Player Matchup

Ne Zha
Ne Zha
AFieryRedDragon
Ne Zha
Level 108
God Stats
0W - 2L
1,207 SR
Queue Stats
66W - 71L
1,416 Elo+
Party 1
Cerberus
Cerberus
II Sif II
Cerberus
Level 99
God Stats
0W - 2L
1,638 SR
Queue Stats
139W - 146L
1,422 Elo+
Party 1
Hades
Hades
KageTheFolf
Hades
Level 96
God Stats
1W - 4L
1,444 SR
Queue Stats
83W - 77L
1,418 Elo+
Party 1
Team Averages
Level 101
1,430 SR
1,418 Elo+

VS

Team Averages
Level 134
1,611 SR
1,546 Elo+
Nu Wa
Nu Wa
Mama_Bear_VII
Nu Wa
Level 134
God Stats
19W - 4L
1,698 SR
Queue Stats
124W - 77L
1,475 Elo+
Solo
Danzaburou
Danzaburou
elgatitotriste1
Danzaburou
Level 124
God Stats
3W - 2L
1,405 SR
Queue Stats
131W - 127L
1,485 Elo+
Solo
Cerberus
Cerberus
wizjay
Cerberus
Level 144
God Stats
43W - 13L
1,731 SR
Queue Stats
131W - 36L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
8,040
731
6,685
9,158
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
II Sif II
Cerberus
12
0 / 5 / 0
7,163
651
4,273
11,771
8,564
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 4 / 1
7,607
692
6,251
9,511
3,516
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,489
863
10,293
4,365
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
elgatitotriste1
Danzaburou
14
3 / 0 / 6
9,616
874
5,408
9,097
5,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
wizjay
Cerberus
15
3 / 1 / 7
9,620
875
8,289
10,882
7,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Cerberus
II Sif II
Cerberus
0
5
0
0
L
0
4
1
0.13
W
5
0
6
8
W
Danzaburou
elgatitotriste1
Danzaburou
3
0
6
6
W
Cerberus
wizjay
Cerberus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,209
Damage
23,990
30,440
Taken
24,344
15,012
Mitigated
13,834
5,000
Healing
4,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,685
975
0
1,113
9,158
2,932
0
5,877
3,210
0
33,206
L
Cerberus
II Sif II
Cerberus
4,273
50
130
1,510
11,771
8,564
0
6,274
5,239
16,554
974
L
6,251
1,188
130
2,117
9,511
3,516
0
5,640
3,699
24,584
0
W
10,293
3,727
121
84
4,365
1,515
714
1,590
2,775
29,006
409
W
Danzaburou
elgatitotriste1
Danzaburou
5,408
1,126
0
2,488
9,097
5,148
20
5,489
3,608
0
34,786
W
Cerberus
wizjay
Cerberus
8,289
188
0
2,195
10,882
7,171
4
3,027
7,850
29,428
2,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,810
Gold Earned
28,725
134
Minions Killed
152
0
Camps Cleared
0
602,716
Distance Traveled
622,385
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,040
731
56
5
0
215,268
0
L
Cerberus
7,163
651
42
4
0
195,054
0
L
Hades
7,607
692
36
3
0
192,394
3
W
Nu Wa
9,489
863
37
3
0
207,505
5
W
Danzaburou
9,616
874
51
5
0
192,893
1
W
Cerberus
9,620
875
64
6
0
221,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role