Player Matchup

Cthulhu
Cthulhu
Silver III
IxTBONEZxI
Cthulhu
Silver III
Level 158
God Stats
7W - 5L
1,626 SR
Queue Stats
266W - 310L
823 MMR
Party 2
Anhur
Anhur
Silver II
KO_Axx
Anhur
Silver II
Level 139
God Stats
121W - 156L
1,372 SR
Queue Stats
309W - 337L
1,001 MMR
Solo
Hel
Hel
Silver III
Too High Tyy
Hel
Silver III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
773 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,499 SR
866 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,349 SR
1,059 MMR
King Arthur
King Arthur
Gold V
GonFree
King Arthur
Gold V
Level 79
God Stats
2W - 2L
1,414 SR
Queue Stats
149W - 168L
1,219 MMR
Party 1
Discordia
Discordia
Gold II
Zoom1112
Discordia
Gold II
Level 82
God Stats
3W - 3L
1,280 SR
Queue Stats
144W - 159L
1,335 MMR
Party 1
Rama
Rama
Silver V
xTestimenTx
Rama
Silver V
Level 146
God Stats
19W - 29L
1,354 SR
Queue Stats
349W - 400L
622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IxTBONEZxI
Cthulhu
20
7 / 7 / 5
16,957
807
26,104
40,232
35,416
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
KO_Axx
Anhur
20
6 / 4 / 5
17,161
817
19,572
19,417
7,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 8 / 8
14,808
705
12,276
25,115
6,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HeraAphroditeKumbhakarnaBastet

VS

Bans
KuzenboPersephoneAwilixNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GonFree
King Arthur
20
3 / 6 / 13
17,093
814
20,795
42,265
53,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Discordia
Zoom1112
Discordia
20
4 / 4 / 7
16,523
787
31,437
14,188
5,260
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
12 / 4 / 5
19,407
924
21,263
22,820
8,894

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
14
Kills
19
19
Deaths
14
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GonFree
King Arthur
3
6
13
1.58
L
Cthulhu
IxTBONEZxI
Cthulhu
7
7
5
1.36
L
Anhur
KO_Axx
Anhur
6
4
5
2.13
L
1
8
8
0.63
W
Discordia
Zoom1112
Discordia
4
4
7
1.88
W
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,952
Damage
73,495
84,764
Taken
79,273
49,448
Mitigated
67,935
31,247
Healing
24,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GonFree
King Arthur
20,795
2,646
0
14,127
42,265
53,781
475
13,621
27,412
0
64,017
L
Cthulhu
IxTBONEZxI
Cthulhu
26,104
568
660
6,889
40,232
35,416
0
15,280
24,952
55,437
1,849
L
Anhur
KO_Axx
Anhur
19,572
14,579
0
4,201
19,417
7,050
3,215
6,434
12,983
0
73,460
L
12,276
657
8,233
11,264
25,115
6,982
492
9,806
15,241
48,357
98
W
Discordia
Zoom1112
Discordia
31,437
575
0
726
14,188
5,260
1,873
8,346
5,101
88,333
100
W
21,263
16,779
0
9,188
22,820
8,894
1,670
12,361
9,780
0
88,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,926
Gold Earned
53,023
254
Minions Killed
260
0
Camps Cleared
0
1,006,571
Distance Traveled
1,076,645
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
17,093
814
67
3
0
382,406
0
L
Cthulhu
16,957
807
83
4
0
360,988
0
L
Anhur
17,161
817
106
5
0
325,956
0
L
Hel
14,808
705
65
3
0
319,627
0
W
Discordia
16,523
787
104
5
0
364,381
0
W
Rama
19,407
924
89
4
0
329,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role