Player Matchup

Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Deathzone847
Sun Wukong
Level 134
God Stats
4W - 3L
1,719 SR
Queue Stats
42W - 50L
1,457 Elo+
Solo
Danzaburou
Danzaburou
TheChaoticAngel
Danzaburou
Level 161
God Stats
42W - 22L
1,645 SR
Queue Stats
506W - 481L
1,549 Elo+
Party 2
Cabrakan
Cabrakan
issa_david0228
Cabrakan
Level 79
God Stats
23W - 8L
1,720 SR
Queue Stats
236W - 220L
1,464 Elo+
Party 1
Jormungandr
Jormungandr
issa_steven2020
Jormungandr
Level 51
God Stats
30W - 15L
1,614 SR
Queue Stats
118W - 131L
1,463 Elo+
Party 1
Team Averages
Level 114
1,639 SR
1,487 Elo+

VS

Team Averages
Level 146
1,459 SR
1,507 Elo+
Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ANDROSS90
Sol
Level 187
God Stats
56W - 57L
1,607 SR
Queue Stats
169W - 174L
1,504 Elo+
Solo
Nike
Nike
DarthKiwi-
Nike
Level 108
God Stats
1W - 2L
1,181 SR
Queue Stats
196W - 182L
1,502 Elo+
Solo
Hun Batz
Hun Batz
Diabetic Dynamo
Hun Batz
Level 154
God Stats
19W - 22L
1,475 SR
Queue Stats
226W - 229L
1,536 Elo+
Solo
Poseidon
Poseidon
HappyKillmoreAA
Poseidon
Level 127
God Stats
142W - 152L
1,532 SR
Queue Stats
143W - 152L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 0 / 0
4,400
733
340
1,681
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Deathzone847
Sun Wukong
7
0 / 1 / 0
3,904
651
2,604
5,630
3,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TheChaoticAngel
Danzaburou
7
1 / 2 / 0
4,117
686
2,699
4,905
1,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cabrakan
3
0 / 2 / 1
3,219
537
116
2,578
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
issa_steven2020
Jormungandr
6
1 / 2 / 1
3,887
648
2,315
4,205
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 1 / 5
4,280
713
1,547
5,182
3,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
5 / 1 / 0
4,870
812
5,089
2,909
596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

9
1 / 0 / 1
4,885
814
3,546
4,242
1,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
7
1 / 0 / 1
3,911
652
781
3,559
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
9
0 / 0 / 1
4,568
761
956
2,403
652
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
7
7
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
Geb
 
Geb
0
1
5
2.5
W
5
1
0
5
W
1
0
1
1.5
L
Sun Wukong
Deathzone847
Sun Wukong
0
1
0
0
W
Hun Batz
1
0
1
1.5
W
Poseidon
0
0
1
0.5
L
Danzaburou
TheChaoticAngel
Danzaburou
1
2
0
0.5
L
Cabrakan
0
2
1
0.25
L
Jormungandr
issa_steven2020
Jormungandr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,074
Damage
11,919
18,999
Taken
18,295
7,552
Mitigated
7,557
3,110
Healing
5,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
340
0
0
699
1,681
393
0
489
1,192
23,846
303
W
Geb
 
Geb
1,547
159
0
1,576
5,182
3,267
0
1,549
3,633
9,541
175
W
5,089
3,033
0
1,397
2,909
596
0
882
2,027
27,114
0
W
3,546
882
0
1,792
4,242
1,903
0
0
4,242
0
29,401
L
Sun Wukong
Deathzone847
Sun Wukong
2,604
456
0
886
5,630
3,069
0
467
4,871
0
19,329
W
Hun Batz
781
50
0
346
3,559
1,139
0
0
3,559
0
24,957
W
Poseidon
956
278
0
287
2,403
652
0
288
2,075
31,902
0
L
Danzaburou
TheChaoticAngel
Danzaburou
2,699
890
0
1,028
4,905
1,586
0
3,763
1,142
0
23,085
L
Cabrakan
116
38
0
298
2,578
1,117
0
263
2,280
4,246
0
L
Jormungandr
issa_steven2020
Jormungandr
2,315
1,024
0
199
4,205
1,387
0
2,603
1,602
11,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,527
Gold Earned
22,514
166
Minions Killed
255
0
Camps Cleared
0
635,815
Distance Traveled
720,029
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,400
733
62
10
0
155,250
0
W
Geb
4,280
713
17
3
0
149,448
0
W
Sol
4,870
812
55
9
0
129,823
1
W
Nike
4,885
814
62
10
0
122,615
0
L
Sun Wukong
3,904
651
38
6
0
125,350
0
W
Hun Batz
3,911
652
52
9
0
153,890
0
W
Poseidon
4,568
761
69
12
0
164,253
0
L
Danzaburou
4,117
686
37
6
0
141,774
0
L
Cabrakan
3,219
537
9
2
0
75,305
0
L
Jormungandr
3,887
648
20
3
0
138,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role