Player Matchup

Ra
Ra
CowboySkeletor
Ra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 77L
1,494 Elo+
Party 1
Athena
Athena
Dogshore
Athena
Level 129
God Stats
5W - 4L
1,497 SR
Queue Stats
55W - 49L
1,535 Elo+
Solo
Odin
Odin
ParmaChaan
Odin
Level 69
God Stats
7W - 4L
1,617 SR
Queue Stats
141W - 140L
1,489 Elo+
Party 3
Jing Wei
Jing Wei
SconerJr
Jing Wei
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,446 Elo+
Party 3
Loki
Loki
Verzache12
Loki
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,629 Elo+
Party 1
Team Averages
Level 87
1,523 SR
1,518 Elo+

VS

Team Averages
Level 100
1,552 SR
1,534 Elo+
Jing Wei
Jing Wei
Azmalad972
Jing Wei
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 380L
1,496 Elo+
Solo
Ymir
Ymir
Spidie_Kam
Ymir
Level 81
God Stats
1W - 6L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 2
Fenrir
Fenrir
betterrun7
Fenrir
Level 90
God Stats
6W - 6L
1,749 SR
Queue Stats
6W - 12L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
juss_ryan
Kukulkan
Level 38
God Stats
1W - 8L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 2
Artemis
Artemis
serinosman
Artemis
Level 146
God Stats
1W - 2L
1,510 SR
Queue Stats
180W - 194L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 11
11,072
1,107
17,795
5,860
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Dogshore
Athena
17
0 / 1 / 22
11,843
1,184
5,415
7,437
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
8 / 1 / 15
10,910
1,091
7,472
6,368
6,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
SconerJr
Jing Wei
17
2 / 1 / 18
10,838
1,084
9,323
5,468
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

17
7 / 0 / 13
10,688
1,069
10,667
6,886
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

298

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azmalad972
Jing Wei
15
0 / 16 / 1
8,768
877
2,150
21,228
6,786
15
0 / 2 / 2
9,029
903
3,311
11,285
13,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
betterrun7
Fenrir
15
3 / 6 / 0
10,011
1,001
5,492
12,215
4,504
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
juss_ryan
Kukulkan
15
0 / 1 / 1
9,103
910
5,169
5,272
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
serinosman
Artemis
15
0 / 1 / 3
9,263
926
11,577
5,578
1,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
10
26
Kills
3
3
Deaths
26
79
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Azmalad972
Jing Wei
0
16
1
0.03
W
9
0
11
14.5
W
Athena
Dogshore
Athena
0
1
22
11
W
8
1
15
15.5
W
Jing Wei
SconerJr
Jing Wei
2
1
18
11
L
0
2
2
0.5
W
7
0
13
13.5
L
Fenrir
betterrun7
Fenrir
3
6
0
0.5
L
Kukulkan
juss_ryan
Kukulkan
0
1
1
0.5
L
Artemis
serinosman
Artemis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,672
Damage
27,699
32,019
Taken
55,578
26,477
Mitigated
28,160
6,645
Healing
1,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Azmalad972
Jing Wei
2,150
809
0
0
21,228
6,786
0
8,405
12,335
0
6,768
W
17,795
968
1,767
1,016
5,860
3,160
0
937
4,923
36,642
754
W
Athena
Dogshore
Athena
5,415
1,802
0
2,233
7,437
11,607
0
1,853
5,584
7,184
719
W
7,472
1,167
0
474
6,368
6,528
0
2,758
3,610
0
14,902
W
Jing Wei
SconerJr
Jing Wei
9,323
7,194
0
1,155
5,468
2,368
0
1,642
3,826
0
32,465
L
3,311
200
138
175
11,285
13,418
0
3,005
7,922
9,672
153
W
10,667
3,302
0
0
6,886
2,814
0
1,247
5,639
0
35,486
L
Fenrir
betterrun7
Fenrir
5,492
911
147
737
12,215
4,504
0
5,112
6,863
0
25,105
L
Kukulkan
juss_ryan
Kukulkan
5,169
262
0
0
5,272
1,896
0
2,622
2,616
36,548
0
L
Artemis
serinosman
Artemis
11,577
4,862
0
253
5,578
1,556
0
2,959
2,459
0
28,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,351
Gold Earned
46,174
191
Minions Killed
174
6
Camps Cleared
6
1,018,213
Distance Traveled
926,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,768
877
13
1
2
202,505
0
W
Ra
11,072
1,107
41
4
2
205,140
0
W
Athena
11,843
1,184
6
1
0
194,402
0
W
Odin
10,910
1,091
21
2
2
218,131
0
W
Jing Wei
10,838
1,084
70
7
0
203,760
0
L
Ymir
9,029
903
9
1
0
176,438
0
W
Loki
10,688
1,069
53
5
2
196,780
0
L
Fenrir
10,011
1,001
36
4
4
195,663
0
L
Kukulkan
9,103
910
76
8
0
162,318
0
L
Artemis
9,263
926
40
4
0
189,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role