SR
Queue Stats
274W - 266L
1,466 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 87
God Stats
143W - 119L
1,535 SR
Queue Stats
153W - 134L
1,483 Elo+
Solo
Athena
Athena
ilmatriciano
Athena
Level 89
God Stats
83W - 87L
1,507 SR
Queue Stats
139W - 151L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lioz
Ymir
5
0 / 5 / 0
4,219
384
1,159
6,334
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Medusa
MXXAA-_-
Medusa
10
0 / 1 / 2
5,318
483
1,876
4,868
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

13
5 / 1 / 0
7,103
646
3,997
7,611
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
brekatx4
Sun Wukong
9
0 / 4 / 0
5,232
476
2,750
7,156
4,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 5 / 1
5,563
506
3,670
8,979
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigWock1
Fenrir
12
4 / 0 / 2
6,383
580
2,688
5,331
2,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
MrDonut94
Chaac
12
2 / 1 / 1
6,898
627
4,551
7,105
3,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
5 / 1 / 3
6,946
631
7,721
5,036
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
VseMozno
Izanami
11
3 / 3 / 2
6,599
600
5,082
4,465
1,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
9
2 / 0 / 4
6,355
578
2,606
5,439
4,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
16
16
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigWock1
Fenrir
4
0
2
5
L
Ymir
Lioz
Ymir
0
5
0
0
L
Medusa
MXXAA-_-
Medusa
0
1
2
1
W
Chaac
MrDonut94
Chaac
2
1
1
2.5
W
5
1
3
6.5
L
5
1
0
5
W
Izanami
VseMozno
Izanami
3
3
2
1.33
L
Sun Wukong
brekatx4
Sun Wukong
0
4
0
0
W
Athena
2
0
4
4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,452
Damage
22,648
34,948
Taken
27,376
14,025
Mitigated
13,324
10,534
Healing
9,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigWock1
Fenrir
2,688
785
0
1,247
5,331
2,189
555
602
4,729
0
44,246
L
Ymir
Lioz
Ymir
1,159
455
0
252
6,334
3,006
0
2,953
3,381
4,289
0
L
Medusa
MXXAA-_-
Medusa
1,876
675
0
2,240
4,868
1,474
0
598
4,270
0
32,720
W
Chaac
MrDonut94
Chaac
4,551
307
0
3,237
7,105
3,812
373
0
6,721
0
43,455
W
7,721
323
0
2,228
5,036
1,436
0
2,605
2,431
45,153
1,875
L
3,997
1,165
0
4,508
7,611
2,577
0
562
6,940
0
48,224
W
Izanami
VseMozno
Izanami
5,082
3,126
0
771
4,465
1,535
667
74
4,391
0
50,121
L
Sun Wukong
brekatx4
Sun Wukong
2,750
92
0
1,164
7,156
4,316
0
0
6,728
0
23,789
W
Athena
2,606
756
0
1,797
5,439
4,352
229
1,369
4,070
12,255
1,254
L
3,670
1,012
0
2,370
8,979
2,652
0
5,938
3,041
30,860
5,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,435
Gold Earned
33,181
264
Minions Killed
351
0
Camps Cleared
0
1,033,987
Distance Traveled
1,016,230
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,383
580
93
8
0
226,457
0
L
Ymir
4,219
384
5
0
0
142,942
0
L
Medusa
5,318
483
51
5
0
207,328
0
W
Chaac
6,898
627
76
7
0
207,067
0
W
Zeus
6,946
631
81
7
0
196,513
2
L
Loki
7,103
646
97
9
0
244,045
0
W
Izanami
6,599
600
84
8
0
173,551
0
L
Sun Wukong
5,232
476
50
5
0
241,542
0
W
Athena
6,355
578
17
2
0
212,642
2
L
Sol
5,563
506
61
6
0
198,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role