Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JVXCII
Skadi
Level 158
God Stats
6W - 0L
1,512 SR
Queue Stats
93W - 73L
1,539 Elo+
Solo
Amaterasu
Amaterasu
MisifuSK8X
Amaterasu
Level 158
God Stats
1W - 0L
1,307 SR
Queue Stats
30W - 20L
1,589 Elo+
Solo
Cabrakan
Cabrakan
Obliviòn
Cabrakan
Level 170
God Stats
15W - 18L
1,572 SR
Queue Stats
244W - 289L
1,553 Elo+
Party 1
Arachne
Arachne
Shacklezzz
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 61L
1,517 Elo+
Party 1
Team Averages
Level 143
1,478 SR
1,539 Elo+

VS

Team Averages
Level 151
1,634 SR
1,570 Elo+
Ravana
Ravana
Baijuu
Ravana
Level 222
God Stats
29W - 15L
1,799 SR
Queue Stats
414W - 291L
1,625 Elo+
Solo
Cupid
Cupid
Harumoonstar
Cupid
Level 128
God Stats
18W - 10L
1,721 SR
Queue Stats
337W - 282L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
MeiHantei
Sun Wukong
Level 143
God Stats
3W - 5L
1,651 SR
Queue Stats
219W - 231L
1,527 Elo+
Solo
Bacchus
Bacchus
SirrDephiance
Bacchus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 123L
1,554 Elo+
Solo
Janus
Janus
jefferydhmer
Janus
Level 162
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 42L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 2 / 2
6,144
614
2,965
4,969
1,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
JVXCII
Skadi
11
3 / 1 / 0
6,579
658
6,413
5,395
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
MisifuSK8X
Amaterasu
12
2 / 1 / 0
6,711
671
4,779
7,994
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Obliviòn
Cabrakan
10
1 / 1 / 7
6,078
608
3,595
7,049
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arachne
Shacklezzz
Arachne
12
3 / 1 / 4
5,987
599
4,682
10,453
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Baijuu
Ravana
11
3 / 1 / 2
6,023
602
6,404
6,403
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 3 / 0
5,421
542
1,943
7,287
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MeiHantei
Sun Wukong
9
0 / 3 / 1
5,561
556
4,124
7,837
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
6
0 / 2 / 1
4,616
462
2,054
7,881
5,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 2
6,483
648
4,339
4,342
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
11
Kills
6
6
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
2
2
1.5
L
Ravana
Baijuu
Ravana
3
1
2
4
L
0
3
0
0
W
Skadi
JVXCII
Skadi
3
1
0
3
L
Sun Wukong
MeiHantei
Sun Wukong
0
3
1
0.17
W
Amaterasu
MisifuSK8X
Amaterasu
2
1
0
2
W
Cabrakan
Obliviòn
Cabrakan
1
1
7
4.5
W
Arachne
Shacklezzz
Arachne
3
1
4
5
L
Bacchus
0
2
1
0.25
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,434
Damage
18,864
35,860
Taken
33,750
18,558
Mitigated
14,461
15,798
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,965
295
0
1,477
4,969
1,759
0
1,186
3,577
42,134
14
L
Ravana
Baijuu
Ravana
6,404
1,593
0
3,734
6,403
2,143
0
1,716
4,687
0
40,111
L
1,943
779
110
3,113
7,287
2,216
0
1,038
6,249
0
40,116
W
Skadi
JVXCII
Skadi
6,413
2,201
0
782
5,395
1,974
96
1,234
4,159
0
53,340
L
Sun Wukong
MeiHantei
Sun Wukong
4,124
1,391
0
1,348
7,837
3,786
0
0
7,837
0
35,419
W
Amaterasu
MisifuSK8X
Amaterasu
4,779
1,749
0
4,670
7,994
5,584
0
99
7,895
0
43,062
W
Cabrakan
Obliviòn
Cabrakan
3,595
704
237
1,685
7,049
6,206
185
1,631
5,333
15,459
1,833
W
Arachne
Shacklezzz
Arachne
4,682
2,701
0
6,947
10,453
3,035
5
1,921
8,404
0
45,319
L
Bacchus
2,054
351
0
2,101
7,881
5,145
0
2,177
5,704
13,637
0
L
4,339
43
0
1,305
4,342
1,171
0
1,531
2,811
37,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,499
Gold Earned
28,104
343
Minions Killed
329
0
Camps Cleared
0
1,086,391
Distance Traveled
1,027,498
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,144
614
73
7
0
210,054
8
L
Ravana
6,023
602
80
8
0
250,063
0
L
Cupid
5,421
542
84
8
0
188,800
0
W
Skadi
6,579
658
87
9
0
207,473
0
L
Sun Wukong
5,561
556
70
7
0
206,045
0
W
Amaterasu
6,711
671
78
8
0
191,670
2
W
Cabrakan
6,078
608
39
4
0
210,591
2
W
Arachne
5,987
599
66
7
0
266,603
0
L
Bacchus
4,616
462
14
1
0
179,098
2
L
Janus
6,483
648
81
8
0
203,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role